Teras Kasi Archive

Thread: Proposed: Teräs Käsi Artist FAQ 1.0

Morricone
Fri Nov 07, 2003 9:04 pm
#14

Yep, humans can stat-migrate like mad now, but dont expect it to last
Forgery
Sat Nov 08, 2003 1:18 am
#15


Q. I just got Novice Brawler, what is the best way to get to Novice TKA?


The unarmed skill tree in Novice Brawler is known for being one of the worst grinds in the game. However there are some tricks to help you get through it.


First of all, go purchase the fastest VibroKnuckler you can find. Next get it sliced for speed. If it slices for damage, hold on to it, but go purchase another one. Ideally you want to get a VK with a speed of around 1.6. Now I hear you saying, "but I won't be certified for the VK until I reach Novice TKA." True, but by using the VK, you will notice that the speed of your attacks doubles or triples. You won't hit for as much damage, but you'll hit a whole lot more.


Method 1
Do it the normal way. Go to the newbie mob spawns and kill everything you see. Run destroy missions from mission terminals. Run hunting missions for the newbie mobs (great way to make money when starting out). If you want to take on heavy duty mobs, find a medic that needs healing XP and get him to come along and heal you.


Method 2
Use a bleed shot. You can get a simple bleed shot by getting level 4 of any of the marksman branches. Create a macro like this:


/healthshot1;
/peace;


Now find a big mob that isnt social (meaning its friends wont help it out). Examples of this are Giant Worts out near Mos Taike on Tatooine. Target the mob and attack using that macro. Immediately begin running the other way, pressing your /peace key. The mob will eventually give up chasing you, but will charge again each time the bleed hits. Eventually the bleed will bring the mob's health down to 1 (with this new patch...currently it will kill it). You have to be careful not to let the mob die before you get at least 1 unarmed hit in. See bleeding XP doesnt count toward any specific weapon. So when you hit it unarmed, all of the XP gained from the bleed is converted into unarmed XP. Also note that you'll want to do this by yourself, or with friends that understand what you are doing...otherwise you wont get much if any XP. Wash, rinse repeat.


Method 3
Use a macro. Using the in game macros is not cheating and will not get you banned from the game, however many people still think it is lame. It is listed here as a full disclosure of what others are doing.


Put a CDEF weapon of your choice in slot F5
Put your speed-sliced VK in slot F6


Create 2 macros:


UnattendedAttack


/ui action targetSelf;
/ui action cycleTargetOutward;
/ui action toolbarSlot04;
/attack;
/pause 3;
/ui action toolbarSlot05;



UnattendedAttackParent


/ui action toolbarSlot06;
/pause 20;
/harvest meat;
/pause 1;
/ui action toolbarSlot07;


Put UnattendedAttack in F6 and UnattendedAttackParent in F7. Now find one of the newbie mob static spawn points. These are the places where the mobs just keep respawning over and over. There should not be a lair nearby.


Now change your Field of View in your display settings to the maximum and zoom your camera all the way out. Press CTRL-SHIFT-S to make your camera go in a 360 degree spin. Go into your AFK options and make sure that auto-AFK is turned off. Press F7 and leave your computer running.



Q. Where are the Teräs Käsi Trainers?


Tatooine: Mos Espa (-2812, 1973) Wayfar (-5054,-6632)
Corellia: Kor Vella (-3570, 3146)
Talus: Daeric (418, -2906)



Q. Ok, I've made TKA Novice, now what should I hunt?


Many people suggest Tuskens on Tatooine because they lack Kinetic armor. Another frequent suggestion is to run Huurton (and Hurrton Stalker) missions on Dantooine or kamurith defiler missions on Dathomir.


Q. I'd like to solo, but I'm not a Creature Handler. What should I do?


Make sure you get a doctor to buff you before going hunting. An average doctor can buff each of your primaries and secondaries 1000 points for around 5k.


