Teras Kasi Archive

Thread: Why would they nerf OUR KD/Dizzy?

KhazMoDaan
Wed Mar 17, 2004 9:29 pm
#14

hmmm...i mastered tka 2 weeks ago and i thought kd2 sucked compared to kd1


kd1 seemed to kd more often and combined with dizzy hit did much better for me than kd2 ever did..if somthing changed for you boys i think it changed b4 the patch....i dunno


/puzzled
95M3
Wed Mar 17, 2004 11:20 pm
#15

Um my KD2 seems to work the same way it always has?


It never Dizzied most red com mobs.


It hardley Knocked down a red con mob.


It seemed to only ever KD + Dizzy the blue and white guys.



It still does both in one move to the blue and white con mobs now?


The only thing I noticed after patch is that Ranged NPC's hit melee ALOT more now and I could swear they run faster when kitting us : }


DirthNader
Thu Mar 18, 2004 5:17 am
#16







Laeren wrote:


This is really such a dumb reason. BH's already have the LLC, uber pistol shots, an uber pistol, uber carbine shots, and can hunt Jedi.


SP =! "right to own".




You forget that we have no defenses. Those that we can pick up really don't make much ofa difference in PvP. FWIW as well, our dizzies and KD's, as well as the damage of our attacks has been stealth nerfed mutliple times.




The artist formerly known as Ittov
Tyrael_the_Archangel
Thu Mar 18, 2004 5:28 am
#17

Well, looking thru of what everyone wrote, one thing wasn't mentioned from what i see. pvp is almost stuffed up atm. The only 'tactic' for a tka vs. tka fight is 'the first person to land the full effect of KD2 wins'. I've been pvping about a bit, and really, you dont stand a chance, esp now that warcraft go nerfed...

If a TKM litteraly gives you head with KD2, you're proffesionaly f*cked. I mean, he could log out, have some tea and come back 3 min later and im still down! And here's the icing...


KD2 + Unarmed 2 or 3...you really are screwed...You sit there, taking 2.5 or so times more damage than usual, sucking up 1k damage a hit or whatever.


Now, I don't whine, but TKm's, from THE BOTTOM of your hearts, IS THIS FAIR? I used to be a carbineer, gave up on it cuz it was sooo broke and it's hard as hell to get yer hands on good carbineers on Ahaza; at least at the time I played which was quite long. Swordsman can't stand up to this, mabye fencers as I hear it. But even that's not right. ALL melee professions SHOULD have a higher degree of 'chance' to beat a tkm that uses kd2. and if sum1 asks me "Then how would u wanna nerf it'? I'd say just stick a timer on it. As it says in the Magna Carta of most countries, EVERYONE IS EQUAL!! WHY SHOULD TKA'S BE SO SPECIAL IN THE SENCE OF OWNING.



and those were my 2 cents. no whine or quarral intended...



Tyreal Hikaru
Ahazi
Laeren
Thu Mar 18, 2004 6:06 am
#18




DirthNader wrote:






Laeren wrote:


This is really such a dumb reason. BH's already have the LLC, uber pistol shots, an uber pistol, uber carbine shots, and can hunt Jedi.


SP =! "right to own".



You forget that we have no defenses. Those that we can pick up really don't make much ofa difference in PvP. FWIW as well, our dizzies and KD's, as well as the damage of our attacks has been stealth nerfed mutliple times.





BH's by professional tradition shouldn't have much in terms of "stand there and take a pummeling" defenses. Nothing in the BH concept says that they are front-liner. Look at the fight between Jengo Fett and Obi-wan in Ep II. What did Jengo do the whole time? Run away and shoot at Obi-wan. He didn't stand there in his BH armor and try to take him.


Perhaps BHs need to learn that lesson. You're not a tank. You're an assassin.




