Teras Kasi Archive

Thread: give TKM's limited force powers (well thought out idea)

Mister_Heavy
Thu Dec 18, 2003 9:05 am
#14

I appreciate the thought you put into your recommendation, but I'm afraid there is absolutely no way the Developers will ever give TKAs force powers, regardless of how well thought out the recommendation is.


Only Jedi have force powers, and I'm afraid that's the end of it.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
corsarioboricua
Thu Dec 18, 2003 9:09 am
#15

Lol another jedi should be this and that because of the EU.


Ive read many books of the EU and nothing really on tka except for it being a fighting style. Very efective and deadly but just a style.


The only thing agree w/ is perhaps some type of runnig capability greater than peeps who carry a weapon. Depending on the weapon the faster or slower you run.


Now since we want more skills and powers here is what I suggest.


First a quest in which I can find blue spandex with red boots and underware, a red cape. If i get the suit the i open the super hero slot and strt guetting the following skills:x-ray vision, laser vision, super strength, unbreakable skin. To generalize it I want to be faster than a speeding boolet, stronger than a speeding train, leap higher than the tolest building (jadajadajada or how ever it goes) Its a bird no its a plain no its a TKA!


Peeps we are ok the way we are. We cannot expect ranged peeps not to kite us. If they are in our range they are preety much dead. Just figure out a way how to defeat a range combatant. Once you kill yor first BH or Comando youll realize we are fine. This in no wy means that youll win everytime(what is the fun in that) and that there are some minor fixes to be made to tka.


well tiered of this, maybe ill post something else later.

-NOS-
Thu Dec 18, 2003 2:01 pm
#16

those are AWESOME idea's. but take out the word force and add meditative or something like that. Force is for the jedi's only. We are deffinatly not jedi and dont forget it.





Mandalo :-: Master Mandalorian

"Hard work nver hurt anyone, but why take the chance?"



piezo
Thu Dec 18, 2003 2:08 pm
#17

Jeez, you TKA are ridiculous. It never fails to amaze me the things i hear people ask for in this forum.


Dual stun dmg VKs, street-fighter fireballs, and now force powers? I think you forget that the other melee classes have to deal with kiting just as much, but without all the uber toys that tkms get.



One star.




Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
parplex
Thu Dec 18, 2003 2:23 pm
#18

wow, now no one will read this:


Force charge: you run THREE times faster for 10 seconds, it will be fast enough to catch people kiting you even if they use burstrun.


not going to happen, sorry, but get ranger. the prob with this, is EVERYONE else will scream nerf, it would be the same as telling snipers who are 4 meters away they can pause us so we cant move while they get into range. we will kill so much, we would loose it. right idea, aint gunna happen


Minor force heal: Uisng the force inside of every master TKM, they manage to heal some minor damage on them (maybe anything from a 100 - 800 heal range mostly dependant on luck to see how much you heal)


again, sorry but over kill, if we need healing we really have to get buffs from docs like everyone else(yes pb is nice and i always use it, but doc buffs have secondaries which is needed)


Force wave: This would be a good way to fight jedi, if you feel a jedi getting to close and doing to much damage then use force push, it pushes any enemy WITHIN8 metres of youaway by 30 metres and give you a chance to retreat and regroup. this would help if we get swared by about 10 creatures in PVE and would work in pvp as well.


jedi should be able to kick our ass one on 1, and if we can push them, then others should push us, their light saber(just an anology please dont bash sayings its not realistic) is like our kd2. just because we are too close dosent mean others should push us back.



im sure everony sees where you are going, but to be honest, changes like these would be similar to a commando getting 50% melee protection and a large proection vs kd. the result would be the same. we get flamed and die. anyone with flame 4 would take us(along with most brawlers out), and yes i ignored warcy but this is any anology and commandos have it too. nice ideas, jsut canbt work




Parplex - Meow's and Inuyashya's sugar daddy
Master Meowmix - Your God
Inuyasha - in limbo ATM, but mainly just lazy, Ex Master Looter
Meows Whor - just add an e to understand
Xytroncore
Thu Dec 18, 2003 2:39 pm
#19






Raspi wrote:

As has been said numerous times, Teras Kasi policing Jedi is fan fiction.



There was an entire game based on TK fighting jedi dumbass....made by lucas arts too, so obviously not just fan fiction.



_________________________________________________________
Manimal : Gunslinger
ThGilsRooc
Thu Dec 18, 2003 2:40 pm
#20






Raspi wrote:

Teras Kasi are not Jedi therefore they should notgetany force powers.


This is just another "I need these skills so will try to dress up the justification" post.


As has been said numerous times, Teras Kasi policing Jedi is fan fiction. Bounty Hunters are the Jedi nemesis.


Well thought-out idea != this post's content.






/agreed



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
ThGilsRooc
Thu Dec 18, 2003 2:42 pm
#21

Burst run. Ever try Ranger? Hell, I outrun mounts in mountainous terrain.



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Aranel
Fri Dec 19, 2003 10:58 pm
#22

Force powers...force powers for TKA...I sense a disburance in the force...
I think it's a bold idea, but no. Force powers should be only for jedi. We are powerful enough...flame me if you want but you know it...

P.S. Sure its coolto have the ability to pick someone up by the neck and choke them without touching them butjust wait and you will see whyI think they should be only forthe jedi...



Aranel Tasardur - Starrider

Mastered Medic (Retired) | Mastered Droid Engineer | Currently Going Swordsman
agerg
Fri Dec 19, 2003 11:51 pm
#23

TK's could sense the force lightly, meaning they had some ability with the force... so i wouldn't doubt they had limited force powers.


The burst run thing is a good idea, but so is combining different profs to win a duel, instead of sticking with everybody else's profs.... and every other melee class would want a faster burst run anyway. As for pushing them away, what would be the point? Be it 5m or 30m, a gun shoots 64m.




Xitri
I Heart t3h Buffs



Page 2 of 2