The trick here is to use your non-CH pet to pull mobs one at a time. Obviously its much easier to kill any mob when you can take on just one at a time and use dizzy-knockdown-warcry. Works best if you have a cowardly gurreck (since they dont have a ranged attack). Find a group of mobs (this works best if there are only 2). Stand as far away as you can and tell your pet to attack one of the targets. Immediately tell your pet to come back (/ui action targetSelf;/follow). You will notice that the mob you attacked stayed still, but the other mob is now charging your pet. Take out the mob once it reaches you, then use your pet to pull the other mob. Experiment with different creature types to find out what you can easily kill. Note this is probably going to be fixed soon in the next patch when they fix social mobs.



Q. How does Armor work? Does wearing armor increase the HAM costs of special moves?


I covered this above in some minor detail. Armor does not directly affect the HAM costs of special moves. Instead, it lowers your secondary attributes, which in turn can give the impression of high HAM costs.


Lets say you take a basic human brawler: 1100,600,500 / 900,450,450 / 600,400,400


If this person put on a composite armor chestplate with encumbrance costs of 250/100/100, the resulting attributes would be: 1100,350,250 / 800,350,350 / 500,300,300


Notice that the encumbrance cost of the armor is subtracted from each secondary. You can see how if you were to add a couple more pieces of armor, you could eventually end up with attributes of: 1100,0,0 / 800,0,0 / 500,0,0


Since you never actually take any damage to your secondaries (other than wounds) this setup would be perfectly acceptable. This human would be able to go out and fight without any problems. However, because all of the secondary attributes have been reduced, the human will find that they regenerate very slowly (if at all), and that the HAM costs for special moves seem to be higher.


Some common fallacies about armor:
Armor reduces your quickness, which makes you slower and easier to hit. (UNTRUE)
Armor reduces your strength, which makes you hit for less damage. (UNTRUE)



Q. Should I wear armor as a TKA?


There is a good bit of debate about this on the forums. Role-players tend to say no, simply because it goes against the idea of a martial artist. Personally, I say it depends on 2 things: 1. How good is your armor? and 2. What opponent are you facing?


As mentioned above, it is important to measure the costs to your regeneration and special-moves with the savings on damage. As a general rule, I'd say that if the protection is not at least 30% kinetic, then it is likely that the cost of the armor outweighs the benefit. If you only have 10k credits to spend on armor...the sad truth is that you are probably better off without any armor at all. Bad Armor usually has just as high encumbrance costs as good armor.


When it comes to the TKA there are 3 types of armor to choose from: High-End Chitin, Ubese and Composite. Before I hear from the struggling novice armorsmiths among you, YES there are other types of armor, but we're talking high end armor. If you are a novice brawler, sure you can wear a set of 10% Mabri Armorweave...but we're talking about Teräs Käsi here.


On my server, you can easily find >50% kinetic ubese, and >50% all composite. Chitin is low cost armor and shouldn't be used once you can afford the better stuff (because the encumbrance costs are so similar). Be sure to find a good Slicer or Master Smuggler to slice each piece of armor for you. Expect to pay between 1500 and 3000 credits per piece. The slicer will do their magic on each piece and the outcome will be a random improvement in either encumbrance (secondary costs) or effectiveness (% resistance). If you get an effectiveness slice, sell or donate the piece, buy another one and try again. On my human toon, I could easily wear a full suit of encumbrance-sliced 52% resist composite and have at least 100 points left in each of my secondary stats while wearing it. If you have a lot of credits, follow this advice: find a master armorsmith. If they don't sell sliced armor, offer to bring along a master smuggler to slice the armor. Have the master armorsmith create 3 full suits. Tell them that you will pay your master smuggler to slice all 3 suits, if you can purchase the encumbrance sliced pieces at the armorsmith's normal prices.


