Teras Kasi Archive

Thread: teras kasi area knockdown.

TheHammer317
Wed Nov 10, 2004 9:27 am
#14

i think TK should get an area KD/Dizzy/Blind/Stun/Delay/MindFire that sticks on every thing with in a 500m radius 100% of the time, and that should be the skill you get at Novice.


Pikeman gets the area attacks, thats their advantage, TK gets the advantage of being able to take just about ne thing or ne one 1v1 you can stick just about all the states and you are fast and deal a lot of damage, dont ask for something that is as outlandish as an areaKD just wont happen. and it turns u into flame bait





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cloudshaper
Wed Nov 10, 2004 8:26 pm
#15

that would make us too good once again and we would get hit with the nerf bat



cloudshaper
Doratos
Thu Nov 11, 2004 7:12 am
#16






fishbrains wrote:





Doratos wrote:

It would make sense to have an area KD, like the toon would drop to the ground and spin one leg around to sweep the enemie off his feet. But the second poster is right...that would make TKA way too powerful! Not that any TKM would complain...but the other professions could get agitated






I'm a TK and I'd get agitated.









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Sov Nalniuq: Light Jedi Knight
dhamian
Thu Nov 11, 2004 7:39 am
#17

i see wgat u all mean. although it would look kool, eh? any replies on that?



Lowca: ingame name: lutenant spike, title plan: Master Rifleman and Master BH
Naritus: Ingame name: Dhamian Cain, Title plan: Master BH and Carbineer
Abdullahsmith
Thu Nov 11, 2004 11:43 am
#18

lol why should we get an area KD? what gives us the ability to do that. I my is 2 and 1/2 feet long or something. Tell me how in the heck am I going to kD several ppl at once?

I understand why pikeman have it. Because they have a 5+ foot long pole they swing around.



Shadow Stalkers
Abdullah Smith
Suhail Akbar
Warryyr
Thu Nov 11, 2004 3:43 pm
#19






KnightHawk420 wrote:

eye lasers fellas... eye lasers...





Hell yeah, I mean is it so much to ask, really? If we can't get that, we should at least get sometype of frickin' laser beams attached to our heads.


Throw us a bone here, Devs.


We're TK's.


Need the info...

drathon-3
Thu Nov 11, 2004 5:36 pm
#20






JEAUX_ZUF wrote:

Pikeman







/agree


If you want area attacks become pikeman. That is not the focus of TK. The Combat Revamp should enhance the differneces between the professions.





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dhamian
Thu Nov 11, 2004 6:00 pm
#21

when is the combat revamp anyways and what will happen in it?



Lowca: ingame name: lutenant spike, title plan: Master Rifleman and Master BH
Naritus: Ingame name: Dhamian Cain, Title plan: Master BH and Carbineer
Atama
Thu Nov 11, 2004 7:59 pm
#22

The Combat Upgrade (it is no longer called the Combat Balance or Combat Revamp) is intended to fix many problems in combat, stuff like broken specials, some professions being more powerful than others, etc. There's no announced date as to when it will happen but it's being worked on right now.



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dhamian
Fri Nov 12, 2004 6:39 am
#23

alright i see thx everyone that is all i needed to know. thx for all the posts.



Lowca: ingame name: lutenant spike, title plan: Master Rifleman and Master BH
Naritus: Ingame name: Dhamian Cain, Title plan: Master BH and Carbineer
Gantories
Fri Nov 12, 2004 4:18 pm
#24

Horrible idea. Teras Kasi artists get enough crap as it is, and this would be...how do you say it...bad for player development and social interaction within these forums, as well as in game. Just like a few metiononed, go pikeman if you want area knockdown.
Archer781
Fri Nov 12, 2004 10:19 pm
#25

tka's have a knockdown, auctually, they have a knockdown/dizzy combo, if you want area knockdowns prehaps you should learn pikeman
TheRockStar
Fri Nov 12, 2004 10:58 pm
#26

The best thing about pikeman and carbine professions is their area KD specials, it would be wrong to give this to another profession. TKM is a very high powered profession as it is, area KD is unnessary on top of the current KD2 move.



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