Teras Kasi Archive
Thread: Defensive Acuity
Laeren
Thu Mar 11, 2004 8:53 am
#14
It's working, just not to the extent that it should be. At TK mastery, DA is +81, and it just doesn't happen enough at that level for it to really be working at +81.
NeoDaywalker
Mon Jul 12, 2004 5:22 am
#17
I believe the answer you are looking for is it doesn't. I could be wrong though as I don't do any testing.
SchrodingersCat
Mon Jul 12, 2004 5:32 am
#18
It's supposed to increase how often you block/dodge/counterattack. Nobody has ever noticed a difference. Devs say it's working as intended.
.................
Prik
Tue Aug 03, 2004 5:28 am
#21
I was wondering what exactly does defensive acuity?
The description says it increases the change to dodge/counterattack or block, but TKA doesn't have any block/counterattack or dodge modifiers?
LordMaxx
Tue Aug 03, 2004 5:58 am
#22
Have you ever seen a mob both dodge and block...thats sort of what we have...with the DA we are (supposed) to use that modifier and if succesful we have a chance of doing 1 of the 3...unfortunately though it does not seem to be working correctly.
Jnome
Wed Aug 04, 2004 9:06 am
#23
Prik wrote:
I was wondering what exactly does defensive acuity?
The description says it increases the change to dodge/counterattack or block, but TKA doesn't have any block/counterattack or dodge modifiers?
Well to correct everyone else it does two things.. Jack and Sh*t.. Sadly Jack doesn't work most of the time so your left with Sh*t and that works rather well in fact..
Jakron
Wed Aug 04, 2004 12:21 pm
#24
atm its broken, it modifies deffenses tk do not have, and now that the def applies only to the required weapon equiped
it and cob is effectivley broken,
Jakron
Wed Aug 04, 2004 12:23 pm
#25
tk's the masters of balance,
are actualy the most defensless combat prof in the game next to a mbh or commando with no other profs or dabbling
Tyrson
Wed Aug 04, 2004 3:14 pm
#26
I've noticed when I am centered I do dodge, counterattack, and block.
I went into options, then chat colors, then changed all the combat colors so its really easy to tell whats going on. Red is damage to me, blue is them missing me, pink is me Dodge/CounterAttack/Block ing and also state effects for everyone, and a few others. Makes PVP and PVE faster to see whats going on.