Teras Kasi Archive

Thread: Meditation?

AMIEL
Wed Sep 17, 2003 8:06 am
#1

i just got TKA and i have no idea what meditation is all about. i just figured i would build that one last for master but i thought i should ask first. can you please tell me what meditation is all about?
Diable
Wed Sep 17, 2003 8:07 am
#2

meditation heals wounds if you are in a camp or med center. It also stops bleeding. It's very slow initially and most TKA's build it last.



Diable Infernus - Starsider
Oneshot Onekill - Starsider
Elanae
Wed Sep 17, 2003 8:09 am
#3

med 1 stop bleeding
med 2 cure poison
med 3 cure disease
med 4 heal wounds




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
Diable
Wed Sep 17, 2003 8:11 am
#4

You can heal wounds when you become novice TK. It's just REAL slow and drops about 10 to every stat per round. It only works in med centers and camps as far as i know, however.



Diable Infernus - Starsider
Oneshot Onekill - Starsider
Elanae
Wed Sep 17, 2003 8:16 am
#5


You can heal wounds when you become novice TK. It's just REAL slow and drops about 10 to every stat per round. It only works in med centers and camps as far as i know, however.


Nope incorrect. That is the med center/camp healing your wounds not meditate. If you are healing your wounds with meditate you will get a message on your screen and in your chat window saying you have healed X amount of Y wounds, like shown in this picture
http://www.icode4food.com/images/swg/elanaeBigHit.jpg




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
AMIEL
Wed Sep 17, 2003 9:59 am
#6

thankyou very much people! but i still will wait until i have the other exp boxes filled up. if you dont thing this is a good idea please let me know.
sbjnyc
Wed Sep 17, 2003 10:04 am
#7

Most likely your last box will be Master Precision. Anyway, if you plan to solo most of the time, getting meditate first isn't such a bad idea I guess.
ProLamer
Wed Sep 17, 2003 10:12 am
#8

Definitely fill up your meditate box last, your precision line may fill up before or after this but it is combat exp not unarmed.



Murr Durr, Zabrak ~ (Ahazi)
Teras Kasi Master
1/1/0/0 Creature Handler
4/4/3/0 Medic
0/0/3/0 Pistoleer
DaemonMoerder
Wed Sep 17, 2003 9:45 pm
#9

I suggest getting balance conditioning first, meditation second, and power last. Precision will come when it comes. Don't be swayed by those that say power is the way to go. I kick myself for wasting points on it as it is only useful at it's highest levels truly. 1 or 2 boxes would be suggested, but don't worry about getting master power techinques, a good set of VKs will overshadow anything that this skill line can give up until it is finished.
BennyMWallace
Thu Sep 18, 2003 4:12 am
#10

I recamend getting Power 1, Balance 1, Power 2-4, Balance 2-4 then work on Med last. Balance 1 first, is pretty useless, you dont have the power to actually KD someone, and when you have power one, you do more damage, and more damage, means more xp, so therefor you gain faster



BennyM Wallace


4th TKM on starsider


Master Offence Swordsman


Master Defence Swordsman


Master Footwork Fencer







BennyM Wallace
Fabian' DarkNezzZ
Woodz

AXIS

When you absolutely positively must kill every mother fuc.ker in the game accept no substitutes.
Okin_Sin
Sun Oct 12, 2003 9:40 am
#11

Hi im a Master Smuggler/Pistoleer, but I also have novice TKA. Do you think it would be worth taking the meditate line to meditate IV for powerboost and healing wounds. I probably won't take any of the other tka stuff, think that one line would be worth the points for a standalone skill?

InventiveName
Sun Oct 12, 2003 9:58 am
#12

Meditate is the Delicious Gravy. Get it if you can. Powerboost is near useless as it severly wounds you and doesnt last long enough to be worthwile in my opinion. Force of will is awesome, as well as the ability to heal all wounds quickly in the field with meditate 4.



"Our culture has made us all the same. No one is truely white or black or rich, anymore. We all want the same. Individually, we are nothing."
(Palahniuk)
deadnewbie
Sun Oct 12, 2003 10:01 am
#13

Powerboost is great.




Imperial Minister of Information
Page 1 of 3
Previous Next