Teras Kasi Archive

Thread: Say NO to 30 seconds timer...!

Unknown_brawler
Mon Aug 25, 2003 9:54 am
#14

Bensky i am sorry you feel that way. But if i wanted to go into artisan you would be ahead of me. I am all for anyone being a TKA but dont be suprised when some races are 2x better off then you. I do give your props for getting even to novice tka and if you make it to master or already have i say grats even more to ya, but just dont be mad that you have to rely on VKs because you picked on of the worse stat wise races. But it also makes sense in a RP way cause TKA is also very mind oriented.
Selwynn
Mon Aug 25, 2003 10:02 am
#15

"Last time I checked the word "all" meant everyone. Well in that case you are wrong. ALOT of us don't wear armor and ALOT of us wish VK's weren't in the game and our hands worked better. I would be so happy if my hands did near the same damage as VKs so I didn't have to wear the stupid things."

AMEN! I hate armor and refuse to wear it, and I begrudingly use VKs but wish I didn't have to.

I'd even accept at 20 second timer, but 30 seconds is ridiculous.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Unknown_brawler
Mon Aug 25, 2003 10:06 am
#16

Didnt i already respond to you that i shouldnt of said all.? and like i said all the TKA's i meet in game complain, that doesnt meen they all do, i just have bad luck, okay? nuff said hehe.


and on the 30 second timer, while i do believe some brought it on them selves. most of the community doesnt deserve it, should be max of 15 second. less if its for any posture change move.

Dyno_Mite
Mon Aug 25, 2003 11:56 am
#17

timer shouldnt effect all classes. tka should not have the time restraint that the other class do, cuz once we get in range of another player we should own them, we are freakin ninjas.



- Eclipse - Leland de'Laal -Zabrak- AIM - Rebel
- master carbineer / BH 0-4-3-3 -
KamronKaii
Mon Aug 25, 2003 2:06 pm
#18

"Come on folks, there are other ways to control your target then justKD.


Intimidate and warcry for instance. Yes, I know Intimidate fails a lot but its easy to apply if your grouped. Warcry doesn't seem to fail as much and can come in handy, especially since it lasts 20 seconds."



I believe Nym's and some Snorbal's white out at Master, can't remember since I have not played in awhile. But you cannot take a white con Nym or Snorbal without knockdown. You will die. Our other skills such as Intimidate and Warcry will not help you survive against them. Now I never did spam KD when it was useful and I could really care less if they took KD outta the game. All I ask for is some nice defensive skills that will help us tank and survive.

Anthom
Mon Aug 25, 2003 2:17 pm
#19






KamronKaii wrote:

I believe Nym's and some Snorbal's white out at Master, can't remember since I have not played in awhile. But you cannot take a white con Nym or Snorbal without knockdown. You will die. Our other skills such as Intimidate and Warcry will not help you survive against them. Now I never did spam KD when it was useful and I could really care less if they took KD outta the game. All I ask for is some nice defensive skills that will help us tank and survive.






Actually, I was hunting Nym's with my regular group all last night. Intimidate seemed to work well on them, that is, it seemed to land fairly often. Granted, I am also a Master Brawler and was using Intimidate2 & Warcry2.


As a Master, I can solo a Nym no problem, without spamming KD.


I used to solo Snorbal's a long time ago, but that was back in KD's day. I haven't tried since really. Plus, the ones you would need it on, not sure what they would con anyway. I imagine your probably right about not being able to solo Snorbal's anymore. I remember doing them for a day or two and wearing out my VKs on them. But, are we supposed to be able to solo them? /shrugs


The problem is that this game was released too soon, before the PvP & PvE parts of the game where balanced. They are doing that now and its a painful process for us to have to accept a dimishment in our capability. They are slowly putting the balance into their original design, most of which we as players are not liking. As they said, many of the targets and Cons we are used to solo'n/taking out so easy where never meant to be that way.




