Teras Kasi Archive

Thread: Teräs Käsi in the CU Unarmed fighting & Abilities.

Spookibus
Mon Apr 04, 2005 8:16 pm
#14

The lack of an area attack is my biggest concern. As of now, at my current level on the TC, it isn't an issue. But I can see it being a HUGE problem down the road.

I can't tell that CoB does anything. I get no message telling me it's activated, and have noticed no messages teling me that it's helped me avoid any attacks or damage. Or when it's over...



Braxius Spookorum -- Leader of xA-Rx

Palata Phasma -- Shimmy Jedi Hawtness

There is no Dhugg... ...There is only Kidders


DKVoltar
Tue Apr 05, 2005 1:47 am
#15

well, cob seems to do more for us now than in live. with tkm/rifleman, i find myself occassionally dodging (which...shouldn't it be block? not helping there). i'm not sure what adding "250" defense is (since i think with unarmed 4 i have 40 unarmed defense...is that the same mod and if so what exactly does that mean? is it like melee/ranged defense?is it like having an amplifier that goes to 11?). i'm seeing toughness has been removed and i tank better and do more damage with a rifle equipped. can't say that not having armor hinderance mitigation necessarily means that we 'don't need armor', just that we'll be slower and less acurate with it and take more damage than anyone else without it. can't see how that logically is combined with improved taunt. seems a little foolish there. if we can get away with some toughness mods that just haven't been added until the advanced profs are ready for testing then the lack of armor mitigation would seem more reasonable.



Vellata Rar (TKM / Master Rifleman)Voltar (Dark Jedi Fisherman)
...but beware the darkside, it has a rediculously higher force cost and will lead to being ganked by exploiters...
(oh and little Catone's my boy too...the doctor buffbot that runs around playing swordsman)

-oh why bother...
Mankind00
Tue Apr 05, 2005 6:15 pm
#16

Just a quick note. Todays patch (06/04) included these notes:

Profession TKA
- TKA now has natural armor protections
- TKA unarmed damage progression is now more in line with regular weapon progression

How does the new damage do along side the progession of other weapons in Brawler? (I'm assuming theres a change there, I might be wrong, I'm off to bed now so won't get to see for myself till morning).



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Crono32
Tue Apr 05, 2005 9:39 pm
#17

Unless that just happend a few hrs ago it hasn't helped much. I was online at 3:00pm EST for about an hr and a half and I didn't notice any difference.I was taking on lvl 14 creatures on Naboo (as other profs like a lvl 4 2h swords I took them on w/o taking too much damage (no more than 1/2 the bar)) as a Unarmed 4 TKA I was nearlygetting incap'edall the timeor even getting incap'ed. It doesn't make a lot of sense that we dodge a lot but when/if we take hits we will take a lot of damage (maybe even enough to incap us).One thing that doesn't help is we can't heal ourselves while fighting (you cannot use the bacta shot (I think thats what it is..... I'm meaning the novice medic skill). Also I don't like the fact that it seems the devs are trying to make the TKM/Commando combo prolific by giving them a unarmed weapon.
Fellstaff
Tue Apr 05, 2005 10:20 pm
#18


I see a damage increase, but it doesn't seem like I'm killing blue cons any faster. Last night I was doing 50-60 with Unarmed IV, now I'm hitting 80-95.

Message Edited by Fellstaff on 04-06-2005 12:20 AM



---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
Kasamatsu
Wed Apr 06, 2005 12:45 pm
#19

Is COB effective. Thus far in my testing in the CU without an elite profession, COB is BS. Standing in front of a meatlump (the same one) for about 20 minutes 10 minutes running a COB macro, and 10 without it the without COB actually had more misses then the COB. I repeated this test but also threw in Master Brawler Perry into the macro. Firstly the Perry did not "reflect" any damage back, and second after 10 minutes the score was:
no COB/Perry ... 136 hits, 22 misses
yes COB/Perry... 129 hits, 28 misses
verdict COB = useless at this level.

/cheer of the DEVs...
(if any of you numbskulls actually think that they are going to fix all these bugs in time for the stupid Wookie launchdate handed down by fecking LucasArts you need to stop smoking crack.)



Area attack isn't much of blow to my playstyle. It was never effective in PvP most especially with armor, I only ever used to to grind XP. No loss there. Its not like our AoE was powerful, did a state or a posture. No loss to us at all.



The lunge works at 20m not 10 and it does a knockdown. Therefore having a 20M KD and Legsweep and possibly Pikeman sweep all from brawler makes little sense. Thats the problem with the new combat system. There is little variety and therefore skill/ strategy involved.
If the servers can't handle me dueling in a city, then SOE needs to upgrade the servers... I'm not going to go PvP, find an opponent and then tell him "let's go out of town so that we don't lag Cnet." I'm here to test how things are going to work on a LIVE server. An update can run perfectly on a test server but if the proper conditions are not tested, it will still have major problems on a live server.



