Teras Kasi Archive

Thread: TKM/crafters post CU

Marsirion
Thu Mar 24, 2005 7:13 am
#1

There goes my beloved TKM/weaponsmith/shipwright. Post CU he will be -11 in the hole if TKM has to be respeced.


I am hoping that he can be grandfathered and retain his TKM without the 2H swords requirement. The trade-off would be he won't be certified for the new weapons. I can live with that.


If I were to give up one line, which line should it be? If I give up that line I will have 4 extra points. Which FS line would be most helpful (melee accuracy, speed, def?).
Andani
Fri Mar 25, 2005 6:29 pm
#2


\I'm going to say what I said on Allakhazam. It is completely retarded to make players learn 2-handed sword before they can learn TKA. Teras Kasi is UNARMED combat you don't need to learn how to use a sword, or any weapon for that matter to learn UNARMED combat. I probably won't make it to TKA before the upgrade at the rate I play, so I'm going to throw away 14 perfectly good skill points on something that I'll never use. I just hope there are enough Unarmed specialists and TKA's out there thatfeel the samewayand make the devs change their minds. Of course, judging by the dev's reputation I doubt this will happen.
Joryk
Tue Mar 29, 2005 4:11 pm
#3

I agree 100% with Andani about the idiocy of requiring 2 handed 4 for TK Novice. This, plus the changes to Doctor, have screwed up what I was doing with my main, but I am trying to look on the bright side of it. I ground my alt to Master Doctor (he'll also be partial merchant, sadly his combat skills will be laughable), and am going for TKM (already done ), and back to Master Rifleman on my main, with some medic and scout. I might get my main to Jedi sometime.


As for the devs changing their minds about the 2 hand requirement...just a minute while I check the temperature in that very warm place we've all heard of...



Joryk Nightwalker, SSC Leader/Darkhearte Nightwalker/Kyroj Nightwalker
Elder Doctor/Medic/Master Commando
... has mastered the Pilot profession/Smuggler's Alliance Ace/Imperial Inquisition Ace

Please drop off all auction winnings at -2073, 640, in Numanjii, Naboo.
KyeAshke
Tue Mar 29, 2005 4:58 pm
#4

TKA is only implied to be completely unarmed. And just because it's a martial art doesn't mean that it is only unarmed. Look at Ju Jitsu, they cover a whole arsenal of weapons, but focus _mainly_ on unarmed. Look at TKA that way, and it makes more sense.

But I would have said polearm would have made more sense (I can see a TKA using a staff more readily than a big-meat-cleaver)

-Kye



-Kye
---------------------------------
"Mr. Vader is the daddy..."

"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson

Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
Marsirion
Tue Mar 29, 2005 5:12 pm
#5

Image designers got a -16 experience point reduction to accomodate a triple entertainer mastery. I think the devs should do the same for the crafting and support (med) professions as well to accomodate our playstyle.


Lets face it, its called "Combat Upgrade" but crafters (docs craft too) get penalized as a side effect because of this new tree requirement.


As a double crafter master and a TKM I do not think that this template would be too powerful to warrant nerfing. i am hoping that the people in charge of the CU won't be too shortsighted and fail to consider those who like crafting and at the same time have a viable combat mastery template for the occasional PvE or even as self defense.
KyeAshke
Tue Mar 29, 2005 5:18 pm
#6

If they cut the pre-reqs for TK, they'd have to do it for all the elite combat profs too. That means for BH you'd need _one_ branch. A bit unrealistic.

More realistic is maybe cutting the crafting pre-reqs. But seeing as I've never pplayed a crafter, I can't comment



-Kye
---------------------------------
"Mr. Vader is the daddy..."

"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson

Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
Specter2k3
Tue Mar 29, 2005 10:57 pm
#7

thes Pre-reqs r a bunch of Crap, i have a Master Doc and just went TKM with 1 character so is total bs.



.
Marsirion
Wed Mar 30, 2005 7:09 pm
#8






KyeAshke wrote:
If they cut the pre-reqs for TK, they'd have to do it for all the elite combat profs too. That means for BH you'd need _one_ branch. A bit unrealistic.