_____________________________________________________________
Ulliam - Teras Kasi Master / Master Brawler - StarSider


KamronKaii
Mon Aug 25, 2003 2:30 pm
#20

Anthom,


As a Master Brawler do you get a significant boost in defense ? That would be the only explanation I can think of how you could survive solo against a Nym without KD. If I don't use KD on them I get hit way too hard and cannot survive and this is using our other debuffs at our disposal. And as far as the Snorbals go,I think they white con at TKM level, I could be mistaken, but you should be able to solo a white con and come out alive.

Anthom
Mon Aug 25, 2003 2:57 pm
#21






KamronKaii wrote:

Anthom,


As a Master Brawler do you get a significant boost in defense ? That would be the only explanation I can think of how you could survive solo against a Nym without KD. If I don't use KD on them I get hit way too hard and cannot survive and this is using our other debuffs at our disposal. And as far as the Snorbals go,I think they white con at TKM level, I could be mistaken, but you should be able to solo a white con and come out alive.






Not really, just +5 to melee defense. Thats about it. However, Intimidate2 will last for like 2 minutes on a target (when it lands). Only reason I went Master Brawler was for Lunge2 though.


I open with an effects macro that starts with a KD2, blind, stun.. then I will try an Intimidate and depending on results will equip my VKs and berserk1. They often fall from the dizzy as well. After berserk1, re-apply a KD2, etc. However, I do have pistol skills (taking0 0 4 0 in Pistoleer for the defenses) so I stack two bleeds on my target before I engage. I'm sure that makesit easier. I always open a fight that way so I'd have to try it without it sometime. I don't think it would be all that hard w/o the bleeds though. We may hunt Lok again tonight so I will try a pure TK solo if we do.


The high level Snorbals BAF (the Elders), so solo'n them even if they where white con would be very tricky. The younger shouldn't be much of a problem. The mature ones might be hard, don't really remember its been so long since I solo'd them.


My point though, was that we need to focus on where we are going. We need to be better tanks with better defenses. I believe SoE is slowly moving us in that direction and we need to keep on them to complete it. We should not have to rely on a KD to tank. First step should be to fix our tank capability sure, but SoE probably won't do it the right way, we just need to make sure they keep on track. Fixing KD is on track IMO. They are taking a look at defenses again,and I think because of the outcry we are see'n from the KD issues.


So, we appear to be on track, we'll just have to suffer SoE's adjustments until they (hopefully) get it right.



I'm playing Devil's advocate some.. believe me, I am in the same boat, I know I cannot do what I once was able to do. But I do understand where they are coming from and trying to go. We where very overpowered with the way KD was (not justus of course).The way KD works was pretty silly to begin with, it never should have stacked the effects in the first place. A timer should have been added from the start. All these lessons have been learned in other games already, shame they didn't learn from others mistakes and build upon them from the start. (DAOC stun/mez timers, etc).


Anyways .. just some of my views.




_____________________________________________________________
Ulliam - Teras Kasi Master / Master Brawler - StarSider


MysticTrunks
Mon Aug 25, 2003 2:58 pm
#22

No, it needs to be reduced.



Va'len Grey
Gorath
"Understanding is a three edged sword.
Your side, their side, and the Truth"
KamronKaii
Mon Aug 25, 2003 3:18 pm
#23

Anthom,


Nice post



"My point though, was that we need to focus on where we are going. We need to be better tanks with better defenses. I believe SoE is slowly moving us in that direction and we need to keep on them to complete it. We should not have to rely on a KD to tank. First step should be to fix our tank capability sure, but SoE probably won't do it the right way, we just need to make sure they keep on track. Fixing KD is on track IMO. They are taking a look at defenses again,and I think because of the outcry we are see'n from the KD issues."



I totally and completely agree with ya on this. If they give us some nice defensive skills, I will be a happy camper and renew my subscription.



As for the original post, sorry to get off topic somewhat.......NO !!!!!..............


