Teras Kasi Archive

Thread: The Teräs Käsi Template Question Thread, Part Two

Mankind00
Wed Jan 05, 2005 3:36 am
#14






Penguinous wrote:
well, I was thinking of this template for some PvP and PvE action

Master Swordsman
Master TKA
Master Brawler
2040 Medic

with 13 floating skill points

opinions?






I had a similar template & it works great, all of mine though are using FS Skills soI don't get as much flewability at the moment, however this is what I would suggest considering.


I would think abouta change to the Medic skills. If you take 2-2-0-0 Medic you can heal yourself quite often for what are still goo heals with BE Clothing on. This will leave you with 22 Skill points. These skill points could be used in Pikeman 0-0-4-0 to up your deffences to the following stats.


Defense Vs. Blind +40
Defense Vs. Dizzy +45
Defense Vs. Intimidate +20
Defense Vs. Knockdown +65
Defense Vs. Posture Change (Down) +60
Defense Vs. Stun +85
Melee Defense +102
Ranged Defense +75


You will still have 2 Skill points left which you could invest in a couple of FS Boxes to increase either your speed or accuracy.


That would be my suggestion on it.




___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Mankind00
Wed Jan 05, 2005 2:06 pm
#15

Jacquelyn


One template I would recomend is this


TKM
Master Dancer

Fencer 2-4-2-0


This uses all your skill points however does not give you any medic skill so you won't do too well withough suport but as you say you are often Overt while in a Stormie Squad I assume theres a fair chance of there been at least 1 Combat Medic or dedicated Healer. If not you will have just do with your own regeneration.


Anyway this gives you:


Defense Vs. Blind +20
Defense Vs. Dizzy +15
Defense Vs. Intimidate +10
Defense Vs. Knockdown +70
Defense Vs. Posture Change (Down) +80
Defense Vs. Stun +15
Melee Defense +111
Ranged Defense +94


None of this caps but the main differnce between this & you're template is that you have a bit more deffence againest Dizzy, not much but I find it's nice to have that little bit.


You could then get a Renforced WorkShirt with +4 Melee Deffence +16(ish) Againest Stun & a Bandoleer giving the same stats. So this would up tou to +119 Melee Deffense & +40 againest stun (you can only get a maximum of +25 in total from Clothing thats why it's +40 & not +47). Your Melee Deffense will be just short of cap with this as well (Melee & Ranged Deffense both hard cap at +125).


If you go for your template of taking 2 full lines of Fencer then I would recomend you take 4-4-0-0 insted of 4-0-4-0 as it, in my opinion, gives more usful deffences (KD Deffence insted of Dizzy is the main bit). But the template I have recomender should serve your needs well I think.







lostgunman


If you drop your Medic down to Novice & your Scout down to 3-0-1-0 then you have enough skill points for Master Brawler as well as another Melee proffesion.


Master Brawler will enhance both proffesions nicly no matter which you choose. It's nice with TK as you get an extra 5% toughness & you get Intim 2 & Warcry 2, both are great skills.


As for the other proffesion have you considered Pikeman? It gets put down alot but personly I found it was a great proffesion to go with TK. While the deffences arn't are great as Fencer it does give you an AP2 weapon when you need it as well as a second Ap1 Damage type (Electricity). The only key flaw is that the accuracy of Pikes is often very low so you may need to go NightSister killing to see if you can get a nice Damage/Accuracy one (I found a good Damage/Accuracy pike was much more fun then DoTing everything personly).


Fencer on the other hand will give you nice deffences but don't forget Dodge won't aid you as a TK so it will mainly be the other deffences you have it for. But though the deffences are nice it's not too viable if you want to highlevel PvE, all the weapons are Kinetic AP0 weapons apart from the Stun Batton which is Stun Ap0, the Vibroblade which is AP1 Kinetic & two looted weapons which are also Kinetic AP1 (I think they are the Black Metal Gaffi & the Juini Mace or names similar to those). The Deffences though as I say are better then that of Pikeman & will aid you as a TK more then those of a Pikeman, but it's very much down to you which you would prefer.


Either way I really recomend the Master Brawler part simply as it adds so much to all the melee proffesions. Intim2 is great & save lots of Intim stacking, Warcry 2 is a life saver when you need to drop a few stims in a row & those extra other bits are much better then a kick in the face even if they don't seem like huge advantages.







I hope those help.





___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Jacquelyn
Wed Jan 05, 2005 3:53 pm
#16

Thanks for the advice and this is what I was looking for. I totally agree that dizzy defense is more important that kd defense. Also after reading the forum I realized I would have enough skill points for Dancer/TKM/Master Brawler. Is mastering brawler really worth it for intimidate 2? Some people seem to think so. If this is a good route then I could shoot myself (or hit myself since I have no ranged skills and would probably miss) becuase I did 0004 pike and dropped the skill before going TK


I think I will try your suggestion first since I have never done any fencer before.


Thanks for taking the time to do this and it helps knowing that 4040 fenceris not the best way to go.
Mankind00
Wed Jan 05, 2005 4:08 pm
#17

Personly I think Master Brawler is more then worth the skill points however I do think it's more suited to a Combat/Combat template. My own, soon to be, template doesn't include it & I know I'll miss it but I'm hoping I'm not so used to it that I can't live without it.


Just to clarify something though. The template I suggested has higher KD Deffence then Dizzy. While high dizzy deffence is nice I think the amount of dizzy deffence you would get from x-x-4-x doesn't justify the skill points when it can be used for a higher KD Deffence. But thats my own opinion. In good group combat theres often a good Doc or Squadleader around to remove the Dizzy - they can't stand you up though.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Jacquelyn
Thu Jan 06, 2005 1:28 am
#18

My primary profession is Master Dancer. Many people tell me that it is a waste or whatever but I use the game mostly for social reasons and this I am not giving up. So whether you feel it is a worthless use of skillpoints (as I have been told by several people), I dont want to debate about this.


