Teras Kasi Archive
Thread: a good reason the devs didnt give us bleeds....
dashida wrote:
that would be the same reasoning as to why we dont get a dodge/block/counterattack?
wow that was weird, anyway what i was gonna say was kinda off topic anyways. but.. doesnt def acuity say chance to dodge, block, or counterattack?
Ludakrishna wrote:
dashida wrote:
that would be the same reasoning as to why we dont get a dodge/block/counterattack?
wow that was weird, anyway what i was gonna say was kinda off topic anyways. but.. doesnt def acuity say chance to dodge, block, or counterattack?
you are correct, but we dont get it as good as they get it. We sorta had to get it as a side effect to make CoB work remotely and CoB was suposidly the answer to the tanking troubles for melee.
so as a net result TKs got the mods, then the devs looked back and said ok ya we disabled it to see if the TKs would notice ....**edit** THOSE KIDS AND THAT DOGG! they found us out
ok so we increase it by 1.4% to see if they complain.......i dont think they want to give us it hehehe, honest i simply think they will twink it up by around .5% tell we stop harking on it.
Valkari-TKM wrote:
then the devs looked back and said ok ya we disabled it to see if the TKs would notice ....**edit** THOSE KIDS AND THAT DOGG! they found us out
yes i know it doesnt work for tk, but it also doesnt work for pikeman (we still take damage even when it says counterattack in combat tab). but that dose suck that it doesnt work for tk at all, not even fake spam from what i've noticed.
Valkari-TKM wrote:
dashida wrote:
that would be the same reasoning as to why we dont get a dodge/block/counterattack? Sorry, but it doesn't hold much water with me. Anyways, I dont think a bleed is very useful for tkas since things die very quickly as it is.
the other melee professions have bleeds, and they have the counter attack, dodge, block mods.
Tks have knock down with dizzy, only other class with that is a bounty hunter, and like bounty hunter we get utility with meditation line
in alot of ways we are the hybrid class of melee. our profession has nothing to do with vibro knucklers, and has everything to do with our utility.
KD+dizzy, force of will, cure disease, bleeds, pisons, heal wounds, combo specials (crap right now) with defistating attacks combined with speed at the cost of huge ham exspenditure.
also have powerboost higher toughness and higher defense ranged/melee mods.
we are not hybrid in terms of weapon choice, but hybrid in terms of utiltiy, and because of it (intended) we are more versital, and can handle many situations successfully, but we are never as strong in the strongest area of attack of the other 3 proffessions.
anyways i dont need bleeds myselfs, and i dont need as good CoB as the other guy, or as good counter attack, dodge, and block either.
i can't ever wear armor, im a wookie, and i do just fine
I agree with Valkari 100%, TKAs are an excellant utility class.
I've never once felt I needed a bleed.
Sure, TKAs don't need a bleed- neither does anyone else. It's just aside-effect of the current system (whereby bleeds ignore armor) that makes certain opponents nearly impossible to bring down without one. Even if you can tank it, when your damaging is being mitigated down to less than 5%, you'll be there a long time - when your buddy with a bleed can have the thing down relatively quickly.
Perhaps it's justified vs. the added abilities we do have, but it is certainly not our only disadvantage vs. the other melees. A better question IMOis whether the way bleeds work (ignoring armor)is appropriate in the first place. Not having a bleed is a significant disadvantage in PvE in the current system.
IfIhadto choose, I'd take a bleed attack over non-kinetic damage.
I will say this about bleeds though.
