Teras Kasi Archive
Thread: MAKE TKM longer and harder to get, DrArgule please read this
Message Edited by atone48732 on 06-26-2004 06:14 PM
Message Edited by Nuckman on 06-27-2004 01:48 AM
I also noticed some people are a tad confused
giving a prof content doesnt mean its broken just making it what it should be
People cry about there being so many tkms so lets make it harder to get..
atone48732 wrote:
God I hate you anti TKA people
I mean just because it wasn't in the movies you **edit** have to say its not "true" star wars
Wel excuse me don't all the books written have to go through Lucas Arts to be checked and get the 'seal' of approval basicaly? why yes they do
So TKA is just as big a part of Star Wars as blasters and Jedi
Its too bad TEras kasi isn't in the movies its a better concept then most of that crap that gets into them
Message Edited by atone48732 on 06-26-2004 06:14 PM
1. If I were anti-Teras Kasi, I would be saying it's unbalanced and stupid and not mentioned in the movies and shouldn't be in the game. That's not the case. I love the profession, it's a very cool concept, and it's very possibly the most fun I've had in the game.
2. Books, to my knowledge, aren't supported by LucasArts as official canon material. They're labeled as "Expanded Universe" because it's really just other people's ideas. LucasArts likes profits and likes publicity, so they stick their name on it, but they don't support it as "the real deal".
3. Yes, Teras Kasi is just as big as blasters and Jedi. I have no argument with this.
4. I think it's a really good concept, but I don't agree that the movies are "most of that crap". I thoroughly enjoyed the original trilogy, thought Episode I was pretty cool, but Episode II was a semi-letdown. I hope Episode III is good.
There we go. Handled in a mature fashion like a reasonable person.
I agree on most points. Except for this whole Teras Kasi Council blah. In my opinion, this should be the exclusive realm of the Jedi. Arguments can be made about the Teras Kasi's role in EU, but the way things stand, it's just an unarmed brawler profession, which I'm totally fine with. If the developers decided to add on to that with the whole EU lore and stuff, I don't know how I'd react, but I'd probably be more receptive to the idea of a council of some sort. Just my two cents.
teeth0r wrote:
I don't like any of the ideas posted in this thread. Why make us master brawler first, and then give us even more extra trees to master? That will just turn us into the BH of melees - it takes up all our points, robsus of flexibilityand doesn't deliver in the end.
This game has never been about the 'grind', there is no reason to make TKA longer or harder to master, because the length of time it takes to master a profession has *no* bearing on how powerful it should be.
Look at Jedi - they have an absolutely insane grind to do, and when they are finished they are not much better than other professions. They have to thenenter the FRS, a totally different xp system,in order to gain serious power.
Look at crafters - they can get master in a few days, or a week at most of serious grinding, but that doesn't make them uber. In SWG it's what you *do* with your profession that counts. The crafter must harvest resources, run factories, create and advertise a shop, deal with his customers etc. etc. The grind to master is only the beginning. Therefore I say making the TKA grind longer, or making it use up more skillpoints is totallyNOT the answer.
Why not have a TKA version of the force ranking system that the Jedis will have. For example: TKAs must PVP in order to gain points. They can then spend these points to enter TK Duel Tournaments against other TKAs on the server that are held every week in a TK enclave somewhere.
The better the TKs do in the tournament, the better their skill mods etc. become for the next week, until it is time for a new tournament to decide the rankings. To stay at the top of the rankings, you would have to PVP all the time to gain points to be allowed to enter the tournament each week and thenyou would then need to beat all the other TKAs who enter the tournament each week to stay on top.
Nuckman wrote:
OK i noticed everyone saying Master Brawler is no good the reason I put that in there is becuse a true Martial Arts Expert is knowledgeable of all aspects...
I still don't see how it has any bearing on Meditation or Force Sensing or how fast or how hard you swing your fists. You've mentioned nothing that makes this logical.
And all the MOD would be for a second skill tree unless they just put them in the current trees
It's been said before. A second skill tree would make everyone else whine until they got one too, and all it would accomplish is dramatically increasing the nerf cries and whining about Teras Kasi.
But I would Prefer having to be
4444 Master Brawler
TK Novice 4444 TK Artist
TK Artist 4444 TK Master
and yes that would use alot of skill pointss but it would be worth it to have a better Power Boost
a Better FOW
a combat PB, if you think about it, if you have ever been in hand to hand combat fights like I have you are able to summon enough adrinaline when your running low on power and energy to do a few moves at full power.
We have something equivalent to an "adrenaline boost" or a "second wind". It's called Force of Will.
Combat PB wouldnt be very long maybe like 20 seconds unstackable with reg PB
Still seems completely unbalanced to me, considering you haven't mentioned any timer between uses.
and the sencing Jedi part is just in there because thunderheart said that was our orginal purpose
Thunderheart said the developers considered putting us in that role, but scrapped the idea and made us a brawler elite, which seems perfectly reasonable to me. With the new Jedi revamp, anyone can tell a Jedi just by the protective robes, and it's been stated that melee fighters will be the best against Jedi. It seems like Teras Kasi is being put in a Jedi-watcher situation anyway (to me at least).
If this doesnt clear anything up please post your questions and i will try and answer them
My only question is: "Why?" The only reason you've come up with is "to make us better". You sound like a powergamer on an ego-trip (no offense, as long as you can come up with a more reasonable argument. That's just the way you're coming off.)
But let me see if I can put this another way.....
4444 Master Brawler
TK Novice 4444 TK Artist(current trees)
TK Arist 4444 TK Master (New Tree)
the second trees would add just a little to spd and damage and accuracy because if we got another +30 everyone would cry...
Better Dodge
Are you kidding? We'd never hear the end of it from Fencers and Pistoleers. Dodge is supposed to be their specific defense.
Faster Regeneration while Meditating and a Combat PB that isnt very long that doesnt stack with regular PB
This would just turn into another looping macro like Center of Being, giving us extra HAM at virtually no cost.
and of course Defense Aquity
Don't think this works yet, though so far it's the only thing you've mentioned that sounds remotely related to Master Brawler.
and a Center of Being that works
The dodge wouldn't be enough for this?
If some one these concepts are too complicated for the trollers I saw then get over it just because your in a gimped prof doesnt mean TKM cant have content come up with your own ideas about your profs...
I'm a Teras Kasi at heart, and it's a great profession. It's far from gimped in PvE, and I agree that it should have content. It shouldn't have any more content than any other profession, though. My idea for the profession is "leave as is and add a dash of armor/buff balance."
Kist because your brainless doesnt mean you need to flame those who use their brain
I'll leave this one to the dogs.
Message Edited by Nuckman on 06-27-2004 01:48 AM