Teras Kasi Archive

Thread: Teräs Käsi in the CU Unarmed fighting & Abilities.

Mankind00
Mon Apr 04, 2005 2:07 am
#1

Teräs Käsi in the CU - Unarmed fighting & Abilities.



Please discuss unarmed fighting related thoughts here. Remember that this is not a replacement for bug reports & the issues threads, this is so more people can look in to things.

For now please try & focus on abilities granted by Unarmed 1-4, this include modifiers & moves. If you want to mention an ability from the TKA tree please make it obvious you are doing so at the start of your post.

Some questions you may want to consider.

- Is CoB effective?

- How is the lack of an area attack?

- Does the 10m(ish) lunge work well for trying to catch kiters? (note that if you are testing PvP aspects keep it out of busy towns & think about the lag you may be causing)

- Other thoughts?



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Mankind00
Mon Apr 04, 2005 2:08 am
#2

So far I'm happy with the abilities we have. The recent addition of TIA (Teräs Käsi Innate Armour) has, on paper, really completed our tanking skills.

The unarmed tree so far has been very good & crossed with 2H it has become very viable as we now have a good damage output at lower levels (something we have never had till now).

Armour break from the 2H tree seems good from what I've noticed so far & is deffinatly a usful skill though I'm yet to do any in depth testing on that myself.

The lunge move is great from what I have seen so far & crossed with the Line of Sight changes really helps when fighting ranged opponants.

CoB again seems usful but I've not done any in depth tests yet, I've deffinatly noticed the differnce between using it & not though.

Message Edited by Mankind00 on 04-07-2005 03:35 PM



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


goldflame
Mon Apr 04, 2005 11:02 am
#3

Am not sure if you are asking these questions as they pertain to CU or to current... since i haven't hit TC% yet... i will answer for current system







- Is CoB effective?


Most definatley effective... i always use it and see a major differernce in fighting when i don't use it





"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
Mankind00
Mon Apr 04, 2005 11:07 am
#4


Mankind00 wrote:
Teräs Käsi in the CU.


For your benefitgoldflame.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


goldflame
Mon Apr 04, 2005 11:26 am
#5

I have to say.. though i haven't been in TC yet, i am not too thrilled about some of the changes that i have read about..... 2H swords.... am okay with this as long as i get to use a VK in both hands.... loss of Intimadate and Warcry.....not kewl at all... I love Int....most usefull to me... what am i going to do with my +25- intimidate/+17 Warcry ubese armour shirt and +5 warcry Ubese belt?? and no armour?? OUCH!!! my days of being a TANK are gone... what use am i now???



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
-Linux-
Mon Apr 04, 2005 11:47 am
#6






Mankind00 wrote:

- Is CoB effective? Haven't tried it yet, been to busy playing with carbines, since 50-70 damage is nothing compared to 200.

- How is the lack of an area attack? 3 blue Con'd mobs killed me, while I was still taking 1 down.

- Does the 10m(ish) lunge work well for trying to catch kiters? (note that if you are testing PvP aspects keep it out of busy towns & think about the lag you may be causing) Works perfect.

- Other thoughts? (TKM) The not having to wear armor and still being effective (Hopefully in PvP too) is great.










#.Byme.#
Kettlermoor/Guild Wars
Spelling checkers at maximum! Fire!
LordBranamar
Mon Apr 04, 2005 11:49 am
#7

Alright here's a bit of the lowdown from a master brawler:

Unarmed is about the same right now as it was before CU was even thought of. Its a difficult grind, and you can't equip VKs and go berserk to do it. The difference is now you "need" at least one other person to group with to take on some of the mobs that do higher dmg.


No armor certs=no added defense, but if you put up your CoB you get a noticeable boost to defense in the realm of 250.00. I would suggest anyone going TK for right now try and get your mind around being a master brawler. The riposte stance coupled with the defensive bonuses is incredible.

TK needs either an upgrade in tanking ability for the 3rd box of unarmed, or an alternate ability that allows one to mimic some of the minor effects of meditate.

P.S. USE ARMOR BREAK ON MOBS...................
Kasamatsu
Mon Apr 04, 2005 1:19 pm
#8

So, how does combo work? Do we actually hit the Green and Blue Bars of the opponent with this attack? Or is it just going to end up being yet another bland, boring attack like half the other brawler attacks?



