Teras Kasi Archive

Thread: Poll Top 10 Community Questions

3D4D
Sun Feb 01, 2004 8:28 pm
#14

1) Will we ever become jedi hunters like in the expanded universe? Im not saying that we should be the main hunters of jedi, that job is for the BH class but I think we should be able to sence when jedi use the force near us.


2) Also in the expanded universe there were a small population of Fallen Tera Kasi. Any chance of analternate Dark TK profession?





/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
TechBoss
Sun Feb 01, 2004 10:22 pm
#15

I have to say TKA is a very FUN profession to be part of. It is the only profession, besides a crafting one, that I felt had a nice difference between novice and master. I really noticed the difference when I reached master and novice.



  1. Are we getting nerfed? The "... all in the combat balance" answer given for every Pikeman question is not acceptable.

  2. When will center of being be fixed?

  3. Why was the meditaion animation removed/changed?

  4. Will we get a second damage type? It really pisses me off when I come up against 100% resistant to kinetic and can do squat against it.

  5. Can we get some kind of defense vs. diseaseand poison? In fact all melee professions need this as we are constantly getting diseased and poisoned. Meditation is nice, but requires breaking from the fight to use.

  6. WHY HASN"T THE ARMOR HOLE BUG BEEN FIXED YET?

  7. What is involved with the combat balance?

  8. What is being done to fix the redundant or useless skills?

  9. Can we get or resists to status effects increase? A level 20 creature should not be able to stun a master ever third attack (doctor curing stun inbetween).

  10. What is the TKA role amongst the melee professions, average at everything, high offense, high defense, what?




-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
Cielago
Mon Feb 02, 2004 6:22 am
#16

My few questions :


1 => whenTKA Center of Being will be fixed ?

2 => define Defence Aquity for TKA ( how iit's working, it is passive, it is linked to CoB ..?? )

3 => ( more a request than a question ) reduce Unarmed Hit 3 animation

4 => Is Combat Equilibrium realy working ?



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Cielago
Mon Feb 02, 2004 9:47 am
#17

After reading the Pikeman 10 answers, I withraw my questions.

All the combat related questions will be answered by : this will be addressed in the upcoming class / combat system revamp.


You should all have a look on the Pikeman forum.




Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Doobeous
Mon Feb 02, 2004 9:52 am
#18

Are we supposed to tank with a knuckler and armor or kick ass without either?


Are we going to get another type of knuckler that does blast damage PLEASE!


Are we going to be limited to light armor piercing for all time?


Why does meditation animation not work half the time




Dubious
+Imperial Colonel+Master Smuggler+
+IMPOL White Cell Squadron+

A fiesty little fellow to be sure

gozarian
Mon Feb 02, 2004 10:20 am
#19

1) With Fencer, Swordsman, and Pikeman having ranged counterparts in Pistol, Carbines and Rifles. How are we going to be balanced as the only non-hybrid combat profession that has no point of reference? Example of my question is that for the same amount of skill points as the other non hybrids. We gain things like meditate which is a subject of much debate and arguement as to the TKA professions "overpowered" standing despite our shortcomings.


2) What is our role in combat. Mainly high end PvE"raid" style battles when our only damage type is kinetic. Yet many of these encounters have creatures with 100% resistance to said ability, heavy armor, or both.


3) When might this revamp be completed?


4) What is our role within the GCW, and PvP?


5) Seen any good movies lately?

atimes
Mon Feb 02, 2004 12:21 pm
#20

Why ask any questions?


Don't mess with perfection people


Fix COB and fix unarmed combo 2 combat spam reporting. Those are the only 2 bugs in the entire profession.


Toknight
Mon Feb 02, 2004 7:03 pm
#21




I think many people have summed up a lot of good questions. The main one I have that hasn't been asked on this page is this:


Is it possible that Teras Kasi could take more skill points than the other brawlerelites (such as requiring master brawler or a line from scout or medic etc.)and thus be slightly stronger.


