Teras Kasi Archive

Thread: How would you master tkms take out a jedi knight?

SpunkyKuma
Wed Feb 02, 2005 12:22 pm
#14

Here is a Perfect example of how a TKM handles a finished template/knight. See how he brought back a ganker to be able to beat him?



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Fondler
Wed Feb 02, 2005 2:22 pm
#15

Sorry, double post.

/delete

Message Edited by Fondler on 02-02-2005 04:25 PM



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Fondler
Wed Feb 02, 2005 2:25 pm
#16

Hah, Katana actually isn't that good and the Jedi he is attacking there is one of the worst PvPers on our server (and also a friend of mine - sorry Cambria ). In all fairness to Katana, he has killed some 310(+,-) Jedi, but he has lost to a LOT more. From what I understand, most of his kills are NON-Knights and those that aren't are mostly gank-squad kills (though this is obviously hear-say).

I believe that my friend Tanker (also a BH/TKM) is working on making a video, now HE is a pretty good Jedi-butt-kicker and great PvPer overall. I'll get you guys that as soon as I can if he is in deed able to make it.



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TravonLepen
Wed Feb 02, 2005 2:30 pm
#17






Fondler wrote:
Hah, Katana actually isn't that good and the Jedi he is attacking there is one of the worst PvPers on our server (and also a friend of mine - sorry Cambria ). In all fairness to Katana, he has killed some 310(+,-) Jedi, but he has lost to a LOT more. From what I understand, most of his kills are NON-Knights and those that aren't are mostly gank-squad kills (though this is obviously hear-say).

I believe that my friend Tanker (also a BH/TKM) is working on making a video, now HE is a pretty good Jedi-butt-kicker and great PvPer overall. I'll get you guys that as soon as I can if he is in deed able to make it.





Keep it on your forums guys, don't bring it here.



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Fondler
Wed Feb 02, 2005 11:32 pm
#18

keep calm, it's just information that is pertinent to the discussion...

If we are going to be presenting examples of what to do, they should be good examples. I'm speaking objectively as I know all the people involved and have a level of respect for all of them, regardless of their PvP abilities. (I used to be good friends with Katana's brother waaaaaay back when )



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blade234
Thu Feb 03, 2005 1:18 am
#19

hey kumo or the dude with the vid is that u and if so what is your vk max thats some hardcord jedi torturing nice job..
Nathanielstarr
Thu Feb 03, 2005 1:28 am
#20

I wish we could see the Ham bars in the video to give us a better idea.
Ceercho
Thu Feb 03, 2005 3:47 am
#21


Nathanielstarr wrote:
What tactis would you use to beat one on one those that can heal all bars and do lightsaber damage to you that you have no resists against?
Strategies etc.





First and foremost, remember your states. Intimidate, Stun, Dizzy, Blind. If you fail to keep these states on your Jedi opponent, your task is going to be that much more difficult.

Never forget your center macro.

Always have several pairs of powered-up VKs to change between to ensure a steady flow of decent damage.

If they are using the two-blader, your task will be easy if you have access to high level Stim Packs. I prefer Stim E's with a healing power of over 1000. This allows me to have some liberty when choosing to heal myself. I can go from 1/3 of a bar to full with one shot. I don't have to really worry about timing the Stims right with power like that. Wrath of Kun usually hits for 300-500, depending on the quality of the Light Saber. Keep the intimidate and stun on and it will typically reduce an attack that would normally do 500 points of damage to an attack that hits you for 300 at the most. It is vital to keep these states on the Jedi. As soon as you see them heal it, you clear your que and put them right back on. States are a big priority when fighting any opponent as a TKM. Just because they can heal it does not mean you shouldn't keep putting them on.

If they are using a one-handed Saber to hit your mind, things will get rough. Intimidate is a must when you see a Jedi hitting you with a One-Handed saber. One-Handed Sabers typically hit you for 100-150 Mind damage. Thats not good for business. Once I again i stress the fact that you must know, use, and be very persistent with your state effects. I also carry Aurillian fruits with me, due to their ability to heal 1000 mind damage for only 10 stomach fill.

TKM is a very efficient posture controller. It has a very good Knock Down attack. You must remember never to spam your Knock Down or Posture Change (down) attacks. I use them once every ten seconds until I have successfully changed the Jedi's posture to either Kneeling of Knocked down. If you use your KD attack after the Jedi has been Knocked Down, your attack will force them to stand back up. It was a game feature that was added to prevent KD spamming from being game-breaking. Same goes for your Posture (down) attack.

Remember to try to always keep Stun, Dizzy, and Intimidation on the Jedi. Stun and Intimidate serve the prupose of limiting your opponent's damage output. Dizzy ensures that, once you change your opponent's posture, he will stay down until he heals the dizzy. Try to watch the Jedi and predict when he heals the states. If I see a Jedi that I have forced to kneeling, I will use unarmed dizzy very persistently in order to ensure that the Jedi will go KD.

Unarmed Hit 3 is my money maker attack. I use it as my primary source of damage output while fighting Jedi. If I am fighting a Jedi without mindbuffs, I will go for the mind. However, If they are fully buffed, Unarmed Hit 3 will do more overall usefull damage than unarmed headhit 1.