Aside from having good armor, the trick is knowing when to use it. You need to be able to judge your opponent's ability to damage you versus your ability to damage yourself (by using special moves). If you are facing a krayt dragon, then the best strategy is to put on your 80% kinetic composite and avoid spamming specials. On the other hand, if you are facing opponents that you can easily knockdown and kill, don't wear any armor, because the value of being able to regenerate outweighs the defensive value of the armor.


Setup a macro to easily put on and take off your armor. This way if you find yourself unexpectedly outnumbered, you can put on the armor with just a press of 1 button. Likewise when the battle is over, you can take off the armor so your HAM will regenerate normally. Here's how to setup the macro:


Create 2 macros (note that capitalization is important):


PutOnArmor


/ui action toolbarPane01;/ui action toolbarSlot00;/ui action toolbarSlot01;/ui action toolbarSlot02;/ui action toolbarSlot03;/ui action toolbarSlot04;/ui action toolbarSlot05;/ui action toolbarSlot06;/ui action toolbarSlot07;/ui action toolbarSlot08;/ui action toolbarSlot09;/ui action toolbarSlot10;/ui action toolbarSlot11;/ui action toolbarPane00;


TakeOffArmor


/ui action toolbarPane01;/ui action toolbarSlot12;/ui action toolbarSlot13;/ui action toolbarSlot14;/ui action toolbarSlot15;/ui action toolbarSlot16;/ui action toolbarSlot17;/ui action toolbarSlot18;/ui action toolbarSlot19;/ui action toolbarSlot20;/ui action toolbarSlot21;/ui action toolbarSlot22;/ui action toolbarSlot23;/ui action toolbarPane00;


Resize your toolbar so that it shows 2 rows. Now press CTRL-TAB to switch to the pane labeled 2 (there are 6 panes). Put all of your armor pieces on the top row, and all of the matching clothing pieces on the bottom row. To do this, open your inventory and drag them up onto the toolbar into the correct slot. So for example, under F2 put your ubese armor gloves...in row 2 F2 put your non-armor gloves. If you don't have a matching non-armor piece, just put the same armor piece in both spots (however it works best if you have a matching piece of clothing for each piece of armor). I usually put the chestplate/jacket in twice under F1 and F12. If you are wounded the F1 will make sure that the chestplate goes on before a bicep, and the F12 is useful when you accidentally run PutOnArmor twice and end up with half your armor on and half your regular clothes on. The jacket will be sure to remove any biceps or bracers you may be wearing.


Now press CTRL-TAB again to return to the first pane. Drag PutOnArmor and TakeOffArmor onto your toolbar (I usually use F6 and F7). Press F6 to put on your armor. Press F7 to take off your armor. If you accidentally press F6 when you are wearing your armor, press it again to fix the mismatch.



(continued)

Forgery
Sat Nov 08, 2003 1:20 am
#16

Q. What are the special moves for a TKA?


I've included some of the brawler skills here too since they also apply. First the stats (some of these numbers may be old let me know if they have been updated):


Move Name Time Damage Health Action Mind
------------------------------------------------------------
unarmedBlind1 2 1.5 1.5 1.5 1.5
unarmedBodyHit1 2 2.5 1.75 1.75 1.75
unarmedCombo1 2 2 1.5 1.5 1.5
unarmedCombo2 4 3 2 2 2
unarmedDizzy1 2 1.5 1.5 1.5 1.5
unarmedHeadHit1 2 2.5 1.75 1.75 1.75
unarmedHit1 1.5 2 1 1 1
unarmedHit2 2.5 3 1.5 1.5 1.5
unarmedHit3 3 4 2 2 2
unarmedKnockdown1 1.5 1 1 1 1
unarmedKnockdown2 2 1.5 1.5 1.5 1.5
unarmedLegHit1 2 2.5 1.75 1.75 1.75
unarmedLunge1 1.5 ? 1 1 1
unarmedLunge2 2 3 1.5 1.5 1.5
unarmedSpinAttack1 2 2 1.5 1.5 1.5
unarmedSpinAttack2 3 3 2 2 2
unarmedStun1 2 1.25 1.5 1.5 1.5


