Teras Kasi Archive
Thread: 3 ideas for MTK to be a better TANK!
WarWidow wrote:
Would it be so hard to do these?
1. Basic COB adds 500 defence points. At MASTER level, since COB has a timer, make it 500 defence points and +500 to energy & elemental protection.
2. Stop everyone from going TK 2000 for Power Boost. Make 2000 a basic power boost. At MASTER level, power boost adds +1000 to kinetic innate protection.
3. Cyrus Stoneskin Elixir: 40% tummy fill drink for 13 minutes. Adds +850 Innate Armor bonus.
Make being a MASTER special.
WarWidow wrote:
Would it be so hard to do these?
1. Basic COB adds 500 defence points. At MASTER level, since COB has a timer, make it 500 defence points and +500 to energy & elemental protection.
2. Stop everyone from going TK 2000 for Power Boost. Make 2000 a basic power boost. At MASTER level, power boost adds +1000 to kinetic innate protection.
3. Cyrus Stoneskin Elixir: 40% tummy fill drink for 13 minutes. Adds +850 Innate Armor bonus.
Make being a MASTER special.
+850 0_o ? for 13 Minutes? and 40% Filling ! ? Wooteh
1. Basic COB adds 500 defence points. At MASTER level, since COB has a timer, make it 500 defence points and +500 to energy & elemental protection.
2. Stop everyone from going TK 2000 for Power Boost. Make 2000 a basic power boost. At MASTER level, power boost adds +1000 to kinetic innate protection.
3. Cyrus Stoneskin Elixir: 40% tummy fill drink for 13 minutes. Adds +850 Innate Armor bonus.
Make being a MASTER special.
Iwifia wrote:
could always just ggive us 7k innate armor at master and be done with it
I like this idea, too.
WarWidow wrote:
Would it be so hard to do these?
1. Basic COB adds 500 defence points. At MASTER level, since COB has a timer, make it 500 defence points and +500 to energy & elemental protection.
2. Stop everyone from going TK 2000 for Power Boost. Make 2000 a basic power boost. At MASTER level, power boost adds +1000 to kinetic innate protection.
3. Cyrus Stoneskin Elixir: 40% tummy fill drink for 13 minutes. Adds +850 Innate Armor bonus.
Make being a MASTER special.
While I agree that CoB and PB is too low in the tree I can't really support your attempts at increasing our perks. What we have is already top notch, just move it up in the tree and things will be fine.
Xipe wrote:
WarWidow wrote:
Would it be so hard to do these?
1. Basic COB adds 500 defence points. At MASTER level, since COB has a timer, make it 500 defence points and +500 to energy & elemental protection.
2. Stop everyone from going TK 2000 for Power Boost. Make 2000 a basic power boost. At MASTER level, power boost adds +1000 to kinetic innate protection.
3. Cyrus Stoneskin Elixir: 40% tummy fill drink for 13 minutes. Adds +850 Innate Armor bonus.
Make being a MASTER special.
While I agree that CoB and PB is too low in the tree I can't really support your attempts at increasing our perks. What we have is already top notch, just move it up in the tree and things will be fine.
No Innate armor is not that good I think it should be better. Normal Armor can be sliced and can be customized making it a lot better as a TKM/Doc you are screwed because of the armor hindernace. I would rather have Innate armor CAs. This will cost lots in out econemy but would be well worth it that way also we are not getting somthing for free
Very nice ideas. I personally like the idea of having power boost be more effective at master level. Even if it gave +700 Health instead of +500 that would be very helpful to make mastering preferable. (1000 would be ideal
)
Maybe similar to innate armor there could be a power boost modifier applicable at each skillbox. Something like +1 at novice and then +1 at each meditation skill box with +2 in the master skillbox. Each 1 represents 100 health and powerboost is available at novice. This would make novice capable of a 100 health powerboost, 4xxx capable of a 500 health powerboost, and masters capable of700 health powerboost.
One other thing that has bothered me is that we have no disease/poison/fire resists. A person with combat medic in their template makes our defenses look like garbage. We may only be damaged for 100-200 by the person when we put CoB on, but the poisons/fire's are hitting us for nearly 300dmg each every 10 seconds or so for up to 3 minutes! I tested many templates verses my TKM/M.Pike and the only characters a had no chance whatsoever beating were the ones with combat medic because of the 10000+ combined damage poison/fire does within these 3 minutes.