Bleeds:
if you all can remember back when they had the extra 75% reduction to pvp, then quickly reverted that. The second it got reverted all bleeds dots poisons, except from pets were landing for more dmg then they have done for months.
the only exception to that is back in the day they were not under the 75% reduction to pvp, and then they got added to it ninja style. Well since the removeal of the extra 75% reduction, bleeds are hitting people in pvp for a ton.
torso shot is doing 500ish a tick
comando dots are doing 600ish a tick
stacking pistoleer bleeds are doing combined around 450ish
swordsman mind bleed is doing around a grand a tick.
now i dont know if this was intended, or on acident, but how it is now bleeds are really powerfull tool to use, and i can certianly see why people are wondering why can't we take part in this.
personaly we dont need it for one
and for two: i think its seriously an oversight, and not intended. I believe bleeds in general are causeing too much dmg. specials that people use are doing less dmg then the Dmg over time specials per tick, and thats not right, but neither is IMO giving TKs a bleed.
we have so much at our disposial then the current "trend" of how to kill in pvp.
stick with your tka, master him, and keep with him, never giving it up, the more you play it, the more you find new ways to become better, more efficent, more tactical, more defistating. the longer you play him, the more you drop anyone in your path.
with the right tactics, enough practice, and useing the tools the game gives us, there is not a single profession in this game, we can not beat given the chance.
now im saying this from a wookies prospective, and ive dueled heavy swordsman that is also a doctor in full kinetic composite, and ive won, dueled composite wearing master pistoleer dabbling BH with krayt scatters, and ive won duels.
from a wookies perspective, a race that gets the shaft from the get go....im having sucess...and im only having sucess, because ive been tk so long, not because i am TK. if that makes sense.
now some of you are going to so,....oh that valkari what a freakin ego makes me sick. Thats not what im trying to drill home here, its that WE CAN DO WELL, if you jsut STICK WITH IT
so i'll end with a forest gump quote "and thats all i have to say about that"
ok dont want to be a jackass, but have you ever fought someone with 70% or 80% kinetic resistence with their composite armor.
I just hit TKM, 2 days ago, before I was tkm, I was 4/4/2/3, I saw a guy load in I was overt, he was to. I didnt want to die, so I just wanted to incap him so he wouldnt kill me. I run over to him, kd2 him. And Spam Unarmed2 with knucks. Now my stat migration allows me to spam that and only get 60 health/action/mind taken off of me. I literally was only doing 46 damage it was insane, I spammed myself to death.
Later I hit TKM, thought it would be fun to challenge people, got my ass kicked kicked some ass. Anyways, there were 4 TKM's and One masterpikeman with some tkm ability. Anyways he was wearing 70% composite, we all got in a big melee fight, HE TOOK ONE 2 TKM'S at one time, and I was half health went over there and fought and we all were incaped. for PVP we need bleed until they fix the composite issue, I aggree it should be strong but when you take 2 people on full health, then take on one other half health something is wrong. TKM, should not be doing only 69 damage with knucklers and Unarmed hit 3
ya ive fought a master heavyswordsman for example in 80% kinetic composite armor, she was fully buffed with doctor buffs....because shes a doctor, and she even used breath of heaven.
vs me
wookie TKM /MCH
i didnt use pets, and i won the duel, i know it can be done, just have to play smart.
now that heavyswords is tough, and soemtimes she cleans my clock, but i still beat her sometiems too, point is there is pretty much no fight 1vs1 a TKM can't win, given the chance.
thats not to say he or she will win, just that they have the chance to win. That chance=playing feild.
TKMs are on the playing field, and we got a shot
I'm curious though... We don't have bleeds, yet yesterday I decided to go kill some Nyms, and when I walk into the Fortress I see one of the really tough ones standing behind a wall (forget their names)
So I run around the wall, KD2, Start trading off UnarmedHit 2 and 3 untill I find which bar to target, when all of a sudden the Nym starts bleeding..
I'm curious as to what happend. Any ideas?
(I'm almost 100% positive there was no one else nearby)
Two things...
1) We do not need bleeds. Our strength is killing thing fast, not bleeding them. We're a very strong profession and getting stronger all the time(number-wise, we're actually becoming weaker knowledge-wise as our average member is a power-seeker that knows nothing and posts newb-question posts here...)
2) The reason you're seeing bleeds happen is that reason that an above poster suggested. Pay attention to your combat chat window and when they get a bleed applied or poison reversed or anything other non-TK state applied to them, you'll see at that precise time, we performed a counter-attack maneuver. You'll be seeing this more frequenty as CoB increases the likelyhood of it.
Hope this helped and 1 is opinion 2 is fact...just so you know.