Warcry1 and Warcry2
Warcry is a special move you get as a Novice Brawler. When it sticks, your target's next action (i.e. attack, stand, etc.) will be delayed for 10 seconds. It is frequently combined with a knockdown move in order to keep the target on the ground for an extended period of time. If you decide to pick up Master Brawler, you will get Warcry2 which has a duration of 20 seconds. Warcry2 is a great way to get around the 30 second knockdown timer: Knockdown for 5 seconds, Warcry2 keeps the target down for another 20 seconds, the target stands up and gets 1 attack, meanwhile the 30 second timer is up, so you can knock them down again.



Intimidate1 and Intimidate 2
This move is an absolute must when facing any opponent that you can't knockdown. When it sticks, your target will only do 50% of their normal damage against you. So if they normally hit you for 300 points of damage, after you intimidate them, they will only hit you for 150 points of damage. Generally if my knockdown doesn't work, this will be the next attack in my queue. Intimidate is a novice brawler skill, Intimidate 2 is a master brawler skill. The only difference is the length of time that the target is intimidated. Note that intimidates stack timewise. Each time you intimidate the target, it will add on the the total length of time that the state lasts.

Berserk1 and Berserk2
Berserk will be your friend while you are grinding unarmed 1-4 in the brawler tree. While you are Berserk, you basically do double damage. Double-damage is the same as Unarmed Hit 1, but you'll find that issuing 1 Berserk command has a less HAM cost than issuing 5 Unarmed Hit 1s. The main problem with Berserk as a TKA is that you can't do any special moves while in the Berserk state. Watch for the icon next to your HAM bars. You get Berserk2 at master brawler, and the only difference is that it lasts much much longer.


Unarmed Lunge 1 and Unarmed Lunge 2
Unarmed Lunge 1 is a novice brawler skill that does little damage other than the fact that it has an extended range (15m?). It can force the target to kneeling. Some people use this in PvP to try to slow down someone that is kiting them (a ranged person that shoots at you while running away just out of your range). Unarmed Lunge 2 is a master brawler skill that has similar range but provides a knockdown. Note that the knockdown skill is on a timer so that it can only knock the target down every 30 seconds (at the most).


Unarmed Knockdown 1 and Knockdown 2
Unarmed Knockdown 1 is similar to Unarmed Lunge 2. Lunge 2 does more damage and has greater range (with a moderate increase in HAM costs), so if you have Master Brawler and can choose between these 2, choose Lunge 2. Unarmed Knockdown 2 provides a knockdown and dizzy state. While the knockdown lasts for 5 seconds, the dizzy state means that if the target tries to stand, they may fall down again. Very useful move. Note that you can also get this by separately doing unarmedknockdown1 and unarmeddizzy1, and in fact it is often useful in PvE to make sure that the target is dizzy before issuing the knockdown. Knockdown skills are on a 30 second time so that it can only knock down the target every 30 seconds (at the most). Knockdown2 also has a cool attack animation.


UnarmedSpinAttack1 and UnarmedSpinAttack2
These are area attacks. They are not very useful unless you are being attacked by multiple mobs, and they are all within our limited range. UnarmedHit2 does more damage for the same HAM cost.


UnarmedLegHit1, UnarmedBodyHit1, and UnarmedHeadHit1
Each of these allows you to target one specific HAM attribute. While damage from other special moves will be randomly selected from either Health, Action or Mind, these special moves allow you to pick which attribute to attack. These are really finishing moves due to the HAM costs (you are better off using unarmedHit3 for twice the damage at .25 more HAM cost).


UnarmedDizzy1
When it sticks, this move will give the target the Dizzy state. When combined with a knockdown, a dizzy state will make sure that the target does not get up, even after the knockdown has worn off.


UnarmedBlind1
When it sticks, this move will give the target a blind state that lasts for 50 seconds. During this time the target's accuracy is reduced. This move is fine, but you are pressed for time, you are better off going with Intimidate+unarmedStun1.


