Teras Kasi Archive

Thread: We need a quest weapon...

TestWarning
Mon Mar 08, 2004 6:55 pm
#1

Swordsmen get that awesome Grooved Two Hander and the Gammorrean BattleAxe and whatever the heck that awesome looking nightsister sword is

Fencers get the Scythe

Pistoleers get the feather FW5G, the Mod Rep Blaster, Geonosian Pistol

Carbineers get that Imp Quest thingy and the DXR-6b

Pikemen get the Sister Lance

Riflemen are about as screwed in this as we are

Commandoes dont friggin need one

Bounty Hunters... Ditto


I think that about covers it, if i've made a mistake sorry. But hey, i still think we should get a quest weapon seeing that there is such small differences in VKs... Even if it sucks it would be nice to at least have ONE more option.




Krith Shiir


Teras Kasi Master


Master Pistoleer


"I want what all men want... I just want it more." -Achilles

Vectar
Mon Mar 08, 2004 6:58 pm
#2

the dxr-6b is a rifle not a carbine



3Larsani Shraadu4
3Teräs Käsi Master, Ace Pilot
4
3Terrsk Ruk'bar4
3Carbineer, Super Bothan
4


TestWarning
Mon Mar 08, 2004 7:02 pm
#3

And i'm sure thats not the only mistake i've made. Just decided to hit it with a rant post. TKA is fine as it is, just would be nice to hang something up on the wall by my Nym's Slug Thrower that has something to do with my fav profession... Again sorry for the mistake(s)




Krith Shiir


Teras Kasi Master


Master Pistoleer


"I want what all men want... I just want it more." -Achilles

antares_Kauri
Mon Mar 08, 2004 7:03 pm
#4

The scythe is "that awesome looking nightsister sword." Fencers don't have a quest weapon.


antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
CeptoKast
Mon Mar 08, 2004 7:14 pm
#5


Yeah, Rifleman are get the DXR-6b and next patch the Beserker Rifle. Carbineers get Nym's Slug, which sucks. Fencers and TKAs don't get jack. I heard Commandoes might be getting heavy beam cannons or something next patch. But yeah, Fencers, TKAs, and Carbineers could use something. I don't think Bounty Hunter needs more specific weapon since it uses the same ones as Carbineer, Pistoleer, and the LLC is the only one that will work for their LLC line. Here's what I think everyone needs:

Teras Kasi: Stun/Restraint Knucklers for fighting super high kinetic resist foes (SMC Arch Witch has 100% Kinetic Resists.
Carbineers: Stun Carbine
Fencers: Not so much something new, but give the Rantok Schematic to Weaponsmiths so they can make uber ones.
Bounty Hunter: Humanoid traps




Colonel Cepto Kast - Eclipse Server
Master Bounty Hunter
Master Carbineer
Combat Medic

Koonta
Tue Mar 09, 2004 5:20 am
#6

I agree,I go to dant and alot of the creatures are protected against kinetic...we need like a acid or electricity damage.....shoot,stun would be nice to with medium armor piercing....I can hear the whiners who lose in PVP now LOL



Groator Elder Jedi
Groator- Commando (Ex BH,260+ PvP Missions Killed)
-Groator 12 Point Chef

CeptoKast
Tue Mar 09, 2004 3:08 pm
#7

Stun and Restraint are really the only realistic ones. Blast, Acid, Heat, Energy, or Cold coming from your hands is kinda out there. I could see maybe Electricity if you shocked the person on impact.




Colonel Cepto Kast - Eclipse Server
Master Bounty Hunter
Master Carbineer
Combat Medic

Pirassi
Wed Mar 10, 2004 4:42 am
#8

Some sort of stun power glove seems realistic, or some gloves that do electric damage would be sweet. Something weaponsmith craftable of course.



------------------------------------------------------------------------------------------------------------------
Pirassi - Respec Jedi / Elder Teras Kasi Master
Kirassi - Not sure yet.
Vladamir Sta - Canceled R.I.P.
NeoEcks
Wed Mar 10, 2004 5:55 am
#9

Stun Gloves
Restraint Gloves


these wouldbe perfect for the class. from the very frist time i saw a person with a VK (i didn't see one until about 5 days after launch) i thought it strange that one set of brass knuckles make BOTH your hands more powerful. i understand that it does not make sence all around. how can it effect your head knees and feet at all? but gloves make a little more sence for the "UNARMED" class. always have.


i would like to see the Stun Gloves look a little like Mabari Armorweave gloves, big, heavy solid looking gloves that LOOK like they would ring your bell and cause you to be stunned if hit with them (my character wears Mabari Armorweave gloves 90% of the time just for this very look)


it would be nice to see the Restraint Gloves look more like Tipless Gloves that extend about 1/4 - 1/2 way up the forearm, much like a boxer's hand wraps. if you are going to 'grapple' you have to have use of your fingers.


just my $0.02





In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


OneHung
Wed Mar 10, 2004 7:14 am
#10

Why would an unarmed profession need a weapon .. :-\



RETIRED
Laeren
Wed Mar 10, 2004 7:34 am
#11




OneHung wrote:

Why would an unarmed profession need a weapon .. :-\




Why would a "heavy swordsman" use a hammer or an axe?

Why would a "fencer" use a baton, or a stick?


Just call it a misnomer on the combat types and move on.




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
Iwishiwasjedi
Wed Mar 10, 2004 8:49 am
#12



We don't need another weapon. Unarmed should be unarmed, and giving us a weapon is already generous enough. Besides, it will just strengthen the nerf arguments.




Sari-has Kenob
Bria
Teras Kasi/Bio Engineer
vasshwastaken
Wed Mar 10, 2004 12:37 pm
#13

bring over the haste gloves from eq



vassh- Jedi, retired MCH, retired Teras kasi Master, retired master Marksman, retired Master Scout, retired master weaponsmith,retired master artisan, retired master merchant,
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