Teras Kasi Archive

Thread: When is our CoB getting fixed?

mega3113
Fri Nov 14, 2003 8:01 pm
#1

Reading the other forums it seems like a great skill. Too bad it's not working for us.


wildcard1973
Fri Nov 14, 2003 11:55 pm
#2

Works fine for me, I use it and don't seem to get hit at all for the 30 seconds it's on.



Wildcard
Retired Tactical Commander - Ghosts of the Republic


I strike from the shadows, I do not exist.


pyclone
Fri Nov 14, 2003 11:57 pm
#3

hmm definantaly didn't work for me i'm i'm yet to block, dodge or counter attack anything, maybe you have these skills from another tree that COB is amplifind



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Caelrie
Sat Nov 15, 2003 12:22 am
#4






wildcard1973 wrote:
Works fine for me, I use it and don't seem to get hit at all for the 30 seconds it's on.




What's your other profession? Does it have something like dodge, counterattack or block in it?
Valkari-TKM
Sat Nov 15, 2003 12:48 am
#5

ya im not getting it to work all that great either.


It does work to a degree though. but great, its not great, in fact its about 1/3 effective as a swordsman CoB....if that.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkahr
Sat Nov 15, 2003 7:32 am
#6

Not working for me.

Mynroe
Sat Nov 15, 2003 11:57 am
#7

defensive moves dont' work as a tk right now i'm convinced. yesterday i was a master carbineer, and with my +105 counterattack, and +96 defensive accuity, and cob on, i counter-attacked 0 times in 5 different cob trials. i don't think it's possible that i'm that unlucky. and without using cob, i didn't counterattack anything. ever. not once in 2 hours of fighting.


i was going to leave carbineer anyway, because i wanted to pursue fencer + tk combo, as i fancy myself as more of a melee fighter than a ranged fighter (although carbine is my favorite of the 3 elite ranged, and i've played them all). anyway, the +105 ca not working for me as tk kind of sealed the deal.


but in answer to the thread-starter's question, i wouldn't expect it to be fixed ''soon''. instead i would expect that they ''are looking into it'', so get comfortable, it could be awhile




-=-=-
Jenyme Fujikuro - Starsider - Ranger 4344, Sharpshooter 1102
-fishing-- the only nerf-free pasttime left-
Bugwump
Sat Nov 15, 2003 12:58 pm
#8

Why do we get COB anyway, when the description of it says it works "ONLY" when a melee weapon is equipped?



------------------------
DIEING has nothing to do with death
DYING; however, does
------------------------
There is no 'E' in "Ridiculous" or "Truly"
Valkari-TKM
Sat Nov 15, 2003 2:04 pm
#9

well i think its clear that our defensive acuity and CoB do not work


i would even go as far to say as our extra damage mods do not work either. i dont know about you guys, but seriously i have loged my damgage before the patch, with worse knucklers then i use now, and i was doing more recorded damage back then, then i am now.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Neclonmite
Sat Nov 15, 2003 2:09 pm
#10

Maybe you have to have VKs equipped for it to work. I read a lot of people who say it is working as TK. Possibly vks are the key,or something. I don't think as a Tk you will "block" with COB on. I think that they will simply miss more.




-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
Valkari-TKM
Sat Nov 15, 2003 2:26 pm
#11






Neclonmite wrote:

Maybe you have to have VKs equipped for it to work. I read a lot of people who say it is working as TK. Possibly vks are the key,or something. I don't think as a Tk you will "block" with COB on. I think that they will simply miss more.







i'll be clear hopefully this helps hehe


it works, but at best its broken, and at worst its waste of ham. I do notice some absorb percentages , but nothing as to what fencers and swordsman have. I mean duel a swordsman and test it out, you hit the swordsman for like 15 20 damage, with an absorb of around 90% of your total dmg.


the swordsman hits you and its like butter, in fact i could compare it like this.


CoB for tk=rice paper


CoB for fencer/swordsman=iron plates


i see it working like a 10% absorb, mobs i should be able to super tank like a swords, i still get just hammered by.


it might be working, but it surely is just plain broken.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

mega3113
Sat Nov 15, 2003 2:47 pm
#12

What I want to know is how is it absorbing damage? I thought the point of the skill was to emphasis your defenses that let you avoid being hit. I didn't think it was supposed to do anything after you actually were hit.
Valkari-TKM
Sat Nov 15, 2003 3:54 pm
#13

well im elaberating, perhaps its a placebo. it seems to help, but compared to what everyone else has, its broken.


there has been some tests done and those tests say that it does absolutly nothing what so ever.


Then again if you duel someone with no skill in combat, they miss the back side of the bard 24/7 on you , and ive witnessed this. so it could work in a very limited way, but as far as it is concerned with what other melles have, its nothing at all.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

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