Teras Kasi Archive
Thread: Help get me to TKA please!
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Boatsheets
Tue Sep 28, 2004 11:11 am
#14
quitch wrote:
Huurton stalkers are too much for unarmed 3. Do huurton missions, the ones that are 5k payout. It is quick then, if you have a speed-slicedVK and go berserk.
You can't use a VK until novice TK.
hrmpf2
Wed Sep 29, 2004 3:29 am
#15
I'll just give my input from leveling unarmed to smuggler (who ever made that one up should be shot, oooh the pain), later meditation line (did that to fit a template idea) and now towards real master. (Some will be repetition from above, but it's my story)
Initially, any mission out of Mos Eisley works, no buff needed, just run along. Use berserk all the time, when it runs out, alternate between berserk and the following: Unarmed Lounge (novice brawler), Unarmed hit 1 (first box), Unarmed stun (second box). If the berserk works, the queued attacks will just be canceled out. By box 3 get some speed sliced (1.7-) VKs, you can still go unbuffed from Mos Eisley or move on to Dantooine. A friend of mine recently did it with the mentioned plain vanilla missions, it'll just take a while longer, but you'll also be "safe".
For a faster grind, get buffed and move to Dantooine, get drunk on a double shot of brandy too
Now take Quenker missions, they go for about 5k, I think you should steer clear of the huurton matrons, they can stun and posture down, making you even slower, stick to the good old 4k HAM Quenkers. Same way as above until you get the 4th novice brawler box, here you recieve spin attack 1. There's two options, either keep the berserk/attack up, or try to lay stun and/or blind on each of them and spin attack. Accuracy food would help you out, speed and damage powerups too, but considering they only grant 100 attacks, and you'll need several hundres for a single nest, I found it rather pointless. Each Quenker gives about 3.1k XP, an entire nest about 30-40k.
Eventually you'll reach novice TKA, first thing to notice is the dramatic damage increase, on my part from about 200 when berserk to 800+ Unarmed hit 2. Now is the time to start making use of spin attack and diffinately Quenkers and Huurtons go. Usually you'll find yourself in packs of 4-6 at a time, try a few times on each to get stun and blind in, maybe add intimidate, then start your spinning. As mentioned I went meditation first, but only for a template fit, I rather reecommend building up to Power Tech. 3 giving you almost speed cap on standard VKs and spin attack 2. Precision Striking when you have the combat XP, meditation 2nd box (powerboost is great), and well, just move on up
Initially, any mission out of Mos Eisley works, no buff needed, just run along. Use berserk all the time, when it runs out, alternate between berserk and the following: Unarmed Lounge (novice brawler), Unarmed hit 1 (first box), Unarmed stun (second box). If the berserk works, the queued attacks will just be canceled out. By box 3 get some speed sliced (1.7-) VKs, you can still go unbuffed from Mos Eisley or move on to Dantooine. A friend of mine recently did it with the mentioned plain vanilla missions, it'll just take a while longer, but you'll also be "safe".
For a faster grind, get buffed and move to Dantooine, get drunk on a double shot of brandy too
Eventually you'll reach novice TKA, first thing to notice is the dramatic damage increase, on my part from about 200 when berserk to 800+ Unarmed hit 2. Now is the time to start making use of spin attack and diffinately Quenkers and Huurtons go. Usually you'll find yourself in packs of 4-6 at a time, try a few times on each to get stun and blind in, maybe add intimidate, then start your spinning. As mentioned I went meditation first, but only for a template fit, I rather reecommend building up to Power Tech. 3 giving you almost speed cap on standard VKs and spin attack 2. Precision Striking when you have the combat XP, meditation 2nd box (powerboost is great), and well, just move on up
walllle
Wed Sep 29, 2004 6:06 am
#16
Once u have power tech 3 with spin attack2 its easy. Just do a macro that repeats spin attack and target the lair. all animals will go to try to take u down and beacuse its an area attack it will eventually take them down instead. i do this in my jedi quests nowdays and make around 900k unarmed xp each buff. if the money is not a problem i would recommend to find wild lairs instead of mission lairs because the spawn is higher from those.
Ohh, u need a good armour and food for this. i use 2 brandy and 2 ahrisha. my mind doesnt even move then.
quitch
Wed Sep 29, 2004 4:02 pm
#17
walllle wrote:
Once u have power tech 3 with spin attack2 its easy. Just do a macro that repeats spin attack and target the lair. all animals will go to try to take u down and beacuse its an area attack it will eventually take them down instead. i do this in my jedi quests nowdays and make around 900k unarmed xp each buff. if the money is not a problem i would recommend to find wild lairs instead of mission lairs because the spawn is higher from those.