UnarmedHit1, UnarmedHit2, and UnarmedHit3
These moves are the bread and butter of a TKA, and you will usually want to have both setup for use. UH2 is more efficient as far as HAM costs go, but UH3 does more damage in a shorter amount of time. UnarmedHit3 also has a chance to inflict the blind state on the target. A good TKA will know when they need to go for the heavy hit, and when they should conserve their HAM.



Q. How does Power Boost work?


PowerBoost is a special action that Teräs Käsi can take once they get to Advanced Medatative Techniques (lvl 2). Basically the TKA while meditating will do the action. The Mind attribute will immediately be cut in half (although it will begin regenerating). The Health and Action will begin ramping up over the next 60 seconds, each getting a bonus equal to the amount that was cut from mind. Meditation skill affects the length of time that the bonus lasts. Here is the exact formula used:


Duration: 5 min + (meditation skill mod/100 * 5min) give or take 5%


For example, if your stats are 1000/1000/1000 and you do Power Boost, your mind immediately drops to 500. After 60 seconds you will be at 1500/1500/500 (plus whatever mind you can regen over 60 seconds). The bonus is stacked with spice, so if you take muon gold to boost your mind to 1500 before you power boost, the boost to Health and Mind would be 750 instead of 500.


Some people have seen bugs relating to the stats not returning to normal. Post details here and I'll include them.


Q. How does Force of Will work?


Force of will is the skill that allows the TKA to recover from being incapacitated faster than they normally would. Currently it gives you a chance to get up instantly from being incapped. It seems to work half the time. When you do successfully use it, all 3 HAM pools are set at 6 points (dmg NOT wounds)


This skill will likely change soon (changes are on TC), so here is how it is working there:


1) Character must be incapacitated - Execute /forceOfWill - Roll d100
a) if the roll is less than 5, automatic failure
b) if the roll is greater than the character's meditation skill mod, failure
c) if roll less than or = character's meditation skill mod, success


note: standard meditation skill mod for a TKA with /forceOfWill is 75


2) If the character fails the skill roll, he/she will remain incapacitated per normal rules and will be unable to use the command for the duration of that incapacitation If the character succeeds, the roll delta (skill mod - original d100 roll) is passed to the function where the following occurs:
a) if delta is less than 10, the character will sustain 100 wounds to each pool and 100 battle fatigue
b) if delta greater than or = 10 & less than 40, temporary reductions of 200pts to all pools will be applied (5min) and 100 battle fatigue
c) if delta greater than or = 40 & less than 70, temporary reductions of 100pts to all pools will be applied (5min)
d) if delta greater than or = 70, no negative effects are applied to the character
e) an effect similar to the zabrak innate "equalize" is applied to the character
f) a 1 hour reuse timer is applied


Currently on TC, this skill is limited to 1 use per hour.



Q. How does meditate work?


When you issue the /meditate command, your toon takes a meditation pose. Here's what mediation skill can do for each level of meditation. Note that each additional level increases the speed of the previous levels heals.


Teräs Käsi Novice: cure bleeding
Intermediate Meditative Techniques: cure bleeding + cure poison
Advanced Meditative Techniques: cure bleeding + cure poison + cure disease
Expert Meditative Techniques: cure bleeding + cure poison + cure disease (nothing new)
Master Meditative Techniques:= cure bleeding + cure poison + cure disease + cure wounds


As far as I know Meditation does not make HAM regenerate faster.



Q. My VibroKnucklers have X-Y dmg and Z speed. How do they compare?


The average sliced master-made VKs that you will see on your server are in the range of minimum 20-40 damage to maximum 140-180 damage @ 2.2 speed. Uber sliced VK's have damages over 220. For speed slices, you should be able to get VKs sliced around 1.5-1.7 speed.


If you want to get an uber vibroknuckler, you will need to loot an uber vibro motor and take it to your favorite master weaponsmith. I have heard that these drop off Nym Elite Guards and Nym Droideka on Lok.



