Teras Kasi Archive

Thread: Teräs Käsi in the CU Current Top Three Issues. Compiled & posted in corre forums

KyeAshke
Mon Apr 18, 2005 3:16 pm
#14

1) As above.

2) Knucklers - why should Commando get any? If they want it that way (due to pre-reqs) then surely we should get a special TK only 2 handed blade?

3) Lack of moves. One of the benefits of the current TKs is the variety of moves, not so much in the type of attack we can do, but we can more tactically decide how much we want to sped doing that. For example, if I'm buffed it's UHit3. If not, UHit2. Plus, we need an area effect move again if our defenses are going to be so crap. (Maybe have a bonuse per-opponent? +5 for every opponent faced?)



-Kye
---------------------------------
"Mr. Vader is the daddy..."

"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson

Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
Xey
Mon Apr 18, 2005 5:34 pm
#15

Razorknuckler equip process ctd's to desktop over and over and over again. I cannot get back on tc.



Unlocked Jedi November 16th 2003
Dark Jedi Guardian

Xey/Xarthos
Goonquad-Lowca
Specter2k3
Mon Apr 18, 2005 8:11 pm
#16

1) No real innate-armor as seen in PvP so likely PvE to.


2)HAM goes way to fast wheras all other Proffessions have only used1/4 in comparisson, and were supposed to have

the best armor.? On a Scale of 5.


3) A lot more Powerful by almost 2x to be a real Battle Tank and dish some heavy blows to the enemy while being able

to defend ourselves which is not happening at least in the PvP so it wont in the higher PvE.



.
Khythos
Mon Apr 18, 2005 9:08 pm
#17


Early on in the CU grinding up the brawler tree (I eventually made Master Brawler), the unarmed tree was great because it used very little action. If I was swinging a sword at an NPC, and ran out of action, I would unequip the sword and use unarmed to wail on him until my action regenned.


Now the situation is reversed. Fighting unarmed burns thru the action like crazy, while I can twirl a big pole arm or swing a huge sword or hammer and use less action. On equivalent mobs, fighting unarmed or with vk's will use up all my action, while using a polerarm or sword will use roughly half my action.


BOGUS


If we're to be effective tanks, we need more evasion/mitigation.


We don't hit as hard? OK, fine, but then we should be able to hit in a blinding flurry of blows, kicks, spins, throws, and be able to keep the mob's attention on US, the supposed tank. A master martial artist should be able to hit a target 5 or more times and throw it to the ground while a swordsman is charging up his claymore swing. Only fencers should be able to even approach a TKM's speed.


And all those high speed, lower (relatively) damage attacks should use less action.


Oh, well, my two cents from playing the CU test so far.


My other profession is MCH, a profession that is definitely no stranger to the nerf bat.


Oh, and PS:


I want all my state attacks back! All of them!

Message Edited by Khythos on 04-18-2005 09:11 PM



There is no 'icon' for what I was before, but it was me.
DEADCROW27
Tue Apr 19, 2005 12:51 am
#18

Im TKM and I dont avoid any hits. Its one out of 30 avoided with COB on.
If knuckler doesnt add damage whats the use for them. We cant even examine what creatures are more resistent to.
Dessimus
Tue Apr 19, 2005 1:21 am
#19

my number 1 is that as it stands now, we are going from looking like highly trained martial art masters to looking like some drunk dude getting beat up in a bar. No animations and HORRIBLE particle effects. Overall, TK is current unbearable on TC. Oh, and why is it so slow? We are basically unarmed, we should be much faster.



Dessimus
Master Smuggler, Alliance Soldier, Unsociable Jerk
Alonso
Jedi Padawan
Monteigo
Master Architect
Allia_Rain
Tue Apr 19, 2005 2:08 am
#20







Mankind00 wrote:
Just a quick request to help me with a post I'm making. Could I please get your top three issues for TKA. Try & keep them too the point please.

Mine would be:

1 - Avoidence Deffnces don't make up for lack of offencive skills at the moment.

2 - We seem to hit too slow, we could do with been made faster even if our damage per hit has to get cut, at the moment we just don't seem to flow as well as we did.