Food is Important. Most times, I will take a Synth Steak and Thakitillo, as well as two brandies. Thakitillo is important. Even with +93 base KD defense, plus the insane bonus from Thakitillo, I will still find myself KD'd to their saber toss more than once during the fight. The important thing to do while KD'd is to not panick. Calmly use your /stand command. Also give your combat equilibrium a chance to work before you use the /stand command for the first time. Never spam it. If you are at half health while KD'd, you will want to use a macro to try to heal yourself.

My KD heal macro is /Stand; /Healdamage Self.

Rather simple. If your bars start getting low, spam the crap out of that command until you have successfully stimmed yourself. Then clear your combat que and return to calmly attempting to use your /stand command without spamming it more than twice every three seconds.

You will eventually stand up.

Always have your spices hotkeyed and ready for an unforseen emergency.

Keep them stated.
Keep control over their posture with unarmed lunge 1 and/or Unarmed Knockdown 2
Eat food that reduces damage from attacks and increases your KD defense.
Have last ditch items such as Spice and Aurilian fruits on hand to healp yourself regen and heal.

Or you could save yourself all of this time and effort and find a 500 strength health fire DoT

Message Edited by Ceercho on 02-03-2005 02:50 AM




Ceercho-q-Bastia


Peace, a Fragile Lover, Left us Fantasizing War.
Agusted
Thu Feb 03, 2005 4:00 am
#22

i took out a jedi's (what is below guardian?) force-pool...whatever is below guardian. I took out his force pool in a duel by spamming states on him(I did not win the fight because a Guardian healed his force so I ended the duel). He will always heal the states you place on him, but dont figure "why bother? he'll just heal it." You -are- fighting his force pool. You want to keep him stunned,intimidated, (yourself centered), and once you have those 3 elements go for the KD2(KD2 is KD and dizzy). If he heals stun, or intimidate or blind(from unarmed hit 3) then you want to re-apply it. You are fighting to keep the states on him, until his force runs out. They are pretty impossible to beat if they plan on running if they get low. 1 tactic i use to catch up with force run is follow him on your swoop. If the sparkles below his feet go away(meaning he stopped force running), get off your bike and lunge at him. I have never done jedi, but from what I understand they have bad defenses. You can eat food to resist knockdown but IIRC, you cannot eat food to resist posture change(aka lunge).


Jedi are my easiest fights unless they are guardian or the level below guardian, but they are still do-able. I reccomend getting your melee defense capped, take off all armor(clothes with mods are ok), use 2 brandys and instead of mind food I used steaks as often as they wore off. Also capping out KD defense helps. Once they KD you, they start doing damage -very- quickly. i need to sleep so im done with my mini-jedi killing-guide.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Poll link here
Ceercho
Thu Feb 03, 2005 4:10 am
#23

If you see a Jedi that you believe is about to take off from you, try and land a warcry before they hit their FR button. I've finished off quite a few Jedi that tried to get away by warcrying them and following up with a posture change/dizzy.

Jedi at any Level are pretty much the same. Damage output remains the same. The only differences are Force Costs. Most TKMs will try to outlast the Force Bar. I prefer the more direct approach of knowing what I'm doing and killing the Jedi.




Ceercho-q-Bastia


Peace, a Fragile Lover, Left us Fantasizing War.
Agusted
Thu Feb 03, 2005 4:24 am
#24






Ceercho wrote:
If you see a Jedi that you believe is about to take off from you, try and land a warcry before they hit their FR button. I've finished off quite a few Jedi that tried to get away by warcrying them and following up with a posture change/dizzy.

Jedi at any Level are pretty much the same. Damage output remains the same. The only differences are Force Costs. Most TKMs will try to outlast the Force Bar. I prefer the more direct approach of knowing what I'm doing and killing the Jedi.





explain how it would be done differently besides outlasting the forcebar. You dizzy/kd' them. They heal the dizzy and get up. Lets say you dizzy/kd them and only spam dizzy. they heal it and get up; even if it takes them a while dizzy is not strong enough to do much damage to them. SO...you warcry and kd them? then maybe use fire DoT? oh wait they can heal that....please explain what tactics you could use that are a "more direct approach," because I have tried all of the listed tactics.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Poll link here
Ceercho
Thu Feb 03, 2005 4:32 am
#25

Its all in the wrist.

Not all Jedi can heal fire, either. I have two pairs of fire VKs and an action fire gaffi stick that I use.

Get them ticking for over 300 on every bar except mind and spam Unarmed hit 3. They're either going to run or mess up and get corpsed.

That's just how I do it. Such luxuries as DoT VKs and Actionfire Gaffis aren't available to everyone. To such I people, I say, "Outlast the forcebar."




Ceercho-q-Bastia


Peace, a Fragile Lover, Left us Fantasizing War.
Agusted
Thu Feb 03, 2005 12:31 pm
#26

if you get em on fire, they run until they find water if they can't heal it. Or they run until they're far enough away. Yes, the warcry trick may work with this, but, nonetheless most jedi I fight can heal fire.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Poll link here
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