Teras Kasi Archive

Thread: Melee changes going live next week :-)

pyclone
Tue Nov 04, 2003 12:15 pm
#14

Agreed and lunge out to 20m,



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
pyclone
Tue Nov 04, 2003 1:54 pm
#15

What will the melee range fix be? any one know have clue?


I've heard there just uping the range, maybe to 30m even (way way too far)


I have to say if thats the best they can do its sad, we will take so much grief from anything we kill even, a dewback would mock us




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Azralon
Tue Nov 04, 2003 3:01 pm
#16

Wow, 20m Lunge. That's like, a 66-foot jump or something.




___________________________________________________________________

-- Daerys Kyne of Coronet (Teras Kasi Master / Novice Entertainer 0044 / Novice Dancer 4244 / Novice Medic 1000 / ex-Master Ranger)

"Yeah, so the holocron said Dancer. I can still Teras you a new one."
pyclone
Tue Nov 04, 2003 4:39 pm
#17

Its not our fault that the server lags so bad on movement, the other option is to take melee classes out all together i guess



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
DaemonMoerder
Tue Nov 04, 2003 10:37 pm
#18






Asmoday_Galamoth wrote:

That isnt nessisarily the range issue fix. Which is the main problem. I could really care less about that tanking special we are all getting.






I'm gonna have to agree to a point. PvP is the real end-game. After we reach master we don't really fight anything for which we would need a /tank ability. It will be nice to add to the list of options for usbut not really what I'm searching for to make my SWG experience any better than before.
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