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
SITHDUKE
Mon Apr 04, 2005 1:30 pm
#9

Personally i'm hating the CoB effect. What the heck does that have to do focusing your thoughts? What's the deal with the flash once you punch something? Stupid effects like these are going to bug the heck outta me. Can we please drop the lame animations for something a little more...realistic?




--------------------------------------------
Jedi Padawan
---------------------------------------------
Teras Kasi Master & Master Rifleman




imperialgangsta
Mon Apr 04, 2005 2:24 pm
#10

CoB - i'm master brawler... but i've noticed in the brawler tree all 4 melee profs have the same defence... so i dunno if thei will make out CoB better then theres until we actually hit the TKA trees... so i'll say it procs enough to notice it, but at unarmed 4 we have no advantage over the other proffesions when it comes to CoB.

before CU, i notice it more.


lack of area attack - Only pikemen currently gots one in the brawler tree, and if you got polearms 4 you can use it, it's an area KD, pretty handy when you got more then one mob on you...

before CU, the lack of the area attack is kinda annoying, but you attack a lot faster now and seem to hit more, plus even if it was there it would have a cooldown and be pretty worthless anyways... i'm living without it.


Lunge attack - Lunge works well for kiters.... since ranged now have a movment reduction i was able to catch an imperial, lunge him, and keep up with him from there.... works well and i like how it's a KD now

Before CU, lunge was better... 20m = nice, and i like how it changed posture instead of KDing....


other thoughts - my only concer is people will dabble TKA and gram improved CoB, and then use it while they have armor on... so we wont be that uber tank, because we'll die easier....

also people talk about robes, clothes, something... why can't TKA get some... thoughness back? maybe a small reduction in damage, i mean we're all tank and little damage, i don't think it would be that imbalncing....

also, i like how when unarmed we don't use action... i dunno if this was intended or not buti love it, it's nice because i'll be able to save the action for healing and other stuff when the time comes.... \

- Makestro



Master TK
Master Ranger
Tribal of the Tatooine wastes
(-.-)
and if anything is misspelled.....bite me webster
Fellstaff
Mon Apr 04, 2005 3:58 pm
#11






Mankind00 wrote:

- Does the 10m(ish) lunge work well for trying to catch kiters? (note that if you are testing PvP aspects keep it out of busy towns & think about the lag you may be causing)

- Other thoughts?




Lunge works great especially when closing in and followed by a quick strike. I'm not sure its working as intended but I can hit lunge then strike quickly and land both within 1 second of each other.


Other abilities. I'll keep repeating this until this goes live.


"TKA's aren't given armor certifications, therefore we don't need armor to tank. If TKA's aren't the best tanks with the abilities we have, SOE screwed up."








---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
Vegitaa
Mon Apr 04, 2005 4:00 pm
#12






goldflame wrote:

I have to say.. though i haven't been in TC yet,



That is the operative phrase in your statement. Login, check it out. Trust me, we're gonna be just fine! Look at it as "TKM no longer NEEDS armour"


EDIT: Grinding as fast as I can towards thee Teras Kasi Master (so are the other original Sandbox testers) I know I'll be filling in info as I find out the truth. So far from what I've seen in regards to the skilltree we'll be pretty good once the CU comes out.


Remember folks, currently CU testing is covering the NOVICE profs. Creature level, damage, exp, all are still moving targets. Also the only creatures currently in balance with the CU prof's are found on Tattooine. If you go to another planet you will probably get owned quickly.


Your sandbox testers are grinding as hard and fast as they can (good thing to note... CU has been in test 3 days and no TKM's yet... that means no more 15 hour TKM's!)

Message Edited by Vegitaa on 04-04-2005 05:04 PM



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


darkripper2000
Mon Apr 04, 2005 4:02 pm
#13

So far alot of the changes are good. CoB seems to be working nicely. The one thing Im not really liking right now is how many moves we lost ! The devs took away quite a few of our moves. I know they had to take out some of them but c'mon, I loved my UH3....



Gati Xefof- Lowca
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
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