Teras Kasi Archive

Thread: We need a quest weapon...

Calculus_Entropy
Wed Mar 10, 2004 2:37 pm
#14

Gloves are great, but what will the lizards get?



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
darthkoodar
Wed Mar 10, 2004 5:38 pm
#15

I think we should have a quest that gives u pair of VK keyword pair! So u can wear two at a time and maybe another quest with steel toe boots or somin but since im trandoshan i would like maybe somin like metal claws that u slide over ur claws feet and hands to make u do 3 times as much dmage!



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Tal-N
Wed Mar 10, 2004 5:45 pm
#16

Personally I'd like to see one those two pronged blades which have a strap for you to hold onto. The blades protrude from the top of your hand and extend for around 6 inches away as if they're sticking out of you. They kinda look like what Wolverine has only their origins go way back to feudal japan.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

NeoEcks
Wed Mar 10, 2004 5:48 pm
#17






Laeren wrote:




OneHung wrote:

Why would an unarmed profession need a weapon .. :-\




Why would a "heavy swordsman" use a hammer or an axe?

Why would a "fencer" use a baton, or a stick?


Just call it a misnomer on the combat types and move on.






well said


in addition, without some sort of addition to the body, there would be no way to choose different damage types. of couse we DON'T HAVE THAT CHOISE NOW!!! but hopefully with the introduction of a good idea that the devs can grab on to, we WILL get the choise of more that ONE damage type.


it gets really old pounding away on 90% kenetic resist mobs...really old




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Fun Times
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Kurrlee
Thu Mar 11, 2004 1:10 am
#18

As long none of the mobs are named Raster LOL
D3st0r
Thu Mar 11, 2004 4:19 am
#19

Giving TKM different weapons is great, but they should be limited to Kinetic damage. The devs stated a while ago that one of TKM's weakness' is being restricted to kinetic damage, Unarmed hit 3 with stun damage gloves? Why even bother trying to fight?


And dont try to say "oohh well Geonosian pistols are stun dmg" the normal looted geo pistols and the post-nerf pistols will not be able to hit for like 1500dmg every second or whatever Unarmed hit 3 does. Bottom line, a TKM with a stun dmg weapon would be way too powerfull.




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