Teras Kasi Archive
Thread: Whats a good profession to go with master TKA?
i'm tkm, master rifleman, smuggler dirty fighting, and i love it. rifleman goes well with tka because when people see the rifleman title they run right at you making it easy to get within range to kd2, and with the tka title they stay away from you so you can get off a couple strafe2's to kill them
i think another great combo would be tkm, master brawler, and chargeshot from carbineer (because it's a ranged kd without a 30sec timer) so you can spam chargeshot until you catch them
Well, I've been all over the place when it comes to a secondary profession with TKA.
TKA + Smuggler = 7.5, its ok, I like panic shot, and last ditch, but it can be more of a pain, than a help.
TKA + Swordsman (2handed) = 8, This is pretty good, you get some really nice offensive mods, but swordsman lack highly in the defensive area, Could be a reason why I mastered 2 handed swords in 4 days, but dropped it in 2 hours.
TKA+ Fencer = 9, All you have to do is go up the Fencer Footwork tree and you are a defensive god, you get an extra +40 defensive vs knockdown, and great mods vs dizzy, stun, etc.
TKA + Pistoleer = 8.5, The pistoleer is very easy to obtain, Fan shot is quite nice when you're fighting multiple enemys, and stopping shot is also quite powerful. You also get an extra +30 defensive vs Knockdown going up the fanshot tree.
TKA + Combat Medic = 9.5, well, I never chose this profession on my own, my **edit** Holocron told me to master it, but when I found out how effective they are during PvP, I was amazed, I almost didnt want to drop it. (Note, you cannot master CM and TKA, you can go up most skills except 1 line and keep TKM)
TKA + Rifleman = 9, Well, this is also quite useful, but once again I didnt choose it, this came as my second holocron profession, but so far, I'm impressed, the rifle is very useful in PvP, you can dizzy knockdown targets from 40 meters away, run in, and 1 hit incap them while they're on the floor.
TKA + Pikeman = 8.5, Well, I dropped Pikeman, but they get semi-decent defensive mods there, and they miss way to much
.
TKA + Doctor = 9, Well, whats better than buffing your self to have over 3000 health and action? ![]()
Well thats just my two cents, hope it could be of some help, goodluck with TKA
BennyM Wallace
Starsider
Teras Kasi Master
Rebel General
Awsome post benny!!!
What non proffesion would be cool with TKA, besides Medic??
I mean.... In the artisian tree, Scout or Entertainer tree for instance?
Two handed curved sword seems pretty cool - I was on the Swordsman forum right before and they have a pedition about giving 2H Swords the same red blur that TKA has
And the Curved sword is cool![]()
And if they get duel weilding.... Uhhhhhhhh.....
A goodcombo?
Heres a great one:
Master Pistoleer/Smuggler DF line/TKA Master
Why?
First off, you defense vs everything is be insanely high. It will be very hard for people to KD you, and if they do, you also have combat equilibruim to get back up. Annoying isnt it?
Then you have awesome pistol skills that can alone defeat tons of other class. With the smuggler line, you can LowBlow, Panic shot, walk up to them, dizzy, dead, repeat.
You will have enough skill points for medic pharm 3 and scout explore 3 i believe.
Except for stims, you are self reliant. Combat Medics are crap against you. Commandos think that DoT griefing you is gonna piss you off. And you can do self buffs. Its a very sweet combo. ^_^
There is a variation of this, with goes Master Pistoleer/Master Smuggler/TKA med line. This is if you prefer cash rather than fighting. But you wont be as tough since you get no defense or combat equil.
I guss pistoleer is a good idea - But everyone is pistoleer:/ Then it's not really fun to be one IMO!
Commando seems fun!
U need a ranged combat class if u want to fight good in this game! Just to bad commando takes so many skill points in Marksman tree!
If u guys had to choose between, carbineer and rifle - Which would u go for and why?
This way i think i would get a bit of point for some artisian/entertainer skill, for some non combat fun![]()
I disagree.
If you get buffed, bleed and poison will wear off quickly. Disease is tolerable, I just use one health wound pack B every 30 mins or so to null the effects. I'd suggest not going doctor unless you want to. I do missions on Dathomir and there's always doctors there, but never on Endor.