Teras Kasi Archive
Thread: Updates from test..
TK Master now:
Unarmed Accuracy: 145
Unarmed Damage: 98
Unarmed Speed: 110
Melee Defense: 32
Ranged Defense: 30
Unarmed Toughness: 47
Combat Equilibrium: 55
Defense Vs Blind: 10
Defense Vs Posture Change: 30
Defense Vs Stun: 15
Defense Vs Dizzy: 5
Defense Vs Knockdown: 20
On test now:
Unarmed Accuracy: 155
Unarmed Damage: 155
Unarmed Speed: 115
Melee Defense: 32
Ranged Defense: 30
Unarmed Toughness: 57
Combat Equilibrium: 55
Defense Vs Blind: 10
Defense Vs Posture Change: 30
Defense Vs Stun: 15
Defense Vs Dizzy: 5
Defense Vs Knockdown: 20
so we are looking at an increase of..
Unarmed Accuracy: +10
Unarmed Damage: +57
Unarmed Speed: +5
Unarmed Toughness: +10
Thought you all would like some GOOD news for a change.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
I'mvery interested in the effects of the Position Change timer (namely /unarmedlunge1) in regards to PvE ranged fighters.
Lots of people are concerned with Knockdown, and I understand the concern. But I use /unarmedlunge1 one quite a bit to get close enough to attack ranged NPCs.
I'm quite worried about this change, and the possibility I'll be running after a kiting NPC for 20 seconds or more between position change moves. ![]()
Any information regarding it will be appreciated. ![]()
Bane ,
This is great info to "hear". When you have time can you tank a high lvl mob and compare as best you can to the current damage you might normally take? Just curious if our survivability has gone up with that new patch on TC.
Thanks in advance,
Khybar
Finally, a positive post. A great break from the traditional "TKA sucks, I'm going to quit" post that seems to plague this forum. Thanks for the info, I look forward to hearing how significant those changes will actually affect gameplay.
Peace and Prosperity
D'Shan Kaen
Bah, not sure what happened to the formatting on that one, but hopefully this will look better..
TK Master now:Unarmed Accuracy: 145
Unarmed Damage: 98
Unarmed Speed: 110
Melee Defense: 32
Ranged Defense: 30
Unarmed Toughness: 47
Combat Equilibrium: 55
Defense Vs Blind: 10
Defense Vs Posture Change: 30
Defense Vs Stun: 15
Defense Vs Dizzy: 5
Defense Vs Knockdown: 20
On test now:
Unarmed Accuracy: 155
Unarmed Damage: 155
Unarmed Speed: 115
Melee Defense: 32
Ranged Defense: 30
Unarmed Toughness: 57
Combat Equilibrium: 55
Defense Vs Blind: 10
Defense Vs Posture Change: 30
Defense Vs Stun: 15
Defense Vs Dizzy: 5
Defense Vs Knockdown: 20
so we are looking at an increase of..
Unarmed Accuracy: +10
Unarmed Damage: +57
Unarmed Speed: +5
Unarmed Toughness: +10
I just created my character on test, so im not quite ready to tank high level mobs yet. After they put the XP terminals in for us, Ill be able to get a better idea of the changes.
Not to rain on the parade.
But we still have one major concern. (Besides all our other useless skills that is)
Wehave the inaite abilility NOT to be able to kill what we can not stop. Soooo.. Please, tell me what your major plan of attack is after you do your lunge and your knockdown.
I would love to hear theories, cause now in PvP I think without a meeting of the minds we are just about out of the loop.
Some dogs are so easily distracted by bones.
Peace,
Liskino the trandoshan
Sunrunner