Teras Kasi Archive
Thread: What is the fascination...
Ryutek wrote:
Kasamatsu wrote:
Every point I had has already been said quite well by someone else already so I'll just direct your attention to:
www.urbandictionary.com
Look up nerf there, it says alot of the same things.
(sorry I'm to onry to figure out how to make a clicky here.)
To make a "clicky" you have to edit in HTML (and don't go back to graphical editing or you lose the HTML). The syntax would be:
title
shouldnt their be a "target=_blank" after the URL or is it not needed?
OniKCS wrote:
shouldnt their be a "target=_blank" after the URL or is it not needed?
Only if you want to force it to open in a new window, though so far in my experience these forums automatically do so.
Ryutek wrote:
OniKCS wrote:
shouldnt their be a "target=_blank" after the URL or is it not needed?
Only if you want to force it to open in a new window, though so far in my experience these forums automatically do so.
thanks for the info
Ryutek wrote:
... with the word "nerf?"
Why is it that just because something changes, or that there is fear of something changing, that "nerf" cries go up everywhere?
Changes could be great, and one aspect affected in a way that makes it less appealing than it was before, and you will have people screaming that things are horrible. I never have understood that mentality, and thought it might be an interesting exercise to have everyone give their take on why "nerf cries" fascinate so many.
Just to clear up any thoughts, I know what a "nerf" is (though I really hate the term, but that is just me being nitpicky as even I'll use it to convey a point), what I want to know is why does everything have to be a "nerf?"
Changes happen i agree buti've been playing long enough to realise swg will change one thing thinking it will be good.....and completely miss making changes to other things that are important. I'ved viewed this nerf-scared mentality and i say the root of it comes from the fact when swg do *nerf* or changesomething they have messed up on certian occasions but not all the time but when they have people start to worry, our coummunity and economyis alot different toother online games, where change can be slipped through without much trouble on EQ2 or EvE try it here and u'll see us up in arms,a delicate balance is what holds everything together. Let's say u nerf merchant and they can have only 2 vendors that must be contstanly restoked imagine how dangerous that would be,hundredsppl would lose their livelyhoods on swg within a patch update. Atm SOE must get into the swg frame of mind if changes do happen rather than make whopping big changes all the time, gradual change and slowly so no bugs will occur and if any do they can quicklysorted rather than do the big changes and then get tons of bugs flying in and with it alot of unahappy ppl.
I understand why people hate "nerfing." There's even a very eloquent article out there arguing against the very idea.
However, "nerfing" is completely inevitable and will always be with us in online gaming. Your AC example is an example of a nerf. It's a fictionally nicely handled nerf, yes, and they did a great job with it, but it was still a nerf. And you can't always create fiction to explain every little change.
Why do nerfs happen? A brief list:
- Because something small changes that has big results that could not be tested in a closed environment, but which needed thousands of players to find.
- Because players change their behavior over time, and that results in completely new behaviors being discovered
- Because players give the game more "testing" on the first HOUR of launch (in terms of plain old manhours) than ANY testing we could do over the course of months
- Because (sad to say) many players don't tell us when things are exploitable. This is especially noticeable during beta testing, when people will actually hide bugs "so we can cash in when the game goes live."
- Because, frankly, these games are chaotic systems, and it's not mathematically possible to predict exact outcomes of things.
Lastly--I strongly disagree with your position that "if the game allows it, it's legal." The game of chess allows you to pick up the rook and brain your opponent with it (nothing in the chess rules about not doing so!) but that doesn't mean it's OK. I'd much much rather have a playerbase that plays by the spirit of the rules and not just by the letter of the law. The spirit of the rules is going to be "don't cheat, and don't ruin the game for others." And I'm sorry if you feel otherwise, but an exploiter does both.
Other games have tried rapprochement with the exploiter community, and it has ALWAYS turned around and bitten them in the [self-edit].
For the record, the term "nerfing" entered online gaming vocabulary because of UO. At some point, we reduced the power of swords in melee combat, and players started complaining that they were hitting each other woth nerf swords. The rest is history...
----------------------------------------------------------------------------------------------------------------
As a player standpoint nerfing is a pian due to the time invested in the old playstyle, and the learning curve in fitting with the new style post nerf. SWG record on changes have a tendancy to cause buggs to enter the system when a nerf is applied, this just adds to the pressure that comes from a pre nerf warrning. The nerf itself isnt bad, sure its there to fix something that wasnt intended, but the impact of a nerf can grow based on the age of the game and how long the pre nerf system had been around. You could probably look at past nerf related complaints and find out that more complaints will come from a majority of vetran players. I myself will adjust by either working with the nerf as it applies to my class, or if its too crippling I will change classes.
fishbrains wrote:OMG, nerf Ryutek!
Oh, you are definitely on my list now
Ok, the thread seems to have lost what I started it for, as everyone is explaining what "nerfs" are and why people dislike them. My question, however, was what is the fascination with the word and why people like to throw it around.
I understand the rationale behind disliking them, as well as the reasoning for them in the first place. What I do not get, however, is why so many people like to use the word as though it is the "word of the day" (though apparently a neverending day). Why not simply make a case for or against the changes, instead of just saying "OMG Nerf TKAs, they r teh ub3r!!!11!!1"
I dunno, just an interesting thing to sit back and watch the difference in people's communication styles...
Ok, the thread seems to have lost what I started it for, as everyone is explaining what "nerfs" are and why people dislike them. My question, however, was what is the fascination with the word and why people like to throw it around.
I understand the rationale behind disliking them, as well as the reasoning for them in the first place. What I do not get, however, is why so many people like to use the word as though it is the "word of the day" (though apparently a neverending day). Why not simply make a case for or against the changes, instead of just saying "OMG Nerf TKAs, they r teh ub3r!!!11!!1"
I dunno, just an interesting thing to sit back and watch the difference in people's communication styles...
/nervyoor/
• noun 1 Entomology each of the hollow veins forming the framework of an insect’s wing. 2 Botany the principal vein of a leaf.
— ORIGIN French, from nerf ‘nerve’.
Ah okay looks like i'm stumped already
why people don't like the word.
Message Edited by Novock on 12-10-2004 09:43 AM