Teras Kasi Archive

Thread: A few combat macros I use with TKA...

Buddhist
Sun Sep 28, 2003 1:08 pm
#14

when dueling I have a duel macro...


/duel;/intimidate;/unarmedstun1;/unarmedlunge1;


then cap them with an unarmed knockdown 2 while they are kneeling, and plot head hit 1 on them.



for PvE I just use knockdown, make sure my mind is set, go to town with UH3 and heal as necessary, sometimes putting in a lunge and a dizzy, and a knockdown.






BUDDHABUDDHABUD
DHABUDDHABUDDHA
BUDDHABUDDHABUD
DHABUDDHABUDDHA
BUDDHABUDDHABUD
DHABUDDHABUDDHA
BUDDHABUDDHABUD
DHABUDDHABUDDHA


Takia
Mon Sep 29, 2003 7:59 am
#15

For the healing macro i think "/target self;/ui action toolbarSlot11" would work better, where in slot 11 was a stim.




Takia / Corbantis
Mastered Prof's-
Creature Handler-Teres kasi artist-Brawler(holo1)-Marksmen-Medic-Doctor-Pistoleer-2nd holo(ARMORSMITH)ahh
Freon77
Mon Sep 29, 2003 10:11 am
#16

PvP Insta Kill Macro


/lunge 1( so they cant counter KD also they will most likely try to run)
/unarmed combo3 (hits all 3 stat pools, even if they get up the hit will land while they are in posture change for big damage.
/kd2
/ua3
(if they resist the kd2 and get up tehn)
/kd1
/ua3


So 1 lunge, 2 kd in the macro.


With the unarmed combo even if they get up from all of them they will have major damage in all 3 stat pools, then I can focus on a specific attack to finish them off.
HaydenCross
Mon Sep 29, 2003 11:21 am
#17

My two cents on a healing macro...


I've been using a self-healing macro for some time now, and I've found that the shorter the macro, the more reliably it executes. Also, for those of you that tend to put alot of moves into your queue, any self heal you stickin seems toexecute BEHIND those special moves, so I also added a clearCombatQueue command as well. Otherwise, you'll get incapped while waiting for your queue to clear :0

The macro belowworks fairly reliably and tends to stim me about 3 to 5 seconds after I click it, depending on lag (so you have to plan ahead... I usually heal my HA when they drop to 30 on normal mobs, and 50 on mobs that hit really hard). BTW, all the stims I carry are the same(badass stimCs from a master doctor that heal for 1000/1000 a pop)and it doesn't matter which one fires, so I found putting a stim in a toolbar slot to be a waste of time that unnecessarily elongates the macro.


Here's what I've used for some time...


/ui action clearCombatQueue
/healdamage Hayden

Replace 'Hayden' with whatever your name is. I believe 'self' works as well, but I haven't tested it. Regardless, they should have the same effect.


The nice one about this is that if you also play medic duty when grouping with your friends,you cancustomize it do drop a heal on a buddy without having to target and stim.





-- Hayden 'Doc' Cross --
Imperial Corporal / Imperial Medic
"Turning my blue bar white since Beta 2."

Citizen of TIRIUS - City of Roleplayers

Mori-Mori
Mon Sep 29, 2003 1:33 pm
#18

I used a macro similar to hayden's for healing self, but i have /peace instead of clearcombatqueue. since the function of /peace has changed slightly, i think Hayden's technique will work better.



remember, you can map macros directly to your keyboard if you run out of hotkey space. alot of players don't use this feature, but it's really convenient when you have alot of macros you like to use.
IdrisTycho
Tue Sep 30, 2003 12:32 am
#19

I typically use composite armor and since regen with this stuff on is .. well.. non existant, I have created a macro for wearing and removing it.