3 - lack of veriaty in moves, the old TKA used to do deffinate moves by the actions they are doing, now we are deffined by partical effects. This combined with the lack of special attacks makes us boring.






Well I have tried the CU so I'm not sure if my opinion counts but from what I've read the issues that worry me the most are :


1 - Same as yours.


2 - Same as yours.


3 - the high action costs.


Edited to lay it out better.

Message Edited by Allia_Rain on 04-19-2005 11:01 AM




Allia
Freelance Pilot

Mankind00
Tue Apr 19, 2005 2:13 am
#21

Keep them coming please guys! When I get back from college at about 5/6ish (BST) I want to be able to compile the list.

Please, please, please keep it to just bulletpoints similar to how I did mine, explain them by all meens but please have them clearly as three points, it makes it quicker for me while compiling stuff.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Attichetcuk
Tue Apr 19, 2005 5:21 am
#22




1. There seems to be no avoidance. How are we suppose to be the tank of the group without massive avoidance?


2. Slow, Slow, Slow. The 2 to 3 decent moves that we have take way to long to cool off and warm up agian. It feels like the fight goes like this. *combo attack* 1...2...3...4...5... what would you like to do now? *combo attack* 1....2....3...4...5... what would you like to do now? *bacta shot* 1...2...3...4...5...6...7...8....What would you like to do now? *combo attack* 1...2...3...4...5...See what I mean? If our role in combat is to just stand there, then thats fine just say that. But to make us look like a combat profession then to make us fight in glue is mean. I miss the fast and furious days of old.


3. Too high of action costs.


- I support keeping & balancing the current combat system You can too.
Flatlinedmemory
Tue Apr 19, 2005 5:34 am
#23

1. Slow, We should be thee fastest melee professtion. Although I cannot say this with being absolutly certain I think Rifles, and swords are faster then VK's, and swordsman has more speed mods than we do.

2. Defense is a Joke no avoidence

3. Lack of moves/animations. Animations are boring and I dont think we have enough actuall combat moves. What the fun in tanking if your character stands there and does nothing. At least make some cooler animations.

Message Edited by Flatlinedmemory on 04-19-2005 05:38 AM

ITK5
Tue Apr 19, 2005 6:46 am
#24

3 - lack of veriaty in moves, the old TKA used to do deffinate moves by the actions they are doing, now we are deffined by partical effects. This combined with the lack of special attacks makes us boring..
.
.
.
Oh man TKAs Animation LOOKS aweful.
Looks like they are stripping TKAs to a High kick Low kick moves.



Jaedon Amigo -KU-

TerasKasi Master/Master Brawler/Doc

Pre CU TerasKasi Master/Master Lightsaber

Combat Upgrade Alpha Team

CU Master Lightsaber/Defender/Enhancer/Healer

NGE Elder Jedi

www.beishaolin-kungfu.com

Spookibus
Tue Apr 19, 2005 7:37 am
#25

1) I can't tell that I'm avoiding any attacks, with or without CoB active. It seems I just get pounded on. While the innate armor is nice, I thought we were supposed to be difficult to hit as well.


2) I can't tell what attacks I'm doing, because there seems to be only one animation. On live, I can tell what attack is executing by the animation (spin, head hit, UH3, Combo2, Dizzy, KD, Body Hit, Leg Hit, UH2) because they're all different. We also have intimidate and warcry on live.


3) From 9 moves (some with more than one variation) to 3 moves. TKM doesn't look like a martial artist. TKM looks like the Cowardly Lion "Put 'em up! Put 'em up!"



Braxius Spookorum -- Leader of xA-Rx

Palata Phasma -- Shimmy Jedi Hawtness

There is no Dhugg... ...There is only Kidders


Karrus
Tue Apr 19, 2005 8:06 am
#26

- Too slow


- No animations


- Defense? What defense?


8 Seconds per attack? It doesnt take a little fat boy in elementary school 8 seconds to throw a punch...are you kidding me?



[__/_\_|_|_=[::::::::::::::::::::::::::::::::::
~KarrusNomeo~
~Rebel~
~Teräs Käsi Master
:::::::::::::::::::::::::::::::::]=_|_|_/_\__]- I support keeping & balancing the current combat system You can too
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