I have been participating more in my RP guild and we often are overt in ST armor sometimes buffed and sometimes not.


I want to compliment my dancer with some combat skills for PVP and I was thinking of Dancer/TKM/Fencer 4040


I dont understand the "caps" and I dont know if this is going to unnecessarily cap something or leave some defenses uncovered. I dont want to waste any boxes by going over cap.


I am not an expert on putting together pvp templates so I was wondering if this is good or if someone can reccomend something else to go with dancer TK which will let me compete in many cases in PVP under the CURRENT system.

Keep in mind I think I get like +15 melee defense and some ranged defense with dancer.


I know revamp is coming and this could all change but until then I would like some advice. I am willing to look templates that dont involve mastering TK but since i am now 1242 TK I would rather not drop TK alltogether.


Thanks and please dont flame me I am not an expert on these things and I know this I am just asking for help.


This was reposted from another thread because I realized after posting it should have been here instead and I told people not to post to the other one so it would go down in the forums.


Thanks


Starcia-Bria

Jacquelyn
Thu Jan 06, 2005 10:28 am
#19

oh ok thanks. I misinterpreted.
SinWalker1
Thu Jan 06, 2005 2:50 pm
#20

Hey all!


I'm coming back to the game after being gone for about 8 months. I know a ton has changed since then and was wondering if somone could offer some advice to a new template. I would like to do some sort of PvP template but, I would really like a good PvEtemplate more (something that I can grind alot of XP fast with). Here is my template so far:


Master TKM

Master Chef (I'm droppingall of this)

Novice Smuggler


Thatsit.. I need some major help here so if anyone could provide some advice it would be greatly appreciated!
lostgunman
Thu Jan 06, 2005 5:18 pm
#21

Thanks for the info...maybe I'll do the MBrawler and grab Swprds or Pikes...never done pikes, so I might go there next.


I am starting to play again soon after a nice siesta from SWG, to take on a few other games




Bratak
.......:::: Proud member of Oasis ::::.......
.......:::: Soldier in the Imperial Army ::::.......
| Teras Kasi Master | Little bit o' Pikeman | Hunter |

It's all fun and games until someone loses an eye, then it's just fun.
Mankind00
Fri Jan 07, 2005 3:38 am
#22

SinWalker


How about this:


TKM
Master Riffleman
Fencer 0-4-4-0
Medic 0-1-0-0


This gives you:


Defense Vs. Blind +60
Defense Vs. Dizzy +55
Defense Vs. Intimidate +20
Defense Vs. Knockdown +70
Defense Vs. Posture Change (Down) +80
Defense Vs. Posture Change (Up) +30
Defense Vs. Stun +25 (+50 with 2 Items of BE clothes)
Melee Defense +117 (+125 (cap) with the two items of BE clothes mentioned above)
Ranged Defense +132 (Caped at +125)

Unarmed Toughness +57

Ranged Mitigation 3
Melee Mitigation 3


Benefits of this include two weapons grind xp with (assuming you ment you want it for the FS Xp) both are very fast to cap out. TK is the best natural tank you could ask for in the game so this allows you to take up an important role in much PvE, in terms of PvP you are a renoble damage dealer there as well, alot of armour used my PvPers now is sliced above 80% though as much of it is Kinetic Special Protection the Kinetic remains at 80% so is often the lowest on the full set.


You also have Riffleman, which is a very powerful proffesion in both PvP & PvE, this will often be you damage dealer in some PvP. You will have access to a Stun riffle (ap0) which is often very good for PvP. You will have the T21 which is Ap3 Energy which is great in both PvP & PvE due to it's very high damage output & then you also have an Ap2 Acid weapon (the DXR-6b I think is the name, I can't remember for sure at the moment) which makes a nice alternitive damage type.


That would probably be my recomendation for a PvP / FS Leveling template.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


SinWalker1
Sat Jan 08, 2005 1:24 am
#23

Thank you so much Mankind for the help! I think I may go with the template you made there. I wanted to ask though do you think TKM/Commando is good/better? All I hear is commando now for a profession to pickup..


Again thanks a ton for your help!
Mankind00
Sat Jan 08, 2005 1:38 am
#24

Personly I prefer doing the fighting for the FS Xp - Commando is only good for FS Xp as you can spam granades for pure combat xp. Though this can be done without Commando - just slower. Personly I find that the most boring thing ever & Comando still isn't great for PvP yet. So thats why I would sugest Riffles insted. Personly I do my FS grinding with Swords but thats as I don't PvP much so it was more suited for me.


From my experience the amount of Xp you can make caping out both proffesions at once is pretty much the same as using grande without comando - but thats.I can't comment on the speed a commando can cap combat xp though. But fighting for the Xp is much more fun as opposed to just been sat spaming grenades in my opinion.


Sorry if I've repeasted myself there - I'm out on a hunt & just tabbed out to see whats going on on the forums.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


wildtrack
Sat Jan 08, 2005 2:37 pm
#25


sorry stupid comp posted 3 times

Message Edited by wildtrack on 01-08-2005 09:42 PM

wildtrack
Sat Jan 08, 2005 2:39 pm
#26


muggler currently i am going master tkm

master smuggler

master pistols


i am think of dropping pistols due to the fact that im not using them much any idea as to waht i could pick up in stead? maybe just have novice pistols for some ranged ? plz help
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