Aes Sedai Industries
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::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
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AurosBain
Thu Mar 18, 2004 6:31 am
#19


Whoops... keep scrolling

Message Edited by AurosBain on 03-18-2004 07:32 AM

WookieOgre
Thu Mar 18, 2004 7:29 am
#20

I've been a MTK for a couple weeks. IMO k/d dizzy works the same as it did before the recent patch. If I'm fighting mobs that have a high cl, there is a smaller chance that both k/d and dizzy will stick. ie, Fighting Crazed Genosians or Mercs maybe 1 out of 10would apply both.....fighting Janta/Mokks yestersday I was getting both to stick 1 out of 3 times. It all depends of the defense of the target your attacking. Dont expect to walk up to a highlevel nightsister and press one button to win.


In conclusion, I don't think it was nerfed. Not saying it wont be in the future, but were safe at least until the next patch lol.


overlordpr
Thu Mar 18, 2004 7:31 am
#21

They nerf our KD/Dizzy because they can't fix the exploit that makes people get up of the kd with a simply exploit even when they are dizzy



Cadillac [Master Fencer/Master Brawler/TKA 4/3/0/4/Comming Soon]
farnargle
Thu Mar 18, 2004 8:03 am
#22

"You sit there, taking 2.5 or so times more damage than usual, sucking up 1k damage a hit or whatever."

-------------------------------------------------------------------------------------------------------

It's called armor...amazing stuff. Or, it's called stacking defs...what a concept. Obviously you don't realize what happens when a tkm isn't wearing armor or doesn't have a template encounters a gun. We go down fast. We have pretty poor defs agains kd so we are cannon fodder for any ranged that lay it on us. That is why we buy armor and build a better character by using other profs. As for all other complaints...no one onthe tka forum really cares what you think. Play your own prof and stick to your own forums. Someday people like you will be crying the same story about your prof.

Too bad you abandoned carbineer Tyrael, now that it has been fixed I guess someteimes it pays to stick with something.

People often forget we were pretty pathetic in the beginning of game. I remember many times sitting on the ground incapped while a ranged prof was gloating over my incapped body and spamming tells about what a joke it was to be melee.
melanoid
Thu Mar 18, 2004 8:25 am
#23

This patch is interesting. Some people like myself are claiming that Ranged and Melee defense aren't stacking across professions. Some say the mods still stack and notice no difference. And I see TKM are having the same debate. My Dizzy KD has stuck twice after the patch, Only on Bounty Hunters? But once I play more I'll make my final judgement.



Odysseus Traveler
PVP enthusiast
IO-Army
LordRendo
Thu Mar 18, 2004 9:29 am
#24

I can't even seem to get lunge2 to work. Hmmm... I wish we could get an official word on what exactly was changed so I know what I need to do.
Mori-Mori
Thu Mar 18, 2004 9:37 am
#25

KD2 seems to work about the same for me in PvE except of course it doesn't work on droids. Droidekas are a real **^$#$ now that you can't lunge or LD after them. Am I missing something? How are we supposed to be able to hit droidekas?
DirthNader
Thu Mar 18, 2004 10:07 am
#26






Laeren wrote:




DirthNader wrote:






Laeren wrote:


This is really such a dumb reason. BH's already have the LLC, uber pistol shots, an uber pistol, uber carbine shots, and can hunt Jedi.


SP =! "right to own".



You forget that we have no defenses. Those that we can pick up really don't make much ofa difference in PvP. FWIW as well, our dizzies and KD's, as well as the damage of our attacks has been stealth nerfed mutliple times.





BH's by professional tradition shouldn't have much in terms of "stand there and take a pummeling" defenses. Nothing in the BH concept says that they are front-liner. Look at the fight between Jengo Fett and Obi-wan in Ep II. What did Jengo do the whole time? Run away and shoot at Obi-wan. He didn't stand there in his BH armor and try to take him.


Perhaps BHs need to learn that lesson. You're not a tank. You're an assassin.




Right. And if you read the post I was retorting to, you'll see that the TKA in question was upset that BH's had more offensive options than he does. I was pointing out to him that yes, we have those options but we don't enjoy the defenses that a TKA does.




The artist formerly known as Ittov
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