Teras Kasi Archive
Thread: A few combat macros I use with TKA...
when dueling I have a duel macro...
/duel;/intimidate;/unarmedstun1;/unarmedlunge1;
then cap them with an unarmed knockdown 2 while they are kneeling, and plot head hit 1 on them.
for PvE I just use knockdown, make sure my mind is set, go to town with UH3 and heal as necessary, sometimes putting in a lunge and a dizzy, and a knockdown.
For the healing macro i think "/target self;/ui action toolbarSlot11" would work better, where in slot 11 was a stim.
/lunge 1( so they cant counter KD also they will most likely try to run)
/unarmed combo3 (hits all 3 stat pools, even if they get up the hit will land while they are in posture change for big damage.
/kd2
/ua3
(if they resist the kd2 and get up tehn)
/kd1
/ua3
So 1 lunge, 2 kd in the macro.
With the unarmed combo even if they get up from all of them they will have major damage in all 3 stat pools, then I can focus on a specific attack to finish them off.
My two cents on a healing macro...
I've been using a self-healing macro for some time now, and I've found that the shorter the macro, the more reliably it executes. Also, for those of you that tend to put alot of moves into your queue, any self heal you stickin seems toexecute BEHIND those special moves, so I also added a clearCombatQueue command as well. Otherwise, you'll get incapped while waiting for your queue to clear :0
The macro belowworks fairly reliably and tends to stim me about 3 to 5 seconds after I click it, depending on lag (so you have to plan ahead... I usually heal my HA when they drop to 30 on normal mobs, and 50 on mobs that hit really hard). BTW, all the stims I carry are the same(badass stimCs from a master doctor that heal for 1000/1000 a pop)and it doesn't matter which one fires, so I found putting a stim in a toolbar slot to be a waste of time that unnecessarily elongates the macro.
Here's what I've used for some time...
/ui action clearCombatQueue
/healdamage Hayden
Replace 'Hayden' with whatever your name is. I believe 'self' works as well, but I haven't tested it. Regardless, they should have the same effect.
The nice one about this is that if you also play medic duty when grouping with your friends,you cancustomize it do drop a heal on a buddy without having to target and stim.
remember, you can map macros directly to your keyboard if you run out of hotkey space. alot of players don't use this feature, but it's really convenient when you have alot of macros you like to use.
I typically use composite armor and since regen with this stuff on is .. well.. non existant, I have created a macro for wearing and removing it.
Basically I dedicated one of my 6 toolbars to my armor and placed all of the pieces in its own toolbar slot. Then I created a macro that switches to that toolbar, activates each toolbar slot and then switches back to my main toolbar. Since clicking a toolbar slot to equip something also unequips it when you click it again, this is used to equip all of my armor and unequip it as well. It looks like this:
/ui action toolbarPane03 --- I use pane #4 for my armor so this switches to that pane
/ui action toolbarSlot00 ---- slot #1 has my boots .. etc.
/ui action toolbarSlot01
... and so on...
/ui action toolbarSlot08
/ui action toolbarPane00 --- I use pane #1 for my main combat commands this switches back
This works great. It means in one click I can completely remove my armor for regen purposes. I have been thinking however: Since I can remove and wear armor in combat, maybe I can remove armor immediately prior to a special, and then wear it again immediately following it, thus avoiding the ill effects of armor! This would be an exploit though, and seems unethical even if it works.
Baelin_Radiant Thanks for the below Macro m8, it works well but i could not get the /StopFollowing Macro to work. is that right ? i tried /Stop flollow with a space and with out and all dif types of combi but still did not work
HELP !
The command to stop following a target is suppose to be:
/stopfollow
If this doesn't enter correctly, then just go to the last tab in the action window and scroll down till you see the stop follow icon. This command is listed among the regular items (non-combat), like "survey", "forage", "sit", "stand", etc.
Doh! Just re-read my initial post. I did list it as "/stopfollowing". I apologize.
Please use /stopfollow
follow is extremely messed up for me. If I run it with chase camera on, it won't change directions, just run straight for as long as the person I'm "following" is running. If i turn chase camera off, it won't stop running and the /stopfollowing command will not function.
Also, 2 points on intimidate. Last time I played it was only about 10 meters range. It's not 20 anymore. Also, it fails at least 70% of the time. I will never macro it and will only use it on force sensitive stuff that hits my pets too hard.
A good way to keep intimidate from failing is to out in your macro twice at least. My macro is as follows:
/unarmedintimidate1;
/unarmedstun1;
/unarmedblind1;
/unarmedintimidate1;
/unarmeddizzey1;
by this time the creature is pretty fricked up so then i use KD2 and that helps if dizzy didnt stick!