More realistic is maybe cutting the crafting pre-reqs. But seeing as I've never pplayed a crafter, I can't comment





Well all I'm asking is to cut some of the skill points needed for the master craft profs like they did to Image design . They did that to image design so that it would be possible to have master dancer/musician/entertainer and Image designer (-16 points from various trees of ID).


So why can't crafters have triple mastery and artisan mastery as well? Its basically the same -16 point deficit in order to do so.


That -16 can easily go to the sword line which only requires 14. That can of course go to 2 crafting masteries and 1 elite combat profession.


As for docs, they've cut down the pre-reqs for doc mastery on 2 trees so they can still keep their fighting skills and still have 38 extra points leftover.A combat medic can still have a ranged master profession elite and have 28 points left or a brawler elite profession and have 9 points left.


ToppDog
Wed Mar 30, 2005 7:42 pm
#9

It's a skill point nerf, just like we got with the Jedi revamp. If the objective was to make it so a player couldn't have too many elite combat professions in order to stack attributes, then they could have simply made them cap& not stack. Yes they're doing some good things, but they're throwing in another stealth nerf in the process. Crafters beware, you're probably next...
GadonThek
Thu Mar 31, 2005 4:51 am
#10



Joryk wrote:
I agree 100% with Andani about the idiocy of requiring 2 handed 4 for TK Novice. This, plus the changes to Doctor, have screwed up what I was doing with my main, but I am trying to look on the bright side of it. I ground my alt to Master Doctor (he'll also be partial merchant, sadly his combat skills will be laughable), and am going for TKM (already done ), and back to Master Rifleman on my main, with some medic and scout. I might get my main to Jedi sometime.
As for the devs changing their minds about the 2 hand requirement...just a minute while I check the temperature in that very warm place we've all heard of...





It strikes me that none of you complaining about the two-handed requirement have ever actually had experiance with Martial Arts. I did Aikido training for several years when I was younger, and that art is, I feel, closest to what TKA will become after the CU.

It's a defensive art, focused on throws and use of an opponant's momentum against them, rather than kicks and punches. Interestingly, Aikido students train with the Bokken, a two-handed wooden sword....

Someone else on the forums posted a quote from their Master, I forget who, but I thought it was excellent: "You train with weapons, so you need not fight with weapons" or something along those lines.
ToppDog
Thu Mar 31, 2005 2:19 pm
#11

I don't mind learning swords, I mind losing 14 skill points & having to figure out how to shuffle around all my professions between my different characters so I don't have to buy an extra account...
Marsirion
Wed Apr 06, 2005 8:02 pm
#12






GadonThek wrote:





Joryk wrote:

I agree 100% with Andani about the idiocy of requiring 2 handed 4 for TK Novice. This, plus the changes to Doctor, have screwed up what I was doing with my main, but I am trying to look on the bright side of it. I ground my alt to Master Doctor (he'll also be partial merchant, sadly his combat skills will be laughable), and am going for TKM (already done ), and back to Master Rifleman on my main, with some medic and scout. I might get my main to Jedi sometime.


As for the devs changing their minds about the 2 hand requirement...just a minute while I check the temperature in that very warm place we've all heard of...







It strikes me that none of you complaining about the two-handed requirement have ever actually had experiance with Martial Arts. I did Aikido training for several years when I was younger, and that art is, I feel, closest to what TKA will become after the CU.

It's a defensive art, focused on throws and use of an opponant's momentum against them, rather than kicks and punches. Interestingly, Aikido students train with the Bokken, a two-handed wooden sword....

Someone else on the forums posted a quote from their Master, I forget who, but I thought it was excellent: "You train with weapons, so you need not fight with weapons" or something along those lines.





I never did Aikido but I've always been interested in martial arts. I trained in Tae-Kwon-Do in the far east from a Korean master who just taught me how to use my fists and feet as weapons. I did not have to go through 4 boxes of 2 handed sword to get my 1st dan black belt which is probably like TKA novice. Its off topic a bit it just goes to show you that not all arts of unarmed combat rqauire you to be armed at all.
Arajl
Wed Apr 06, 2005 8:52 pm
#13

Logically TK would only be unarmed, but from a balance perspective of skill points they need it to be that nobody can master three elite professions. To do this, every one got a new line that they had to go up. For TK, that line was 2h. So stop complaining.



Y || Seph & Tyran || Y
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Don't it make you feel bad
When you're tryin' to find your way home,
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