Teras Kasi Archive
Thread: Discussion Thread Your CU Experience!
Some Highlights (or lowlights)
- After being rather pleased that meditate/powerboost gave me +500 health last night, I found out that medidate is broken today, making me less able to "tank" than I otherwise could.
- I found it interesting that equipping VKs cuts my damage in HALF, and no this is not just against things with energy resistance. Even against things with no resistance, I do half damage with the VKs equipped.
- I for one have a very hard time telling the difference between the "available" and "unavailable" intensity of the icons. They need to darken them WAY more.
- It seems TKA is going to become an exercise in lots of button clicking... besides attacking you'd better hit that center of being button every 40 seconds or you are going to have problems.
- It's quite clear that there needs to be a "move order" to TKA. But I have not yet worked out the sequence. I'm thinking, possibly, Center - Knockdown (sweep or lunge) - Armor break - Dizzy - (now the thing gets up but is dizzy and has lowered defenses) - Strike - Combo - Strike... back to Center, KD, etc.
- One thing I really would like is if the KD move just took as long to recharge as the KD timer, so I could know when to use it or when it will be wasted. Not an issue in the past because a TKA could just kill the thing before the KD timer was up anyway, so you never bothered with more than one KD (or at least I didn't). But now that our damage output is lower we will need to do multiple KDs per battle and I'm not sure of the timing yet. I think as a fudge I may always follow Center with KD, since by then the timer should be up for KD (Center takes 40ish seconds to evaporate).
- I found out that I had to pay way more attention to icons everywhere -- on my toon, on the target, which ones are recharged. I'm not good at keeping my eye on 25 things at once, so I'm not sure how this will play out yet.
- I was very disappointed in our animations. With all the great ones they have sitting in the barn doing nothing, it's pathetic that we look like boxers now instead of martial artists.
- I hate the particle effects on everything and its brother. I can't see what is going on half the time.
Those are my impressions after 24 hours.
C
Message Edited by JabeAdaks on 04-29-2005 07:24 PM
Gorrlynn wrote:
The best part was getting in group with my guild and we are actually fighting at the same mission. What sucks is being incapped and dieing constantly. I like being able to fight without armor but does anyone know how do i know when the innate armor is actually working or not? Anyone have a clue? Armor doesn't seem to be working period. But It could just be me. I know it was working last night though. Cause i don't. tk/pike makes for a nice combination with just enough medic to heal myself. I like this template but may try a ranged template next time i log in. Low points taking solo missions and only getting 1k xp for each successful kill but when i took missions closer to my level, i got my but kicked. At one spot on Dath, a guildmate of mine counted 20 escaped nightsister slaves. Is that a bit much for a spawn? Agree. Didn't matter whether or not I had a carbine or vk's. I was getting into an epic fight on regular missions every time I drew one that sucessfully spawned long enough for me to complete it.
Not another Headache, i will fight them off with my unarmed weapon that isn't working,lol.
I am Master TK/Master Smuggler with some pistoleer and so far my experience has been pretty good. The smuggler holds really compliment the TKM when your cowardly ranged opponent tries to run away like a scared school girl.
My son is a Master BH and he had a mission for a Jedi today. This was a fun hunt but when found the jedi was in his house. He was cool about it and came out for a friendly duel and we went at it. I held my own with the Jedi but could not keep up with the heals he had until I took off the VK's and realizedI do much more damage with bare fists. He was real close to incapping me whenI landed a last ditch and down he went. I honored my word and no DB. He got up we exchanged some great conversation and went our seperate ways.
I then went off to hunt and help my son with his grind to master Carbineer. We fought everything we could find on dantooine and then headed off to dathomir to fight rancors.
All in all I had a great day in the CU. I do not agree with all the changes but I believe in making the best of things. I really, really miss the animations and truely hope we get them back.
Now I wont lie, I do miss my godlike soloing but I have to say I am enjoying the challenge of harder fights and trying to master the new system.
The CU is by no means complete and IMO should have spent a few more weeks on test and really should have been on regular test center prior to the whole frog managerie on TC-3. There are many bugs that the real testers (no insult intended to anyone on TC-3) would have found and helped work out prior to release if given more time with the CU.
whats the point of me having unarmed speed CA? if for every 5 ptsI get -0.01 that just sad
at least make it so that for every pt we get -0.01 taken off our speed
Meditate works but you have to use /sit first
I would like some of the old animation back the new ones are a bit bland.
Message Edited by beccalynn on 04-29-2005 12:03 PM