Q. How does speed work? Should I choose a VK for speed, or for damage?


As you have probably heard, there is a speed cap in the game of 1.0. I have heard rumors that this might be changed, but it hasnt been changed yet. If you have a pair of VKs with 1.0 speed, your base attack (no special move) will allow you to attack once every second. Here is the formula you can use to calulate your speed based on the VK speed and special move:


(WeaponSpeed * SpecialDelayMod) - (WeaponSpeed * SpecialDelayMod) * (UnarmedSpeed/100)


Here are some real-world examples of this. In each example, I'm using a 2.2 speed VK (which is an average master unsliced vk on my server).


If you have Unarmed IV, you have +25 unarmed speed:


No Special Move (time modifier 1.0)
Time = (2.2 * 1.0) - (2.2 * 1.0) * (25/100)
Time = 1.65 seconds


UnarmedHit1 (time modifier 1.5):
Time = (2.2 * 1.5) - (2.2 * 1.5) * (25/100)
Time = 2.47 seconds


Once you get to Intermediate Power Techniques (0/0/1/0), your speed goes up to +50:


No Special Move (time modifier 1.0)
Time = (2.2 * 1.0) - (2.2 * 1.0) * (50/100)
Time = 1.1 seconds


UnarmedHit1 (time modifier 1.5):
Time = (2.2 * 1.5) - (2.2 * 1.5) * (50/100)
Time = 1.65 seconds


UnarmedHit2 (time modifier 2.5):
Time = (2.2 * 2.5) - (2.2 * 2.5) * (50/100)
Time = 2.75 seconds


Note that once you get to Master Power Techniques (lvl IV), you will notice that you can strike just as quickly unarmed as with a VK. Most TKMs will begin doing special moves unarmed at this point to avoid the high HAM costs of the VK.


(continued)

Forgery
Sat Nov 08, 2003 1:22 am
#17

Q. When do we get damage multipliers?


If you are facing an opponent that is in a knocked down state, or is carrying a rifle, you will notice that your damage is doubled. Pistoleers take a 1.2 penalty, carbineers a 1.5 penalty. Commandos and BH's using heavy weapons take a 3.0 penalty. Of course you have to get close enough to them to hit them.



Q. What is the most damage you have done as a TKM?


Obviously this will occur against mobs without any kinetic armor and that are also penalized because they are holding a rifle, or have been knocked down. When TKM's report the highest damage hit they've ever done it is usually between 3200-3500. Note this is not per second.



Q. Are there any other weapons available besides the VibroKnucklers or just using my fists?


No. Unfortunately this is the current biggest problem with TKA because we can only do Kinetic damage. We are currently trying to convince the DEVs to give us a Stun VK or a Blast VK.



Q. Did I miss something? You mean TKAs don't have a bleed shot?


You are correct. Unlike every other combat profession in the game, we do not have a bleed shot. We certainly have skills to make up for it, but the lack of a bleed shot is definitely a down side.



Q. Can Krayts or Kimogillas be knocked down?


You cannot knock them down, so dont waste the HAM.



Q. What are some popular templates with Teräs Käsi Master?


A lot of other professions pick up some of our meditation line to help supplement their classes. Here are some popular templates for those that want to keep Teräs Käsi Master. Obviously I can't list all of the combinations, so here are some popluar ones:


Teräs Käsi Master
Master Doctor
Scout 1/0/0/0


Template allows character to become super buffed by using Powerboost and Doctor Buffs whenever they want. Some Scout is kept for Terrain Negotiation (so you dont run slowly up hills).



Teräs Käsi Master
Master Brawler
Doctor 0/4/3/0


This is a similar build that incorporates Master Brawler for Intimidate 2, Warcry 2, and Unarmed Lunge 2 (15m knockdown). The Doctor skills let you buff yourself and revive other players.



