Teras Kasi Archive

Thread: TKM/crafters post CU

Marsirion
Wed Apr 06, 2005 9:07 pm
#14

Nobody can master 3 elite combat professions you mean. I can master 3 crafting professions, 3 social profesions, a combination of 2 social professions and an elite combat professions. It was called Combat upgrade and there was a lengthy document to the role of each elite combat profession but no mention of the exisiting 2 crafter/ 1 elite profession as to what their role would be or how they would be affected.


The devs thoughts to balance the combat professions was to limit combat masteries to 2. It was not intended to affect crafting professions who by the way have an elite combat profession.


"So stop complaining" --- > So stop trolling.
Fellstaff
Wed Apr 06, 2005 9:47 pm
#15






Marsirion wrote:





KyeAshke wrote:
If they cut the pre-reqs for TK, they'd have to do it for all the elite combat profs too. That means for BH you'd need _one_ branch. A bit unrealistic.

More realistic is maybe cutting the crafting pre-reqs. But seeing as I've never pplayed a crafter, I can't comment





Well all I'm asking is to cut some of the skill points needed for the master craft profs like they did to Image design . They did that to image design so that it would be possible to have master dancer/musician/entertainer and Image designer (-16 points from various trees of ID).




ID got their skill points reduced because stat migration, their #1 cash crop is GONE.




---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
GadonThek
Thu Apr 07, 2005 4:33 am
#16



Marsirion wrote:


GadonThek wrote:


Joryk wrote:
I agree 100% with Andani about the idiocy of requiring 2 handed 4 for TK Novice. This, plus the changes to Doctor, have screwed up what I was doing with my main, but I am trying to look on the bright side of it. I ground my alt to Master Doctor (he'll also be partial merchant, sadly his combat skills will be laughable), and am going for TKM (already done ), and back to Master Rifleman on my main, with some medic and scout. I might get my main to Jedi sometime.
As for the devs changing their minds about the 2 hand requirement...just a minute while I check the temperature in that very warm place we've all heard of...





It strikes me that none of you complaining about the two-handed requirement have ever actually had experiance with Martial Arts. I did Aikido training for several years when I was younger, and that art is, I feel, closest to what TKA will become after the CU.

It's a defensive art, focused on throws and use of an opponant's momentum against them, rather than kicks and punches. Interestingly, Aikido students train with the Bokken, a two-handed wooden sword....

Someone else on the forums posted a quote from their Master, I forget who, but I thought it was excellent: "You train with weapons, so you need not fight with weapons" or something along those lines.


I never did Aikido but I've always been interested in martial arts. I trained in Tae-Kwon-Do in the far east from a Korean master who just taught me how to use my fists and feet as weapons. I did not have to go through 4 boxes of 2 handed sword to get my 1st dan black belt which is probably like TKA novice. Its off topic a bit it just goes to show you that not all arts of unarmed combat rqauire you to be armed at all.





Oh that's very true, however you have to remember that our role is changing. The new TKA will be more along the lines of Aikido, in that it focuses on avoidance and turning your enemy's attacks against them rather than using your own strength to beat an enemy.

To be honest, I would have prefered they made the elite unarmed profession something different: Martial Specialist or something, and then gave us different trees with different styles, such as the Power tree being TKA, the defenses tree being Echani etc etc.
Arajl
Thu Apr 07, 2005 1:57 pm
#17



Marsirion wrote:
Nobody can master 3 elite combat professions you mean. I can master 3 crafting professions, 3 social profesions, a combination of 2 social professions and an elite combat professions. It was called Combat upgrade and there was a lengthy document to the role of each elite combat profession but no mention of the exisiting 2 crafter/ 1 elite profession as to what their role would be or how they would be affected.
The devs thoughts to balance the combat professions was to limit combat masteries to 2. It was not intended to affect crafting professions who by the way have an elite combat profession.
"So stop complaining" --- > So stop trolling.




Cry more? I wasnt trolling, I was trying to explain to you why you cannot have that template anymore. Dont get all defensive on me because you know Im right.

This is the Combat Upgrade and part of your template is a combat profession. Do NOT think that just because you are part crafter that you should be able to be grandfathered in. You will be changed just like the rest of us, so be quiet or quit. Simple as that.



Y || Seph & Tyran || Y
Yippy! Just the thought makes me giggle like a little school girl.
Don't it make you feel bad
When you're tryin' to find your way home,
You don't know which way to go?

Sephia
Thu Apr 07, 2005 2:43 pm
#18

While the combat classes take more SP they also mesh better. the devs took this into direct account, and created the classes to be able to compliment each other. Also the reason that tka didt go with unarmed, is fencer and poles both require unarmed. swords requires fencer. so to be an elite hth of any of those two you need 3 full brawler trees. SEE while it doesnt make sense from a historical or RL prespective it makes perfect sense on how they are structuring the combat system.


tka+swords= unarmed, one hand, two hand

fencer+swords= unarmed, onehand two hand

pikes+fencer= unarmed, pole, one hand


so this keeps your Skill totl up unless you want 3 elite melee classes



Sephia Therifoh
Cerberus, Dantooine
Master Bounty Hunter
Master Squad Leader
Carbineer xxx4
Novice Medic
Marsirion
Thu Apr 07, 2005 6:28 pm
#19






GadonThek wrote:





Marsirion wrote:





GadonThek wrote:





Joryk wrote:

I agree 100% with Andani about the idiocy of requiring 2 handed 4 for TK Novice. This, plus the changes to Doctor, have screwed up what I was doing with my main, but I am trying to look on the bright side of it. I ground my alt to Master Doctor (he'll also be partial merchant, sadly his combat skills will be laughable), and am going for TKM (already done ), and back to Master Rifleman on my main, with some medic and scout. I might get my main to Jedi sometime.