Or you could just press unarmed spin 2 when you need to, the macro idea is not that great IMO.
Ohh, u need a good armour and food for this. i use 2 brandy and 2 ahrisha. my mind doesnt even move then.
Or get a dancer and musician buff and pop 1 brandy, and save that extra brandy and 2 ahisras. This is true for me at least, with my mind migrated to 1000 normally.
Message Edited by quitch on 09-29-2004 07:37 PM
Sovi-FFO
Wed Sep 29, 2004 4:23 pm
#18
quitch wrote:
walllle wrote:
Once u have power tech 3 with spin attack2 its easy. Just do a macro that repeats spin attack and target the lair. all animals will go to try to take u down and beacuse its an area attack it will eventually take them down instead. i do this in my jedi quests nowdays and make around 900k unarmed xp each buff. if the money is not a problem i would recommend to find wild lairs instead of mission lairs because the spawn is higher from those.
Or... you could just press unarmed spin 2 when you need to, the macro idea is pretty dumb.
Ohh, u need a good armour and food for this. i use 2 brandy and 2 ahrisha. my mind doesnt even move then.
Or get a dancer and musician buff and pop 1 brandy, and save that extra brandy and 2 ahisras. This is true for me at least, with my mind migrated to 1000 normally.
Or you could stop your attempt to flame someone right here...
1)The macro is not a bad idea at all, if you don't like the idea of carpal tunnel.
2)Not everyone is a human
quitch
Wed Sep 29, 2004 4:38 pm
#19
That's exactly why I said "for me at least". I was trying to say that if you get it high, it is a good idea.
Sovi-FFO wrote:
2)Not everyone is a human
Jenky
Thu Sep 30, 2004 2:04 am
#20
Cheers mate! After a long break I am back... I am currently Unarmed 2, but will hit Unarmed 3 soon!
The problem is all the changes since I came back.... No naff group at all? I leveled once from Unarmed 2 to TKM just by doing lots of Naff... I loved doing naffs with other noobs
*sniff*
Secondly, all mobs in the game are much much harder to kill.. Even wookie brawlers uses Dizzy + KD on me:/ Dont get me wrong.. its great with much better AI, but its much slower and harder to fight!
I use everything I can... First im going in with a unarmedlunge, getting the target some downtime, if it hits - Then i use unarmed hit 1 or beserk!
Its just much harder!
I dont have armor:/ I dont have money, but I got a 1.6 speed sliced VK!
Any suggestions? The original poster had master rifle which must mean that he has some good amount of melee defense.. Unfortunate I dont! Whats worse is that im a Rodian, and my poor skin is getting torn apart very easily...
I will try to get drunk on brandy.. Maybe getting some steak from a good chef guild friend of mine, and possible buffs if I can find them cheap, but I need some help mates!
This is my third time going for TKM...
What can I say? I just love this proffesioN
But im truly sad that no groups are arround no more! Nobody wants to take me into Corvette.. Lol.. I would die in seconds there, anyway! And Geo is too hard also... not to mention DWB.. would be pointless!
People seem to solo fort tusken, and the bunker is also to hard for me!
I really dont know where to go, or where I can find some good groups!
With low health ham, no armor and such im also too bad for Rancors, and all defense stalkers seems to be doing aurilla grind!
Any help would be great!
I just need help until Novice!
Thx mates!
-Jenky
Iawo
Thu Sep 30, 2004 2:46 am
#21
Gurrcats and Dire Cats on Corellia is how i did 3 -> Novice TKA. Either that or kill the fast respawn NPC spawns in cities like others have suggested. Either or should be easy enough with a little medic and decent armor, no need for buffs until you are ready for quenkers and hurtons.
walllle
Thu Sep 30, 2004 12:54 pm
#22
I actually think the macro is a great idea. it helps me save my keyboard and my mouse arm while grinding xp.
key is though to have a /dump in the toolbar. this will give u the oportunity to end the macro quick. next key is also to set a small time delay in the macro so your action queu (hmmm. how do i spell that word? lol) only have one or two actions in it. because of this you can very easy do /dump and then switch to another action if you want to, or take a new brandy or pixie or whatever.
im at work now so i dont now exactly how it looks but it should be something like this
/ui action cycleTarget outwards;
/ui action toolbarSlot xx; -- where xx is the slot for the preffered action
/pause 1;
/ui action toolbarSlot xx; -- where xx is the macro slot, this one to make it recursive
I also tryed this macro with a non area attack and it works just fine. Key is to stand within hittingrange from the lair so you once in a while will get a hit on the lair wich will generate more creatures.
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