Teras Kasi Archive
Thread: So is TKM overpowered ( a comparison for the Nerf criers)
RunemonIV
Sun Nov 21, 2004 7:44 am
#14
what cracks me up.. is that most of you wanted to be bounty hunters or pistoleers when you first started playin..
my main toon on bria master tka in roughly 10 days.. thats right july 6 2003 i mastered tka
with that knowlege and yes being probably the oldest tkm in the game i must say
TKA as a stand alone profession is very over powered..
they rely on no other profession except for buffs..
if they arent fighting 50k hammed mobs they need no help
I personally have recently fought 6 enraged rancors and three nightsister rangers all at once with only buffs and composite armor and a double shot of brandy and won wasnt even close
that to me is over powered.. when no other profession can do that.. except maybe jedi
no the devs made some mistakes and hopefully with the CU most of you profession hoppers out there will choose something else and stop making tka look bad with your bully tactics
nothing tickles me more than killing tka with my prenerf krayt carbine just because they have mastered tka and have bio clothes so that they can spam intimidate or warcry...
no biggie there as i burst run away you are still on fire dizzied and if im lucky on the floor floppin like a fish
keep this in mind since day one the devs said ranged would have the advantage.. since the pvp damage reduction in sept 03 there has been no such advantage
so here are my five reasons why a tka should be nerfed
1 unarmed damage stacks with the damage of vks
2 self reliance thereby shutting other professions out
3 damage mitigation for melee
4 60 percent of the players now have teras kasi ((remember what they did to pistoleer to cut down those numbers?))
5 your only foe in pvp (fair fight unbuffed no armor) is a fencer and probably the only thing a fencer can beat under said conditions
for a year and a half i have heard the cries of nerfdom toward this profession.. so.. after mastering my stuff i tried other professions.. and yes rest assured with this CU TKA are getting a dag nasty nerf
antares_Kauri
Sun Nov 21, 2004 9:15 am
#15
RunemonIV wrote:3 damage mitigation for melee
? All melee professions have this.
antares
Atama
Sun Nov 21, 2004 4:21 pm
#16
"they rely on no other profession except for buffs.."
Why? Because they can heal their own wounds? What a ridiculous statement. And how do TKMs heal their BF? How do they fight things with 100% kinetic resistance?
"I personally have recently fought 6 enraged rancors and three nightsister rangers all at once with only buffs and composite armor and a double shot of brandy and won wasnt even close
that to me is over powered.. when no other profession can do that.. except maybe jedi"
Yeah right. A swordsman could do that even better than a TKM. Riflemen could as well. Most combat professions can do that. You're making total exaggerations.
TKM isn't overpowered. Buffs and armor are, and any profession can use them.
"nothing tickles me more than killing tka with my prenerf krayt carbine just because they have mastered tka and have bio clothes so that they can spam intimidate or warcry..."
In other words, you have a TKA grudge and your post is nothing but ignorant hatred for the profession. What a troll.
"so here are my five reasons why a tka should be nerfed
1 unarmed damage stacks with the damage of vks
2 self reliance thereby shutting other professions out
3 damage mitigation for melee
4 60 percent of the players now have teras kasi ((remember what they did to pistoleer to cut down those numbers?))
5 your only foe in pvp (fair fight unbuffed no armor) is a fencer and probably the only thing a fencer can beat under said conditions"
1) Unarmed damage stacks with VK damage, leaving TKAs with damage that is still less than what a swordsman, commando, BH, rifleman, pikeman, and probably carbineer can do. TKAs only outdamage pistoleers and fencers.
2) The only "self reliance" a TKA has is in healing their own wounds. We still need help doing every single other thing in this game, like every other profession. A doctor is more self-reliant than a TKA.
3) Every single elite combat profession has damage mitigation. So TKAs are overpowered against... What, a crafter? A medic? An entertainer?
4) Closer to 6 percent of players are TKAs, not 60. Give me a break. You made that number up out of your head. Show me the statistic where 60 percent of people are TKAs.
5) I don't think you even PvP. TKAs don't do much damage in PvP, the best we can do is lay a bunch of states on someone so that the real damage dealers can kill them.
It says a lot that you talk about TKAs are overpowered, then gloat about how you beat the crap out of TKAs. Make up your mind.
Nuttynoah
Sun Nov 21, 2004 10:26 pm
#17
Hi
TKM is NOT overpowering, it the best well balanced profession thier is so leave it well alone, if other professions are gripping about it then thay need to do the gripping about thier own professions to the devs and getthou's sorted out, NOT get the best balanced (TKA) profession nerthed....as it will just end up like the sad state CH ending up as.
NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS
**I once ask a group if thay wanted a hand "as im a creature handler" thier reply was: no thanks we are in a hurry**
OniKCS
Sun Nov 21, 2004 10:51 pm
#18
I personally dont think TK is overpowerd when you comapre it to proffs that arent borked, but if you take it and compare to a proffesion like CH (which TH specifically stated IS a combat prof) the results might differ from what you posted.
But thats only because the devs broke CH to the point where its pointless to have almost.
But thats only because the devs broke CH to the point where its pointless to have almost.