Oh yea...
Screw 2-handed



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
Calil
Tue Apr 19, 2005 11:25 am
#20

- Is CoB effective?
Not as should be, a lot of times i try use it and the cob do not take place, i need hit it about 3 or 4 times, and sometimes looks like the special only works if used in combat

- How is the lack of an area attack?
Very bad, I would like to see an AOE in tk trees, but...

- Does the 10m(ish) lunge work well for trying to catch kiters? (note that if you are testing PvP aspects keep it out of busy towns & think about the lag you may be causing)
I did not pvped, sorry

- Other thoughts?
The specials need a little more speed and be more versatile.




07/20/2004 Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
Kyodor
Tue Apr 19, 2005 11:45 am
#21






Mankind00 wrote:

Teräs Käsi in the CU - Unarmed fighting & Abilities.




Please discuss unarmed fighting related thoughts here. Remember that this is not a replacement for bug reports & the issues threads, this is so more people can look in to things.

For now please try & focus on abilities granted by Unarmed 1-4, this include modifiers & moves. If you want to mention an ability from the TKA tree please make it obvious you are doing so at the start of your post.

Some questions you may want to consider.

- Is CoB effective?


Very much so.

- How is the lack of an area attack?


Dosen't bother me too much. We have a "1" in Crowd Control for a reason, leave the Area attacks to the Pikemen.

- Does the 10m(ish) lunge work well for trying to catch kiters? (note that if you are testing PvP aspects keep it out of busy towns & think about the lag you may be causing)


Kiters seem to move out of that range rather quickly; combine it with Snare and Root, and it becomes hard to even get within 20m of the enemy.

- Other thoughts?


Combo Attack needs a good animation. Otherwise, I think it's all quite balanced and good.










Logic
Grammar
Ratification

Got Coherence?

KnightHawk420
Thu Apr 21, 2005 7:24 pm
#22






Mankind00 wrote:

Teräs Käsi in the CU - Unarmed fighting & Abilities.



Please discuss unarmed fighting related thoughts here. Remember that this is not a replacement for bug reports & the issues threads, this is so more people can look in to things.

For now please try & focus on abilities granted by Unarmed 1-4, this include modifiers & moves. If you want to mention an ability from the TKA tree please make it obvious you are doing so at the start of your post.

Some questions you may want to consider.

- Is CoB effective?

- How is the lack of an area attack?

- Does the 10m(ish) lunge work well for trying to catch kiters? (note that if you are testing PvP aspects keep it out of busy towns & think about the lag you may be causing)

- Other thoughts?






CoB appears to be effective... but I can only really tell in PVP....


Lack of an area attack doesn't seem to bother me much


Lunge doesn't help catch kiters... when kiters can so easily root us. Lunge is a joke. In my encounters I simply can't hope to catch a ranged user anymore if they have any form of snare or root. My best bet is to hide where they can't shoot me and let them hopefully come to me.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
anruth
Thu Apr 21, 2005 9:55 pm
#23



"TKA's aren't given armor certifications, therefore we don't need armor to tank. If TKA's aren't the best tanks with the abilities we have, SOE screwed up."



Congrats SOE..... YOu screwed up!!!





+++++++++++++++++++++++++++++++++++++++++++++++++++++

Triand Kil'Mi (The Transdoshan you all love and adore)

Mockery gets you no where, BUT it is way to fun to pass up! -ME

++++++++++++++++++++++++++++++++++++++++++++++++++++++
SolaasD
Thu Apr 21, 2005 10:53 pm
#24

I have a few issues.



  1. TKM should get a Spin Attack without having Pikeman.

  2. We seem quite a bit Slowed Down and dumbed down compared to other Elite Combat Professions.

  3. A TKM is a Master Of Melee Fighting, no way should a Pikeman get all those Ablitiies and TKM get none.

  4. All we have is a Dizzy attack, and combo attack now, we have been Neutered.

  5. I do like the Inate Armor, but right now it seems alot less effective thennormal Advanced Armor Sets, this needs correcting.

  6. Again Iwant Spin Attack!! I don't have the SP to get some pikeman, please Give us a Spin attack.

When I see something elseI will post about it.




____________________________________________________________


Wanderhome - Torath Shadowcaster
(Jedi Padawan)
Post CU / Pre NGE Jedi - Padawan to Full Template in 4 weeks.

3 Accounts Canceled Due to the NGE

Aeon_Calcos
Fri Apr 22, 2005 2:42 am
#25

right now our inante armor at master is about as effective as wearing a full suit of advanced battle armor without the encumberence. Which makes sense, as all other melee profession are certed for battle but still suffer some hinderence when wearing advanced battle as apposed to standard battle. If this ration is kept when high level mobs are balanced, when we get hit we'll only get hit as hard as master pikemen and we'll still have an increased chance at avoiding the attack when center of being is fixed.



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