Teras Kasi Archive

Thread: What is the fascination...

Stealthshadow
Wed Dec 08, 2004 10:04 am
#14

I thinkit's because as in real life, some folks have never learned the lesson on how to "lose" or the lesson of how a "loss" often leads to you actually "winning" in the long run. We have too much of an "instant gratification" attitude prevalent in todays society.
GrafvonSoden
Thu Dec 09, 2004 8:31 am
#15

Ryutek : I was just teasing you I intend on keeping TKM no matter what CU brings. I enjoy the idea of TK. As a doctor,Graf needed some "Self Defense" courses, and enjoyed TK so much, its become a way of life for my character.
OniKCS
Thu Dec 09, 2004 8:50 am
#16



Ryutek wrote:


Kasamatsu wrote:
Every point I had has already been said quite well by someone else already so I'll just direct your attention to:
www.urbandictionary.com
Look up nerf there, it says alot of the same things.
(sorry I'm to onry to figure out how to make a clicky here.)


To make a "clicky" you have to edit in HTML (and don't go back to graphical editing or you lose the HTML). The syntax would be:

title


shouldnt their be a "target=_blank" after the URL or is it not needed?
Ryutek
Thu Dec 09, 2004 8:58 am
#17



OniKCS wrote:

shouldnt their be a "target=_blank" after the URL or is it not needed?


Only if you want to force it to open in a new window, though so far in my experience these forums automatically do so.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Meatpuppet1987
Thu Dec 09, 2004 10:02 am
#18

I think people don't like "nerfs" because it feels like were being robbed of something good we already had. For instance, the recent "nerf" on sologroups has frustrated many people because unlike crafters, us combat oriented folk depend on those missions to actualy make money to buy armor and such. Changes like that also screw around if our economy, making everyone frustrated because they have to rethink their prices to reflect the current income.

I think the general consences is that we don't feel like we have a say in these things. If SOE suddenly dicided to make Dancer/Ranger the ultimate money maker, everyone has to ajust thier play style to reflect and ever changing world (literaly). That can be frustrating if you like your current style, but it would drive you into a very deep hole.

That's not to say nerfs don't have their upsides. I had15k in my pocket when the Inferno engine got nerfed, of which I had 3 thanks to guildies and friendsand suddenly the demand went wayyyyy up. I managed to sell them at 1.5 mil (each!) Now I'm doing the /happydance.

My not so sound advice would be to have polls regarding blancing issues in professions and items, whereas noraml bug fixing in missions/npcs would continue as it always has.

Anyway, that's just the way I see the world.




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OniKCS
Thu Dec 09, 2004 10:40 am
#19



Ryutek wrote:


OniKCS wrote:

shouldnt their be a "target=_blank" after the URL or is it not needed?


Only if you want to force it to open in a new window, though so far in my experience these forums automatically do so.


thanks for the info
TheRockStar
Thu Dec 09, 2004 12:09 pm
#20

Forums are a good place to voice complaint... it isn't always well founded complaint, but it would actually work well if not for the fact that lots of people use the forums for constructive discussion (I mean, how dare they!) Perhaps a forum board where you could just vent your frustrations, no matter how irrational, would reduce the nerf cries amongst the relevant posts...



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Welwood
Thu Dec 09, 2004 6:43 pm
#21






Ryutek wrote:
... with the word "nerf?"

Why is it that just because something changes, or that there is fear of something changing, that "nerf" cries go up everywhere?

Changes could be great, and one aspect affected in a way that makes it less appealing than it was before, and you will have people screaming that things are horrible. I never have understood that mentality, and thought it might be an interesting exercise to have everyone give their take on why "nerf cries" fascinate so many.

Just to clear up any thoughts, I know what a "nerf" is (though I really hate the term, but that is just me being nitpicky as even I'll use it to convey a point), what I want to know is why does everything have to be a "nerf?"






Changes happen i agree buti've been playing long enough to realise swg will change one thing thinking it will be good.....and completely miss making changes to other things that are important. I'ved viewed this nerf-scared mentality and i say the root of it comes from the fact when swg do *nerf* or changesomething they have messed up on certian occasions but not all the time but when they have people start to worry, our coummunity and economyis alot different toother online games, where change can be slipped through without much trouble on EQ2 or EvE try it here and u'll see us up in arms,a delicate balance is what holds everything together. Let's say u nerf merchant and they can have only 2 vendors that must be contstanly restoked imagine how dangerous that would be,hundredsppl would lose their livelyhoods on swg within a patch update. Atm SOE must get into the swg frame of mind if changes do happen rather than make whopping big changes all the time, gradual change and slowly so no bugs will occur and if any do they can quicklysorted rather than do the big changes and then get tons of bugs flying in and with it alot of unahappy ppl.

fishbrains
Thu Dec 09, 2004 10:00 pm
#22

OMG, nerf Ryutek!



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Casmaran
Thu Dec 09, 2004 11:27 pm
#23


..... here is a little note about nerfing from the boss Raph Kostner. (props to Raph from http://www.legendmud.org/raph/gaming/index.html my answer follows....





Nerfing

I understand why people hate "nerfing." There's even a very eloquent article out there arguing against the very idea.


However, "nerfing" is completely inevitable and will always be with us in online gaming. Your AC example is an example of a nerf. It's a fictionally nicely handled nerf, yes, and they did a great job with it, but it was still a nerf. And you can't always create fiction to explain every little change.


