Teras Kasi Archive

Thread: When is our CoB getting fixed?

pyclone
Sat Nov 15, 2003 6:38 pm
#14

Exactly its supposed to Dodge, block, counterattck, or cause missed at a rate of 94% of the attacks when you use it at master.


Its clearly not working, but it is supposed to increase the effectivness of defence accuity, now i have yet to block counter or dodge anything so i say defence accuity is busted and since that is the base of COB it doens't work also.


Now if your a swordsman/tka it might be working because you get counterattack from swordsman tree for COB to amplify




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
mega3113
Sun Nov 16, 2003 1:53 am
#15

I don't know, maybe because it's a melee skill that is supposed to help with "tanking" and TKA is a melee class?


Since when has skill description had any correlation to actual effect in SWG?

SirGnortsAlot
Sun Nov 16, 2003 4:09 am
#16

Master Teras Kasi


Eclipse


No other melee skills


i'm yet to block, dodge or counter attack anything. i havent seen the words in my combat window since the patch


pyclone
Sun Nov 16, 2003 3:01 pm
#17

SirGnort has gotten to the nuts of this even with out COB we should still be block , counter of dodgine on a regular basis and as he said i am yet to see any of these in my combat spam



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Bugwump
Mon Nov 17, 2003 4:36 am
#18

If you mouseover the description of COB in the ctrl+a window, you'll see that it says it only works if you have a melee weapon equipped



------------------------
DIEING has nothing to do with death
DYING; however, does
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There is no 'E' in "Ridiculous" or "Truly"
lammergeier
Mon Nov 17, 2003 4:43 am
#19

it ALSO has a seperate line of 'unarmed CoB'.


and it isn't working with VK's, which ARE a melee weapon that uses the unarmed skill.


and the descriptions mean nothing. have you looked at the tier 4 skill titles? still haven't been fixed from beta.




---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
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-------------------------------lammergeier tracker
Mynroe
Mon Nov 17, 2003 7:03 am
#20

bare hands IS a melee weapon.


when you pick a mission, which checks against your skill with your equipped weapon to pull mission difficulty, you do not have to equip your vibroknucks to get an appropriate leveled mission. rather, your fists are your weapon, and having no other weapon equipped means that by default your fists are equipped.


don't take it so literally. while it is somewhat silly to think of someone ''equipping'' their fists, you have to consider that this is a program, not a person. there are defaults and null values and all sorts ofchecks that needs to exist, but doesn't necessarily make practical sense.




-=-=-
Jenyme Fujikuro - Starsider - Ranger 4344, Sharpshooter 1102
-fishing-- the only nerf-free pasttime left-
Valkari-TKM
Mon Nov 17, 2003 2:36 pm
#21






Mister_Heavy wrote:

Just FYI CoB is not working now on TC either. I did not find any changes to the hit rate, and absolutely no dodges, evades, counterattacks, or anything like that with CoB on.



I'll continue to keep this at the front of the Dev's Attention as much as possible.






well if im not mistaken CoB does take defense melee/ranged into consideration, so that our trargets hit us less often based on their levels ofcourse.


if this is true then CoB is only partly working, but not working as intended.


i have noticed increase misses when i use CoB. the equivilant to an additional 10% absorb




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Vopn
Mon Nov 17, 2003 4:24 pm
#22

I have tried this extensively over the weekend. I have a 104 melee defense, 80 block, and defensive acuity of 97 during the trials. (Rifleman/TKA)


Melee defense works as advertised.


I did not block at all. Zero times over 8+ hours of play. this is with rifle, VK and unarmed.


CoB seemed to give increased chance of miss,however, over the course of play it factored out to a less than 5% difference than just melee defense.


As an aside, the description specifies "with melee weapon equipped" so you know it will not work with ranged weapons. (that would be horrible for everyone)






------------------------------------------------------

Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
Mister_Heavy
Tue Nov 18, 2003 1:19 am
#23

Just FYI CoB is not working now on TC either. I did not find any changes to the hit rate, and absolutely no dodges, evades, counterattacks, or anything like that with CoB on.



I'll continue to keep this at the front of the Dev's Attention as much as possible.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
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