My reasoning for this (if the devs are undecided or something) is that they don't fit into the pattern like the others do (each targeting one specific HAM pool and having a ranged counterpart that does the same) and this would fit in a little bit better with the 'history' ofTeras KasiMasters beingclose in strength to lower level Jedi aseverybody seems to want.







Parasite (Tarquinas)
- Teras Kasi Master / Creature Handler / Fencer -
heimidal
Mon Feb 02, 2004 9:32 pm
#22

my question is will master brawler bonus's still stack with our tk bonus? seems dumb but with the wording of the combat pass coming you never know... also can we still stack defense from other melee classes after the pass?
Jherad
Tue Feb 03, 2004 7:28 am
#23

All of the other correspondents have submitted their questions, and they are starting to be answered now, so I have had to submit ours on the responses given thus far.

The questions submitted were:

1. What is the Role of Teras Kasi as envisaged by the Developers? Are we to be tanks, skirmishers, one vs one, one vs many?

2. Are there any plans to fix the broken Defensive Acuity / TKA Center of Being skills in the near future?

3. With so many creatures / NPCs / Armour types having high, or in some cases total resistance to Kinetic damage (90% kinetic resist armour, 100% kinetic resistant NPCs etc), Teras Kasi often feel there are too many circumstances in which they are totally negated in combat. Will there be the possibility for Teras Kasi to inflict a different damage type (or lower resistances to Kinetic)?

4. Will there be any modifications to the Teras Kasi profession in the near future with regard to new or replacement skills and abilities? 'Stances' and different 'branches' of Teras Kasi are a popular idea.

5. There have been a number of rumours circulating in the player community that Teras Kasi will be getting 'balanced down' (read nerfed) in the next couple of patches. Could you confirm or deny this?

6. Many Teras Kasi feel lacking, as we are without a DoT effect attack. Is there any plan, or chance, of getting this redressed in the upcoming combat revamp?

7. We often feel that we are limited to very few effective specials in combat, with certain attacks (eg. UnarmedCombo1/2) proving pointless. With the community keen for diversity, other ideas, such as having certain attacks increase in power, or change in effect when combined with others, have been suggested. Will we have the opportunity for a greater range of choices in combat in the future?

8. Will Teras Kasi have the opportunity to use more weapons than just the Vibroknuckler in the future? It has been requested often that TKAs have weapon styles in a similar vein to real life martial artists.

9. Will there be more support for Teras Kasi as a roleplay base? Many from the community have asked whether forms of Kata can be implemented, as well as 'Dojos' which could serve as social points. Can the purpose and motives of Teras Kasi be expanded upon from an historic perspective?

10. Much has been speculated both within and outside the TKA community about the relationship of Teras Kasi to the Jedi. It has been suggested that sources from the expanded universe specify Teras Kasi as some form of Jedi Watchers - Will this be recognised and implemented into our profession, for example by allowing Teras Kasi to take on certain Jedi bounties?

As and when I get feedback on these questions, I will update you all.

Thanks,

-Jherad

Message Edited by Jherad on 02-03-2004 02:29 PM

Valor
Tue Feb 03, 2004 8:13 am
#24

cool, looks good





LordValor/LadyValor/DukeValor
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Stealthshadow
Tue Feb 03, 2004 10:08 am
#25

Great summation. Hope we get information back soon.
Etyrnal
Tue Feb 03, 2004 10:14 am
#26

Personally I'd love for master TKM to not be the end but a begining to a choice between that of a, sort of light or dark affiliation. As I have said in another thread, if I could use all my skill points on the TKA profession, I would. And has been mentioned, I really hope that more Star Wars History/Lore about the TKA get's incorperated into galaxies. Also, according to EU, wern't TKA's trying very hard not to be noticed in society? Perhaps TKA can be an Imperial outlawed profession, just a thought.



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