Teras Kasi Archive
Thread: 3 ideas for MTK to be a better TANK!
XrioT wrote:Very nice ideas. I personally like the idea of having power boost be more effective at master level. Even if it gave +700 Health instead of +500 that would be very helpful to make mastering preferable. (1000 would be ideal
)
Maybe similar to innate armor there could be a power boost modifier applicable at each skillbox. Something like +1 at novice and then +1 at each meditation skill box with +2 in the master skillbox. Each 1 represents 100 health and powerboost is available at novice. This would make novice capable of a 100 health powerboost, 4xxx capable of a 500 health powerboost, and masters capable of 700 health powerboost.
One other thing that has bothered me is that we have no disease/poison/fire resists. A person with combat medic in their template makes our defenses look like garbage. We may only be damaged for 100-200 by the person when we put CoB on, but the poisons/fire's are hitting us for nearly 300dmg each every 10 seconds or so for up to 3 minutes! I tested many templates verses my TKM/M.Pike and the only characters a had no chance whatsoever beating were the ones with combat medic because of the 10000+ combined damage poison/fire does within these 3 minutes.
7000 Armor would make us stand out as the tanks, more capability in power boost at master level would make the master box more preferable, and giving some sort of poison/fire resists would make combat with CM's viable without having to have doctor abilities yourself.
/completlyagree
couldn't agree more. Like he says we don't stand out "that much" as tanks. Our defence could do with a boost
6k innate armor doesn't seem all that good when Armorsmiths can make 6+K armor
Hmmm....I really haven't runinto any big issuestanking 4 or 5 CL 82s simultaneously for PvEgrind groupssince completing my template but I'm also a Master Swordsman. I usually wind up using the sword specials w/ my bare hands asthe power hammerseems to leave me with no action after 3-4 hits on a mob.
It does seem like completing most of a second melee profession is a necessity for good tankage nowadays.
Hmmm....I really haven't runinto any big issuestanking 4 or 5 CL 82s simultaneously for PvEgrind groupssince completing my template but I'm also a Master Swordsman. I usually wind up using the sword specials w/ my bare hands asthe power hammerseems to leave me with no action after 3-4 hits on a mob.
It does seem like completing most of a second melee profession is a necessity for good tankage nowadays.
Hmm, addone more...
6. Give us some master level crafted weapons! The only decent weapons for master TKA now are loot drops (Katarn & NK Knucklers), which is ok up to a point, but you can't redo the quest for the katarn knucklers so you have to buy a second one if you wear out your first (and haven't ADKed it, and not everyone has ADKs yet). There should be a way to build a great TKA weapon by finding the best components for it and getting it crafted.
BenAfar wrote:
Hmm, addone more...
6. Give us some master level crafted weapons! The only decent weapons for master TKA now are loot drops (Katarn & NK Knucklers), which is ok up to a point, but you can't redo the quest for the katarn knucklers so you have to buy a second one if you wear out your first (and haven't ADKed it, and not everyone has ADKs yet). There should be a way to build a great TKA weapon by finding the best components for it and getting it crafted.
QFE
As a Weaponsmith and TKA (on my two accounts) all I can say is Halleluja. Even crafting melee weapons for grinders feels like you're scamming them from the get go... melee weapons need to be brought in line with TKA and a craftable CL54 weapon needs to be made available.
BenAfar wrote:Hmm, add one more...
6. Give us some master level crafted weapons! The only decent weapons for master TKA now are loot drops (Katarn & NK Knucklers), which is ok up to a point, but you can't redo the quest for the katarn knucklers so you have to buy a second one if you wear out your first (and haven't ADKed it, and not everyone has ADKs yet). There should be a way to build a great TKA weapon by finding the best components for it and getting it crafted.
This will help us tank how? I think not having a Master level crafted TKA weapon is intended because we unlike any other fighting class have damage in our skill tree.