Teras Kasi Archive
Thread: Which template shall i choose!
GarronDarkweaver
Sat Jul 17, 2004 12:22 am
#15
I am TKM fencer 4 4 0 0 and doc 4 0 3 0. I cant be dotted to death (with havla u heal them extreemly fast) Get hit infrequently 124 ranged/125 melee def and am hard to kd or posture down 80 def for both. In duels vs other melee its an almost impossible template to beat.
Macdon
Sat Jul 17, 2004 12:28 am
#16
TKA knockdown is only 10-15m depending on lag I beleive, Lunge2 (not sure how to say this) has a higher KD rating so will stick more often, and Intimidate 2 damage reduction of 75% is debatable, I have never had it but I know Intim 1 is priceless to me. I agreee Warcry is not very useful currently.
Kanybus79
Sat Jul 17, 2004 12:52 am
#17
the reason master brawler is key is becouse in pvp you can stack intimidate 1 with intimidate 2 mix that with center and they are not hitting you and doing min damage. And I don't use lunge 2 just for its KD. With no ranged attacks on me I use it to finish off riffleman and such as they run. /follow and spam that is still effective. My roommate and I have simular templates but as I went master 2 hand he went master fencer. We are tanks in PvE and PvP and after learning our templates, we are pretty hard to get in duels. As far as warcry being useless. It's priceless if timed right. People are healling themselves durring duels on Gorath these days, which is new. But they all heal themselves prettymuch at the same time of damage. So if you delay them for 20 seconds at the right time, they wont heal, you can and then get that crucial last hit while they are delayed.
MagicalHAt
Sat Jul 17, 2004 9:41 am
#18
Im going with TKM/Master fencer/Master medic
Im going to stay with it for about 2 weeks and if they havent fixed the mind troubles ill pick doc back up.
Im doing this because TH asked what they could do before the combat balance to fix pvp.
The number one suggestion was either
Cure poision and disease at master medic or give them the 75% pvp reduction.
Macdon
Sat Jul 17, 2004 11:06 am
#19
Kanybus79 wrote:So if you delay them for 20 seconds at the right time, they wont heal, you can and then get that crucial last hit while they are delayed.
Why not just take that last hit rather then hitting warcry then the last hit?
MagicalHAt
Sat Jul 17, 2004 1:41 pm
#20
Ok guys i really need your help i dunno which to do
TKA/Master doc
TKA/Master fencer/Master medic
Which is better in pvp and pve.
I would go TKM/DOC but im afraid that if they bump poison cures down to master medic Doc becomes a waste when all i would need is master med with fencer to rock.
How is tkms defense with out fencer?
I like M doc so i can buff cure poision and disease.....
Kanybus79
Sat Jul 17, 2004 2:11 pm
#21
Macdon wrote:
Kanybus79 wrote:
So if you delay them for 20 seconds at the right time, they wont heal, you can and then get that crucial last hit while they are delayed.
Why not just take that last hit rather then hitting warcry then the last hit?
because warcry prevents them from healing. It's just a strategy that I have found to be extremely effective.
Kanybus79
Sat Jul 17, 2004 2:12 pm
#22
MagicalHAt wrote:
Kanybus79 wrote:
Jedi-scout wrote:
Kanybus79 wrote:
the reason master brawler is key is becouse in pvp you can stack intimidate 1 with intimidate 2 mix that with center and they are not hitting you and doing min damage. And I don't use lunge 2 just for its KD. With no ranged attacks on me I use it to finish off riffleman and such as they run. /follow and spam that is still effective. My roommate and I have simular templates but as I went master 2 hand he went master fencer. We are tanks in PvE and PvP and after learning our templates, we are pretty hard to get in duels. As far as warcry being useless. It's priceless if timed right. People are healling themselves durring duels on Gorath these days, which is new. But they all heal themselves prettymuch at the same time of damage. So if you delay them for 20 seconds at the right time, they wont heal, you can and then get that crucial last hit while they are delayed.
If you spam 2 lunges your defeating the purpose of lunge to begin with. 2 posture changes of the same type negates the effect of the posture change. as for WC, its been nerfed yet again so forget about the 20 second WC it is now officially useless.
how did they nerf WC? by making dots negate it? I don"t use dots so it"s still effective for me> it prevents them from healing or attacking me for 20 seconds. As for spamming lunge 2 it's not being used for KD, it's used for ranged damage, even if you don't KD them with it, you still do damage to them which is key if you are straight melee.
They made warcry break if the person is ATTACKED.
Warcry has always broke if the person was attacked... that wasn't the nerf
MagicalHAt
Sat Jul 17, 2004 2:19 pm
#23
Ok man thanks for the master brawler info.
Im not getting master brawler you may like it but i dont I had it once and dropped it.
I need to know what i should be
TKM/MDOC
or
TKM/Master fencer/Master medic....
Macdon
Sat Jul 17, 2004 4:11 pm
#24
If your going to PvP a lot I would do the Fencer/TKA template as the defences in TKA although decent don't compare to a Fencer, The TKA/Doc template is great for average PvP and most PvE, but if your serious about PvP you need to have multiple Combat Proffs to compete.
Atama
Sat Jul 17, 2004 4:31 pm
#25
"Warcry has always broke if the person was attacked... that wasn't the nerf"
Wrong.
I used to use Warcry in PvP and duels all the time to freeze a guy while I pounded the heck out of him. At one point they nerfed it so you couldn't do that anymore.
MagicalHAt
Sat Jul 17, 2004 10:10 pm
#26
Macdon wrote:
If your going to PvP a lot I would do the Fencer/TKA template as the defences in TKA although decent don't compare to a Fencer, The TKA/Doc template is great for average PvP and most PvE, but if your serious about PvP you need to have multiple Combat Proffs to compete.
haha i guess ur right come pub 10 well all be TKA/FS any way.