Massadonious
Mon Nov 22, 2004 7:34 am
#19
Heh...most people that say that TKM are overpowered are probably Jedi that got owned by one.
jassi007
Mon Nov 22, 2004 9:11 am
#20
What kills me is its cheaper SP wise to be TK to cure posion and disease than it is to go for the doc tree.
P__Day
Mon Nov 22, 2004 2:47 pm
#21
jassi007 wrote:
What kills me is its cheaper SP wise to be TK to cure posion and disease than it is to go for the doc tree.
True but my Doc/swordsman can cure poison/desease/fire while in combat, on others as well as myself, 1 time per second with the use of havla, while my TKA have to be out of combat, and out of the line of fire to do the same.
Lusiphur69
Tue Nov 23, 2004 9:21 am
#23
And there you have it.
Jedi are owned by a profession which takes 2 days to Master, and that is counting Brawler, and you guys DON'T think the NERF bat is coming?
I'm a former MBH, you don't want to know how long that takes to Master. I switched to TKM for faster FS xp grind.
It took me 2 days, really a day and a half but let's say two to go from NO unarmed at all to TKM.
By way of comparison, MBH does not get to play with NS alone. MBH does not get to play with Rancor spawns alone.
You all know what a TKM does with both.
I go into the Squill cave and the ONLY thing that stops me from getting more than 10 squills on me at a time is the lag and fear that my comp would crash.
I strongly suggest you guys start looking into other viable alternatives you might want to play.
TKM is getting nerfed, I guarantee, I just hope I'm Padawan by then. Whole reason for the switch.
Not hating, I love TKM, but stating facts folks.
Thazi
Tue Nov 23, 2004 10:17 am
#24
RunemonIV wrote:
what cracks me up.. is that most of you wanted to be bounty hunters or pistoleers when you first started playin..
my main toon on bria master tka in roughly 10 days.. thats right july 6 2003 i mastered tka
with that knowlege and yes being probably the oldest tkm in the game i must say
TKA as a stand alone profession is very over powered..
they rely on no other profession except for buffs..
if they arent fighting 50k hammed mobs they need no help
I personally have recently fought 6 enraged rancors and three nightsister rangers all at once with only buffs and composite armor and a double shot of brandy and won wasnt even close
that to me is over powered.. when no other profession can do that.. except maybe jedi
no the devs made some mistakes and hopefully with the CU most of you profession hoppers out there will choose something else and stop making tka look bad with your bully tactics
nothing tickles me more than killing tka with my prenerf krayt carbine just because they have mastered tka and have bio clothes so that they can spam intimidate or warcry...
no biggie there as i burst run away you are still on fire dizzied and if im lucky on the floor floppin like a fish
keep this in mind since day one the devs said ranged would have the advantage.. since the pvp damage reduction in sept 03 there has been no such advantage
so here are my five reasons why a tka should be nerfed
1 unarmed damage stacks with the damage of vks
2 self reliance thereby shutting other professions out
3 damage mitigation for melee
4 60 percent of the players now have teras kasi ((remember what they did to pistoleer to cut down those numbers?))
5 your only foe in pvp (fair fight unbuffed no armor) is a fencer and probably the only thing a fencer can beat under said conditions
for a year and a half i have heard the cries of nerfdom toward this profession.. so.. after mastering my stuff i tried other professions.. and yes rest assured with this CU TKA are getting a dag nasty nerf
Lol, either any opponent you fought was a total n00b, or your a complete idiot, TKM is not the slightest bit overpowered, Swordsman, fencers, rifleman, and even some pikeman with their crazy ass dots can kill tkm, and if your talkinf about unbuffed no armour, carb can completly obliterate you in a matter of seconds, try acctually playing rather than putting your outrageous reply that is so false.
Jason629
Tue Nov 23, 2004 11:32 am
#25
I think TKM is perfect as is, and i've tried other professions (my last master combat profession was rifle).
The great thing about TKM is that I really have to think about how I enter combat. Sure, we have great upsides, but we have to keep the following in mind:
- I can't take on ranged opponents, and if I've got someone on top of me and someone else farther out, I'm in trouble
- I can't fight Nightsisters, and will never touch a Peko Peko albatross
- I can heal my own wounds and states, but not during combat - sometimes need to get lucky during a fight
In general - we need a strategy to play this profession, and having to think about it is what makes TKM fun for me. Not having profession-specific tactics makes for dull gameplay. (rifleman was also good in this sense, with cover, conceal shot, etc).
I can't take on anything in the game - so I'm not sure where the overpowered beef comes from.
The great thing about TKM is that I really have to think about how I enter combat. Sure, we have great upsides, but we have to keep the following in mind:
- I can't take on ranged opponents, and if I've got someone on top of me and someone else farther out, I'm in trouble
- I can't fight Nightsisters, and will never touch a Peko Peko albatross
- I can heal my own wounds and states, but not during combat - sometimes need to get lucky during a fight
In general - we need a strategy to play this profession, and having to think about it is what makes TKM fun for me. Not having profession-specific tactics makes for dull gameplay. (rifleman was also good in this sense, with cover, conceal shot, etc).
I can't take on anything in the game - so I'm not sure where the overpowered beef comes from.
Atama
Tue Nov 23, 2004 2:44 pm
#26
If TKM is so strong against Jedi (which I think is overexaggerated), then you need to wonder what is wrong with Jedi since other professions don't have as much trouble fighting a TKM.