Teras Kasi Archive
Thread: Teräs Käsi in the CU Unarmed fighting & Abilities.
I can't tell that CoB does anything. I get no message telling me it's activated, and have noticed no messages teling me that it's helped me avoid any attacks or damage. Or when it's over...
Profession TKA
- TKA now has natural armor protections
- TKA unarmed damage progression is now more in line with regular weapon progression
How does the new damage do along side the progession of other weapons in Brawler? (I'm assuming theres a change there, I might be wrong, I'm off to bed now so won't get to see for myself till morning).
Message Edited by Fellstaff on 04-06-2005 12:20 AM
no COB/Perry ... 136 hits, 22 misses
yes COB/Perry... 129 hits, 28 misses
verdict COB = useless at this level.
/cheer of the DEVs...
(if any of you numbskulls actually think that they are going to fix all these bugs in time for the stupid Wookie launchdate handed down by fecking LucasArts you need to stop smoking crack.)
Area attack isn't much of blow to my playstyle. It was never effective in PvP most especially with armor, I only ever used to to grind XP. No loss there. Its not like our AoE was powerful, did a state or a posture. No loss to us at all.
The lunge works at 20m not 10 and it does a knockdown. Therefore having a 20M KD and Legsweep and possibly Pikeman sweep all from brawler makes little sense. Thats the problem with the new combat system. There is little variety and therefore skill/ strategy involved.
If the servers can't handle me dueling in a city, then SOE needs to upgrade the servers... I'm not going to go PvP, find an opponent and then tell him "let's go out of town so that we don't lag Cnet." I'm here to test how things are going to work on a LIVE server. An update can run perfectly on a test server but if the proper conditions are not tested, it will still have major problems on a live server.
Oh yea...
Screw 2-handed
Not as should be, a lot of times i try use it and the cob do not take place, i need hit it about 3 or 4 times, and sometimes looks like the special only works if used in combat
- How is the lack of an area attack?
Very bad, I would like to see an AOE in tk trees, but...
- Does the 10m(ish) lunge work well for trying to catch kiters? (note that if you are testing PvP aspects keep it out of busy towns & think about the lag you may be causing)
I did not pvped, sorry
- Other thoughts?
The specials need a little more speed and be more versatile.
Mankind00 wrote:
Teräs Käsi in the CU - Unarmed fighting & Abilities.
Please discuss unarmed fighting related thoughts here. Remember that this is not a replacement for bug reports & the issues threads, this is so more people can look in to things.
For now please try & focus on abilities granted by Unarmed 1-4, this include modifiers & moves. If you want to mention an ability from the TKA tree please make it obvious you are doing so at the start of your post.
Some questions you may want to consider.
- Is CoB effective?
Very much so.
- How is the lack of an area attack?
Dosen't bother me too much. We have a "1" in Crowd Control for a reason, leave the Area attacks to the Pikemen.
- Does the 10m(ish) lunge work well for trying to catch kiters? (note that if you are testing PvP aspects keep it out of busy towns & think about the lag you may be causing)
Kiters seem to move out of that range rather quickly; combine it with Snare and Root, and it becomes hard to even get within 20m of the enemy.
- Other thoughts?
Combo Attack needs a good animation. Otherwise, I think it's all quite balanced and good.
Mankind00 wrote:
Teräs Käsi in the CU - Unarmed fighting & Abilities.
Please discuss unarmed fighting related thoughts here. Remember that this is not a replacement for bug reports & the issues threads, this is so more people can look in to things.
For now please try & focus on abilities granted by Unarmed 1-4, this include modifiers & moves. If you want to mention an ability from the TKA tree please make it obvious you are doing so at the start of your post.
Some questions you may want to consider.
- Is CoB effective?
- How is the lack of an area attack?
- Does the 10m(ish) lunge work well for trying to catch kiters? (note that if you are testing PvP aspects keep it out of busy towns & think about the lag you may be causing)
- Other thoughts?
CoB appears to be effective... but I can only really tell in PVP....
Lack of an area attack doesn't seem to bother me much
Lunge doesn't help catch kiters... when kiters can so easily root us. Lunge is a joke. In my encounters I simply can't hope to catch a ranged user anymore if they have any form of snare or root. My best bet is to hide where they can't shoot me and let them hopefully come to me.
"TKA's aren't given armor certifications, therefore we don't need armor to tank. If TKA's aren't the best tanks with the abilities we have, SOE screwed up."
Congrats SOE..... YOu screwed up!!!
- TKM should get a Spin Attack without having Pikeman.
- We seem quite a bit Slowed Down and dumbed down compared to other Elite Combat Professions.
- A TKM is a Master Of Melee Fighting, no way should a Pikeman get all those Ablitiies and TKM get none.
- All we have is a Dizzy attack, and combo attack now, we have been Neutered.
- I do like the Inate Armor, but right now it seems alot less effective thennormal Advanced Armor Sets, this needs correcting.
- Again Iwant Spin Attack!! I don't have the SP to get some pikeman, please Give us a Spin attack.
When I see something elseI will post about it.