As for the devs changing their minds about the 2 hand requirement...just a minute while I check the temperature in that very warm place we've all heard of...







It strikes me that none of you complaining about the two-handed requirement have ever actually had experiance with Martial Arts. I did Aikido training for several years when I was younger, and that art is, I feel, closest to what TKA will become after the CU.

It's a defensive art, focused on throws and use of an opponant's momentum against them, rather than kicks and punches. Interestingly, Aikido students train with the Bokken, a two-handed wooden sword....

Someone else on the forums posted a quote from their Master, I forget who, but I thought it was excellent: "You train with weapons, so you need not fight with weapons" or something along those lines.





I never did Aikido but I've always been interested in martial arts. I trained in Tae-Kwon-Do in the far east from a Korean master who just taught me how to use my fists and feet as weapons. I did not have to go through 4 boxes of 2 handed sword to get my 1st dan black belt which is probably like TKA novice. Its off topic a bit it just goes to show you that not all arts of unarmed combat rqauire you to be armed at all.







Oh that's very true, however you have to remember that our role is changing. The new TKA will be more along the lines of Aikido, in that it focuses on avoidance and turning your enemy's attacks against them rather than using your own strength to beat an enemy.

To be honest, I would have prefered they made the elite unarmed profession something different: Martial Specialist or something, and then gave us different trees with different styles, such as the Power tree being TKA, the defenses tree being Echani etc etc.



Now that I can agree with and in fact I like your idea better rather than the meaningless 2 handed tree we have to learn for no real purpose. If we are going to have 14 points added to the unarmed tree it might as well be something in the elite tree itself. I can live with that. Then again, a lot of other brawlers will be envious and say that they need something too. Well, maybe after the next patch.

Marsirion
Thu Apr 07, 2005 6:45 pm
#20






Arajl wrote:





Marsirion wrote:

Nobody can master 3 elite combat professions you mean. I can master 3 crafting professions, 3 social profesions, a combination of 2 social professions and an elite combat professions. It was called Combat upgrade and there was a lengthy document to the role of each elite combat profession but no mention of the exisiting 2 crafter/ 1 elite profession as to what their role would be or how they would be affected.


The devs thoughts to balance the combat professions was to limit combat masteries to 2. It was not intended to affect crafting professions who by the way have an elite combat profession.


"So stop complaining" --- > So stop trolling.






Cry more? I wasnt trolling, I was trying to explain to you why you cannot have that template anymore. Dont get all defensive on me because you know Im right.

This is the Combat Upgrade and part of your template is a combat profession. Do NOT think that just because you are part crafter that you should be able to be grandfathered in. You will be changed just like the rest of us, so be quiet or quit. Simple as that.






I think it was self evident that no matter what I say over here it will not change the course of CU. Thats why I didn't start a silly petition because I know it would not do any good.


The sole purpose was to attract the attention of this forums coordinator in the oft chance that he may take interest and take it up with the devs. If that doesn't happen then the next best thing is to get enough notice so that the devs themselves may take some notice and may give a remedy.


You are inadvertently helping me in this endeavor by prolonging this post and adding a flavor of controversy by your eloquent comments such as "be quiet or quit (oooh!)" for which I thank you very much from the bottom of my heart.

ToppDog
Fri Apr 08, 2005 6:16 pm
#21






Marsirion wrote:


Correction, post CU nobody can have a master elite combat profession with any 2 crafter/social (including medic) profession.





Your correction needs correcting...


Actually,it is possible to have an elite combat profession along with 2 crafter/social professions.


Most of the elite combat professions are only 106 points, which means you can have any other dual basic/elite combo that is available in the game, such as:


Artisan + any elite crafting profession


Medic + Doctor


Scout + Ranger


Entertainer + any elite entertainer profession



Any one of these combinations would be 246 skill points total (or less with ID).


Message Edited by ToppDog on 04-08-2005 06:18 PM

Marsirion
Sat Apr 09, 2005 6:40 pm
#22






ToppDog wrote:






Marsirion wrote:


Correction, post CU nobody can have a master elite combat profession with any 2 crafter/social (including medic) profession.





Your correction needs correcting...


Actually,it is possible to have an elite combat profession along with 2 crafter/social professions.


Most of the elite combat professions are only 106 points, which means you can have any other dual basic/elite combo that is available in the game, such as:


Artisan + any elite crafting profession


Medic + Doctor


Scout + Ranger


Entertainer + any elite entertainer profession



Any one of these combinations would be 246 skill points total (or less with ID).



Message Edited by ToppDog on 04-08-2005 06:18 PM






Thats true. I need to clarify some more. I meant 2 elite crafter professions (WS/SW + TKA for example) plus 1 elite combat profession. This template is not unbalancing to the CU but is going the way of the dinosaur once the CU is out.


Was this intentional? The Friday feature only mentioned triple elite combat professions and is vague about the 2 elite crafter/ 1 combat profession templates. It needs clarification and if they say it has to go then they should provide a rationale as to why it would be unbalancing.


Tell me why it is unbalancing to the CU, anyone?


Page 2 of 2