Teräs Käsi Master
Doctor 0/4/4/0
Combat Medic 0/0/0/3


Another Doctor based template, this one lets you use a Combat Medic's poison C. Negatives: you have to buy all your Doctor and Combat Medic supplies.



Teräs Käsi Master
Master Smuggler
Pistoleer 0/2/4/0
Medic 2/0/0/0
Scout 1/0/0/0


Template gives you the best Pistol shots in the game, including Ranged Knockdown and Delay shots. Also gives you access to 2 stackable bleed shots in the Pistol tree. Some Scout is kept for Terrain Negotiation (so you dont run slowly up hills).



Teräs Käsi Master
Master Brawler
Fencer 4/4/0/0
Swordsman 4/0/4/0
Pikesman 0/0/4/0
Medic 2/0/1/0


This template was designed to make use of all the defensive bonuses from all the various melee classes. Get a friend to buff you and this template is probably the best PvE tank in the whole game.



Teräs Käsi Master
Master Rifleman
Marksman 4/0/0/4
Scout 1/0/0/0
Medic 2/0/4/0


This template gives you good ranged skills, mind bleeds, along with the ability to use Stim Cs and Stop bleeding with First Aid 2.



Q. Is there some way to turn off the red ribbons that appear when doing my specials?


Currently no, but it is on our list with the DEVs


Q. What is the list of current bugs with TKA?


Here is the list from Mister_Heavy (or correspondent)


If you KD an opponent, and then hit him with another KD, he will immediately get right up, even if dizzy.
Power Boost


PowerBoost can cause an incap when you use it or when it wears off. We recommend that a message be displayed when you try to use PB and don't have enough mind telling you that you don't have enough pool points to do that. We also recommend that the PB downer take you to a minimum of 1 pool point, rather than incapping you.


You can super-buff yourself by using PB and getting killed/cloning and then using PB again over and over again.


If PowerBoost wears off while you are incapped, you get stat bugs with a lowering of your stats that you can't fix unless you log off for a while.


If you apply buffs after you have Powerboosted when the Powerboost wears off, your Health and Action return to their pre-buffed values. They do regen back up to their maximum it's only the current value that drops.
Unarmed Combo 2 is registering 1 point of damage done to the target.


No accuracy bonus for being at Optimum range. At 1M we should have a bonus to hit, but it seems like we're still getting negative modifiers.


It seems that the scout "creature to hit bonuses" apply only to ranged attackers. Want to make sure they apply to melee as well.


Berserk Does not show up in the combat queue.


We have reports of people being stuck in the meditate state upon logging in if they logout while meditating


Dizzy only works on creatures with 2 legs. Need to know if this is as intended.


Dizzy, stun, intimidate prevent meditation. Need to know if this is as intended.


HAM bars do not display properly when using power boost. If you take damage, your HAM bar won't go down until you dip below your pre-boost levels. Wearing armor may exacerbate this problem.


Power Boost buffs (on TC) seem to decrease when you use Center of Being, and perhaps when you use other specials as well. In testing, each use of CoB knocked 104-235 points off the total PB buff. Unknown whether other specials reduce PB buffs in this way.




That's all for now. Please post your updates and I'll include them in the next version.

Elzaa
Sat Nov 08, 2003 1:34 am
#18



awesome post..


didn't have time to read it all, will do later but i noticed one error:


-------------------------------------


Vitalize is a power boost that gives you +50% HAM for a short period. Another big advantage that Zabrak have is that they can have the largest willpower (mind regen) stat of any race. A great choice if you want to combine TKA with an elite medic profession.


-------------------------------------



Vitalize doesn't give 50%, it just gives 50 1000 mind becomes 1050. happens to all 3 pools.. rather useless.. Also, humans can have 1100 willpower, zabraks max out at 900






Elza (Bloodfin)
FSCS slot opened December 3rd


Mister_Heavy
Sat Nov 08, 2003 1:36 am
#19

Wow. Great post


Consider it super sticky!




