Teras Kasi Archive
Thread: give TKM's limited force powers (well thought out idea)
now we all know that currently we suck at pvp because of a limit of ranged attacks or anyway to catch someone who is kiting us, well ive thought of a solution. first for people who know the background of the teras kasi from the EU books, you know that they train for one specific purpose, to enforce laws on jedi because they believe jedi should not police themselfs, and teras kasi train in the force in there own way, so at teras kasi why not give us a few limited force powers to help us?
i propose 3 powers all gotton at masters (to stop dabblers) and these three should be:
Force charge: you run THREE times faster for 10 seconds, it will be fast enough to catch people kiting you even if they use burstrun.
Minor force heal: Uisng the force inside of every master TKM, they manage to heal some minor damage on them (maybe anything from a 100 - 800 heal range mostly dependant on luck to see how much you heal)
Force wave: This would be a good way to fight jedi, if you feel a jedi getting to close and doing to much damage then use force push, it pushes any enemy WITHIN8 metres of youaway by 30 metres and give you a chance to retreat and regroup. this would help if we get swared by about 10 creatures in PVE and would work in pvp as well.
I think these skills are very balanced and fair buti think that we should have enough of a (will pool) to use 2 force powers before it drains and then there is a 10 minute charge time (to stop us spamming these)
This would help us so much in both pve and pvp and make us deadly in pvp as we should be, i mean jedi are suppose to FEAR us!
please feel free to post comments or modifications to my idea im gonna post this on general board as well
Teras Kasi are not Jedi therefore they should notgetany force powers.
This is just another "I need these skills so will try to dress up the justification" post.
As has been said numerous times, Teras Kasi policing Jedi is fan fiction. Bounty Hunters are the Jedi nemesis.
Well thought-out idea != this post's content.
Disagree with those...
HOWEVER
I would not mind if we got a modifier to our /burstrun to increase the speed. After all (for example) we are not carrying a flamethrower, why can a Commando run just as fast as we when he should be burdened down with his flamer?
I would also not be opposed to an ability to "Feel" the force of a Jedi that would put a TEF on him from being too close to a MASTER TKA.
Welll lets see where to begin. First off TKA are not even supposed to be in this game. Read any classic book and you will see that. Do not bring up some lame modern books.The entire SW series hasbeen destroyed by having the rights sold to any hack who thinks they can write. We can not use the Force and should not be able to. If you want to use the Force go get your four HoloCrons and have fun.
Now as to the burst run Idea. It has it's merrit however if your fighting out in the open you deserve to die for being foolish. The only ranged profession I know of that out in ranged we should have a chance against is commando, for the simple fact that if they are using an FT like most they need to be within our striking distance.
If you are out in the open then get near building or if possible enter them. Make the ranged guy come to you if he wants to fight. Do not worry in anyway about a pistoleers Pistol whip it is a joke. Sure they can kd you but you will get right back up. The only combo you need to orry about with a pistoleer up that close is one that has the dirty fighting line in pistoleer.
Further more the day TKM gains a Force based power is the day I change professions. The reason is that every single player on the server that likes fighting professions will become TKA, not that they are not trying to now thanks to our greatly over powered profession. If TKA is allowed Force Powers then we should be forced to follow the Jedi's 3 death perma kill rule.
Over all statement here. We are not Jedi, we should not have Force powers, and these Force power Jedi like posts make us look like complete freaking whiners and morons.
For those of you that do hunt Holo's or those that have just started. Be carefull out there now the FS NPC's use the Force now, one choked me for over 700 damage with my composite armor on.
And gerin we should have more of a chance against ranged
We fight man to man
They run like cowards
They are too afraid to fight man to man
First off all melee has to deal with kiting. It just makes good sense to do so as a ranged. Why in God's green earth should they just stand there and let you beat the living crap out of them. I mean duh they're gonna run around trying to stay outside of that 15m radius from you. ALL MELEE deal with this why should you think TKA should get special moves to counter it?
Second if you TKA who asked for this knew what you were doing you would either still find a way to kick their butt anyways or choose to just not fight them. Ever heard of choose your fights wisely? TKA is by far and away the best melee class in the game and then morons like this ask for force powers to boot. I would already start prepairing yourself for being much weaker when the new combat stuff happens. I think every other melee board is wanting the devs to lessen your power, and even Thunderheart has said the devs know your overpowered. So get ready if you think your weak now **edit** nut you ain't seen nothing yet.
ranged people run cause they are no balls cowards that canot fight man to man
You know it and I know it
They are COWARDS!!
at least melee fight man to man like real men
VikaLine wrote:
HAHA this is almost as bad as the guy who asked for the Kamehameha move LOL!!!
Hehe that was me on the other threat acc to force power for tka's ....... hope u saw the sarcasm and the 'LOL just kidding ' behind this ![]()
And again nop force powers for tkas !