Why do nerfs happen? A brief list:



  • Because something small changes that has big results that could not be tested in a closed environment, but which needed thousands of players to find.

  • Because players change their behavior over time, and that results in completely new behaviors being discovered

  • Because players give the game more "testing" on the first HOUR of launch (in terms of plain old manhours) than ANY testing we could do over the course of months

  • Because (sad to say) many players don't tell us when things are exploitable. This is especially noticeable during beta testing, when people will actually hide bugs "so we can cash in when the game goes live."

  • Because, frankly, these games are chaotic systems, and it's not mathematically possible to predict exact outcomes of things.
There are tactics to avoid nerfs. One is, of course, try to get everything as balanced as possible. Another is to test like crazy. And you can always try to minimize the impact... you can fictionalize the change, or you can try to avoid toning down a feature or object and instead turn everything else up. The latter causes problems, because it means that you have to rebalance everything, and on top of that, it renders your other forms of content obsolete. (Let's say you have an overpowered blaster. To fix things this way, you have to update every other weapon in the game--but now your creatures and other players are all too weak...)

Lastly--I strongly disagree with your position that "if the game allows it, it's legal." The game of chess allows you to pick up the rook and brain your opponent with it (nothing in the chess rules about not doing so!) but that doesn't mean it's OK. I'd much much rather have a playerbase that plays by the spirit of the rules and not just by the letter of the law. The spirit of the rules is going to be "don't cheat, and don't ruin the game for others." And I'm sorry if you feel otherwise, but an exploiter does both.


Other games have tried rapprochement with the exploiter community, and it has ALWAYS turned around and bitten them in the [self-edit].






For the record, the term "nerfing" entered online gaming vocabulary because of UO. At some point, we reduced the power of swords in melee combat, and players started complaining that they were hitting each other woth nerf swords. The rest is history...


----------------------------------------------------------------------------------------------------------------


As a player standpoint nerfing is a pian due to the time invested in the old playstyle, and the learning curve in fitting with the new style post nerf. SWG record on changes have a tendancy to cause buggs to enter the system when a nerf is applied, this just adds to the pressure that comes from a pre nerf warrning. The nerf itself isnt bad, sure its there to fix something that wasnt intended, but the impact of a nerf can grow based on the age of the game and how long the pre nerf system had been around. You could probably look at past nerf related complaints and find out that more complaints will come from a majority of vetran players. I myself will adjust by either working with the nerf as it applies to my class, or if its too crippling I will change classes.




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Ryutek
Fri Dec 10, 2004 7:16 am
#24



fishbrains wrote:
OMG, nerf Ryutek!



Oh, you are definitely on my list now





Ok, the thread seems to have lost what I started it for, as everyone is explaining what "nerfs" are and why people dislike them. My question, however, was what is the fascination with the word and why people like to throw it around.

I understand the rationale behind disliking them, as well as the reasoning for them in the first place. What I do not get, however, is why so many people like to use the word as though it is the "word of the day" (though apparently a neverending day). Why not simply make a case for or against the changes, instead of just saying "OMG Nerf TKAs, they r teh ub3r!!!11!!1"

I dunno, just an interesting thing to sit back and watch the difference in people's communication styles...



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Welwood
Fri Dec 10, 2004 7:44 am
#25







Ok, the thread seems to have lost what I started it for, as everyone is explaining what "nerfs" are and why people dislike them. My question, however, was what is the fascination with the word and why people like to throw it around.

I understand the rationale behind disliking them, as well as the reasoning for them in the first place. What I do not get, however, is why so many people like to use the word as though it is the "word of the day" (though apparently a neverending day). Why not simply make a case for or against the changes, instead of just saying "OMG Nerf TKAs, they r teh ub3r!!!11!!1"

I dunno, just an interesting thing to sit back and watch the difference in people's communication styles...





Hmm i'll check my english Dictionary stolen right from the hands of a oxford gradutaute.


nervure

/nervyoor/


noun 1 Entomology each of the hollow veins forming the framework of an insect’s wing. 2 Botany the principal vein of a leaf.


— ORIGIN French, from nerf ‘nerve’.



Ah okay looks like i'm stumped already why people don't like the word.

Novock
Fri Dec 10, 2004 8:43 am
#26


Someone used the termsome ages ago to explain a change they thought was a weakening of themselves. It started a trend. Its possible we are fascinate with the word because of its playful ring and how easily it can become a simple play on words ex "they brought out the nerf-bat again" Hence we all see visually a foam bat and Thunderheart running around in hawtpants smacking computers and developers as they programchanges to the game...... ok maybe we don't picture it in exactly that fashion LOL


Any who I would say it was a catchy term that simply stuck. Why do stoners go around saying "ddddduuuuuuddddddeeee" (no stoners were injured in the writing of this sentence) I guess nobody knows for sure its just the nature of things. Here's what will be fun (since we are all piddling around looking for something to talk about until they start realeasing CU info) let's start word... how bout spank. That a good word they really spanked it now!! I'll head over to the pikeman forums and ask why the spanked my pole.... oh wait that doesn't sound very good maybe you guys will have to come up with a new word. LOL


CHeers

Message Edited by Novock on 12-10-2004 09:43 AM



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