DShanKaen
Mon Aug 25, 2003 4:33 pm
#24

To the best of my knowledge KD is effective for 15 secs on the target. I don't know how true that is on much higher level creatures or in PvP, but every creature I have ever KD'd, has been unable to attack for 15 secs. Obviously if that is the case in all scenarios, then a timer any less than a 15 sec timer would render the exact same result as KD spamming. Which is essentially that the target had little orno chance to fight back.


A 30 second timer is, at very least, a good point to test out the timer suggestion and see how it plays out. A lower timer is likely, but we're also getting more defensive and offensive capabillities to offset our dependence on KD. Which I am all for. I'd like to be able to fight without having to use KD every couple moves, while also being able to use some of the other abilities of the TKA.


From what I understand of this KDadjustment:


KD will cost significantly less, HAM wise.


The timer is only relative to the target...so basically the target can be KD'd only once every 30 secs.


The timer only starts when the target is successfully KD'd.


Since the timer is relative to the target, you can still KD multiple creatures at once.



This game is no where near finished. In order for there to be actual balance, things need to be experimented with. In this case we NEED to test out the KD timer as well as the other changes to the class, and THEN provide our feedback. Not speculate that this will be the end of TKA's, and that it will ruin everything. It's different, yes, but it's a necessary step forward. If you want to play a "finished" product, you'll have to wait another 6 months to a year, at least, until then you have the choice of either continuing to pay for an unfinished product and test out all the new changes that will be taking place between now and then, or leave.


Peace and Prosperity


D'Shan Kaen

Anthom
Mon Aug 25, 2003 5:12 pm
#25

Ok.. on Lok, picked up a Nym mission, ran out solo.


I am a Trando TKM/Master Brawler. Not using spice, buffs, armor or bleeds.


Nyms Guard - Red Con - 10K HAM
Nyms Elite Pirate - Red Con - 10K HAM
Nyms Pirate - Red Con - 10K HAM
Nyms Body Guard - Yellow Con - 10K HAM


I just fought the Nyms Guard. Opened with my KD2, stun, blind, unhit3 combo. Then used intimidate2 twice, 2nd took affect, then berserk1 equip VKs. After berserk1 wore off was about to apply another KD2 (over 30 seconds from the first for sure) but he knocked me down.. waited for the delay to go, then hit with another KD2, then berserk1, finished him off. I had messed up and used a spinattack2 with VKs on, had 50% health/action left, with about 75% mind left. No real stress there and only 2 KDs. I was not wearing any armor.


Fought another Nym Guard, same pretty much. Cept had 60% life left, no intimidate landed. Two KDs used. Killed him with no worrys.


Nym Elite Pirate - Opened same, going good. Landed first intimidate2, but after he came back from the KD, he got me with a bleed on my action. (by the way, I have no healing abilities, if I had some miner ones like I used to, I would have won) He had 926hits left when I incap'd, no DB. Got up, meditated, when and killed him in a few hits. If he had bled me in health I would have lived np, action is my weak point as a Trando.


Nym Pirate - Opened same, went great, 1st intimidate2 landed. Fight went a little longer then the others, total of 3 KDs. After he died, I had about 75% health, 60% action, 80% mind.


With my pistol bleeds, I would have done these even easier. According to the devs, I shouldn't have been able to do these Reds at all, and at most I used 3 KDs with the average being 2.


Snorbal Cons:


elder snorbal male - Red Con - 10K HAM
mature snorbal male - Red Con - 10K HAM
female snorbal cafe - white con - 5k HAM




_____________________________________________________________
Ulliam - Teras Kasi Master / Master Brawler - StarSider


Spakariti
Mon Aug 25, 2003 5:38 pm
#26

No. 30 seconds is downright rediculous. SOE probably is going for a quick fix until they can figure out how to get resistances to work properly for players, but in the mean time it really screws PvE. A 15-18 timer now and a 5-10 second timer when resists work (if any timer at all) would more than suffice, but 30 seconds...?

I personally haven't played my character since the patch even though he's 3k xp from master TK, and I don't think that I will until this issue is properly addressed.

Dagron, Radiant server
Page 2 of 3