Teras Kasi Archive

Thread: Defensive Acuity

Laeren
Thu Mar 11, 2004 8:53 am
#14

It's working, just not to the extent that it should be. At TK mastery, DA is +81, and it just doesn't happen enough at that level for it to really be working at +81.




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
FutureJediMaster
Sun Jul 11, 2004 5:47 pm
#15

what is it and how does it work
FutureJediMaster
Mon Jul 12, 2004 1:33 am
#16

can anyone help me out here?
NeoDaywalker
Mon Jul 12, 2004 5:22 am
#17

I believe the answer you are looking for is it doesn't. I could be wrong though as I don't do any testing.
SchrodingersCat
Mon Jul 12, 2004 5:32 am
#18

It's supposed to increase how often you block/dodge/counterattack. Nobody has ever noticed a difference. Devs say it's working as intended.


.................



----------------------------
I'm a player who plays.
----------------------------
FutureJediMaster
Mon Jul 12, 2004 8:27 am
#19

so its not broken, but it doesnt play a major role
SchrodingersCat
Mon Jul 12, 2004 2:47 pm
#20

Yup, exactly.



----------------------------
I'm a player who plays.
----------------------------
Prik
Tue Aug 03, 2004 5:28 am
#21

I was wondering what exactly does defensive acuity?

The description says it increases the change to dodge/counterattack or block, but TKA doesn't have any block/counterattack or dodge modifiers?






Koloth - Lowca Galaxy - Jedi Padawan
Goilang - Lowca Galaxy - Master Tailor, Master Armorsmith
Kenpachi - Lowca Galaxy - Master Bountyhunter, Master Pistoleer
LordMaxx
Tue Aug 03, 2004 5:58 am
#22

Have you ever seen a mob both dodge and block...thats sort of what we have...with the DA we are (supposed) to use that modifier and if succesful we have a chance of doing 1 of the 3...unfortunately though it does not seem to be working correctly.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Jnome
Wed Aug 04, 2004 9:06 am
#23






Prik wrote:

I was wondering what exactly does defensive acuity?

The description says it increases the change to dodge/counterattack or block, but TKA doesn't have any block/counterattack or dodge modifiers?







Well to correct everyone else it does two things.. Jack and Sh*t.. Sadly Jack doesn't work most of the time so your left with Sh*t and that works rather well in fact..
Jakron
Wed Aug 04, 2004 12:21 pm
#24

atm its broken, it modifies deffenses tk do not have, and now that the def applies only to the required weapon equiped


it and cob is effectivley broken,



-= Jakron Hardau ={}ASCENDANCEGUILD.COM{}
Jakron
Wed Aug 04, 2004 12:23 pm
#25

tk's the masters of balance,


are actualy the most defensless combat prof in the game next to a mbh or commando with no other profs or dabbling



-= Jakron Hardau ={}ASCENDANCEGUILD.COM{}
Tyrson
Wed Aug 04, 2004 3:14 pm
#26

I've noticed when I am centered I do dodge, counterattack, and block.


I went into options, then chat colors, then changed all the combat colors so its really easy to tell whats going on. Red is damage to me, blue is them missing me, pink is me Dodge/CounterAttack/Block ing and also state effects for everyone, and a few others. Makes PVP and PVE faster to see whats going on.
Page 2 of 4