Basically I dedicated one of my 6 toolbars to my armor and placed all of the pieces in its own toolbar slot. Then I created a macro that switches to that toolbar, activates each toolbar slot and then switches back to my main toolbar. Since clicking a toolbar slot to equip something also unequips it when you click it again, this is used to equip all of my armor and unequip it as well. It looks like this:


/ui action toolbarPane03 --- I use pane #4 for my armor so this switches to that pane


/ui action toolbarSlot00 ---- slot #1 has my boots .. etc.


/ui action toolbarSlot01


... and so on...


/ui action toolbarSlot08


/ui action toolbarPane00 --- I use pane #1 for my main combat commands this switches back


This works great. It means in one click I can completely remove my armor for regen purposes. I have been thinking however: Since I can remove and wear armor in combat, maybe I can remove armor immediately prior to a special, and then wear it again immediately following it, thus avoiding the ill effects of armor! This would be an exploit though, and seems unethical even if it works.

pogbooker
Tue Sep 30, 2003 5:24 am
#20

Baelin_Radiant Thanks for the below Macro m8, it works well but i could not get the /StopFollowing Macro to work. is that right ? i tried /Stop flollow with a space and with out and all dif types of combi but still did not work


HELP !






TurboReecey[EEF]
Toxic' Poison [EEF]
P*****y[EEF]
exile002
Tue Sep 30, 2003 6:08 am
#21

I tried doing the follow for when I pvped and what not.. and it doesn't seem to work that well. I mean, most of the time I'll get attacked by a closer target, go for him but he following the other dude and I start running around like an idiot until it auto offs.



\\_ exile \\_
:server / intrepid
:guild / bLz - bLitZKRiEg
:char / Teras Kasi Master / Novice Doctor (0340)
Baelin_Radiant
Tue Sep 30, 2003 6:24 am
#22

The command to stop following a target is suppose to be:


/stopfollow


If this doesn't enter correctly, then just go to the last tab in the action window and scroll down till you see the stop follow icon. This command is listed among the regular items (non-combat), like "survey", "forage", "sit", "stand", etc.





Truisms are true, hold on to that! The solid world exists, its laws do not change. Stones are hard, water is wet, objects unsupported fall towards the earth's centre. With the feeling that he was speaking to O'Brien, and also that he was setting forth an important axiom, he wrote: Freedom is the freedom to say that two plus two make four. If that is granted, all else follows.

Baelin_Radiant
Tue Sep 30, 2003 6:26 am
#23

Doh! Just re-read my initial post. I did list it as "/stopfollowing". I apologize.


Please use /stopfollow





Truisms are true, hold on to that! The solid world exists, its laws do not change. Stones are hard, water is wet, objects unsupported fall towards the earth's centre. With the feeling that he was speaking to O'Brien, and also that he was setting forth an important axiom, he wrote: Freedom is the freedom to say that two plus two make four. If that is granted, all else follows.

Zarne
Tue Sep 30, 2003 9:02 am
#24

follow is extremely messed up for me. If I run it with chase camera on, it won't change directions, just run straight for as long as the person I'm "following" is running. If i turn chase camera off, it won't stop running and the /stopfollowing command will not function.


Also, 2 points on intimidate. Last time I played it was only about 10 meters range. It's not 20 anymore. Also, it fails at least 70% of the time. I will never macro it and will only use it on force sensitive stuff that hits my pets too hard.




Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
pogbooker
Fri Oct 10, 2003 6:48 am
#25

Baelin_Radiant no prob mate , i thought i would mention it



TurboReecey[EEF]
Toxic' Poison [EEF]
P*****y[EEF]
Xeonus
Fri Oct 10, 2003 6:52 am
#26

A good way to keep intimidate from failing is to out in your macro twice at least. My macro is as follows:


/unarmedintimidate1;


/unarmedstun1;


/unarmedblind1;


/unarmedintimidate1;


/unarmeddizzey1;


by this time the creature is pretty fricked up so then i use KD2 and that helps if dizzy didnt stick!




Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
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