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
seant9
Sat Nov 08, 2003 4:06 am
#20

There is not a description for Unarmed Stun in the abilities section.




(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


Sea-to Hidal - Krayt Oasis, Tattooine - <BGH>



t00deep
Sat Nov 08, 2003 4:19 am
#21

transdoshians CAN wear helmets, just not boots or gloves



-TooDeep-


You got beef? I got vegetables, so if you really want you can leave with a full stomach.
Bugwump
Sat Nov 08, 2003 12:24 pm
#22


You DO NOT need TWO macros to change into/out of Armor, the macro below will toggle between Armor and Clothes



First pick a pane to use. I used the third pane for example. Put all of your armor and the clothes


you want to wear on the tool bar. (both the armor and what you want to wear when you unequip your armor)


Next we write the macro


/ui action toolbarPane#;


/ui action toolbarSlot##;


/ui action toolbarSlot##;


/ui action toolbarSlot##;


/ui action toolbarSlot##;


/ui action toolbarPane#;


for the # you need the pane number, this starts at 00 and counts up. I use the double pane and my armor is on pane3 3 so i would replace # with 2.


for the ## use the button number on the pane it also starts at 00 and counts up. If you have a double pane it goes till 23;


Repeat the middle section (toolbarSlot##) for all of your armor and clothing slots. Then just make sure that you are wearing one set of the armor or clothes to start the change.


the toolbarPane changes the pane of the window, then the toolbarSlot selects each item then the macro changes back to your combat pane. This is the macro i use for armor changing. I like it because i can use it like a toggle button






Powerboost warning macro:


/meditate


/pause 2


/powerBoost


/alarmAddIn 0 2 \#ff9900Power Boost Ready\#.


/alarmAddin 0 6 \#ffff00Two Minute Warning\#.


/alarmAddIn 0 7 \#ffff00Power Boost Warning\#.: Will fade in \#ff3300One Minute\#.


This gives you a message AND Audible Alarms. You'll have to adjust the times


(IE, the 0 6 and 0 07, if you have a higher med rate, as higher levels of Med inlfuence the duration of Powerboost)


I also added the TWO MINUTE WARNING because during a fight I liked getting a two minute warning rather than the One minute fade warning


You can leave out the two minute warning if you like.


My thanks to the people that posted these originally, they've helped me out Tremendously!!!




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DIEING has nothing to do with death
DYING; however, does
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There is no 'E' in "Ridiculous" or "Truly"
Corri
Sat Nov 08, 2003 3:45 pm
#23

Thank you! I've been looking for a TKA faq for-ever-


-Corri Agir; Sunrunner

Forgery
Sat Nov 08, 2003 4:46 pm
#24

Good tips bugwump...I'll include the powerboost. I guess the thing you have to watch out for with your macro is making sure what order you place your armor pieces. For example:


(F1) Armor Chestplate (worn) -- (F2) Jacket --(F3) Right Bicep (worn)


When you run your macro:


1. the Chestplate comes off
2.the Jacket goes on (taking off the Right Bicep)
3. the Right bicep goes on (taking off the Jacket)


I imagine that you are using Ubese armor, since this problem wouldn't occur without a Bicep armor piece.



ShaiLyn
Sat Nov 08, 2003 7:09 pm
#25

You might want to number the questions so that when we see something that needs to be changed or added, it is easy to tell you where.



This can be added to the trainer location question.


There is a trainer in theed. I don't have the WP, but he is right across the river from the fencer trainer to the west of the west-side shuttle port.




Starsider
Xova Qiin - Nightsister Outcast

Corbantis
Silhouette - Twi'lek Shipwright

Kettemoor
Kiamata - Imperial Pilot

...has mastered the Pilot profession
Jenky
Sat Nov 08, 2003 8:05 pm
#26

Awsome FAQ



Wish i had read this before -. I became TKA... Unarmed was worse than the worst...




______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

"What we do in life, echos in Eternity" - Gladiator
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