Teras Kasi Archive
Thread: Teräs Käsi in the CU Current Top Three Issues. Compiled & posted in corre forums
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Mankind00
Mon Apr 18, 2005 9:40 am
#1
I've done the message in to the Corre forums. I've heard something, when I can say I will but I'm under NDA (but I think it's only fair to let you guys know I do have something).
No need to post your Top 3 any more. Thanks everyone that posted theirs.
Just a quick request to help me with a post I'm making. Could I please get your top three issues for TKA. Try & keep them too the point please.
Mine would be:
1 - Avoidence Deffnces don't make up for lack of offencive skills at the moment.
2 - We seem to hit too slow, we could do with been made faster even if our damage per hit has to get cut, at the moment we just don't seem to flow as well as we did.
3 - lack of veriaty in moves, the old TKA used to do deffinate moves by the actions they are doing, now we are deffined by partical effects. This combined with the lack of special attacks makes us boring.
No need to post your Top 3 any more. Thanks everyone that posted theirs.
Just a quick request to help me with a post I'm making. Could I please get your top three issues for TKA. Try & keep them too the point please.
Mine would be:
1 - Avoidence Deffnces don't make up for lack of offencive skills at the moment.
2 - We seem to hit too slow, we could do with been made faster even if our damage per hit has to get cut, at the moment we just don't seem to flow as well as we did.
3 - lack of veriaty in moves, the old TKA used to do deffinate moves by the actions they are doing, now we are deffined by partical effects. This combined with the lack of special attacks makes us boring.
Message Edited by Mankind00 on 04-21-2005 01:03 AM
Voluptua
Mon Apr 18, 2005 9:42 am
#2
I agree 100%
Those are definatly the top 3.
Would be nice if leg sweep actually had an animation.
jimbothefirst
Mon Apr 18, 2005 9:52 am
#3
Action costs seem too high with or without knuckler equipped. I dont min taking forever to take down a mob 20 levls below myself but when i run out of action half way through it is a bit of a hassle. Also we cant keep the mob aggroed if there is a ranged profession grouped with us. Third would be the same as above, lack of specials and choice of moves gets real boring real quick
Akab
Kettemoor
Message Edited by jimbothefirst on 04-18-2005 09:55 AM
Nerz
Mon Apr 18, 2005 10:12 am
#4
Mankind00 wrote:
Just a quick request to help me with a post I'm making. Could I please get your top three issues for TKA. Try & keep them too the point please.
Mine would be:
1 - Avoidence Deffnces don't make up for lack of offencive skills at the moment.
2 - We seem to hit too slow, we could do with been made faster even if our damage per hit has to get cut, at the moment we just don't seem to flow as well as we did.
3 - lack of veriaty in moves, the old TKA used to do deffinate moves by the actions they are doing, now we are deffined by partical effects. This combined with the lack of special attacks makes us boring.
*thumps up*
Get the message through tothem ![]()
starcrusher04
Mon Apr 18, 2005 10:29 am
#6
can we make this list a "top 4" and add in the high action cost issue?
Mankind00
Mon Apr 18, 2005 10:32 am
#7
I'm just after top three, I might make the list longer then that but it becomes too much for me to scan over so it's a case of put your three but decide which you feel really need mentioning. (number four on my list is acculy the action issue by the way).
CrashNemesisII
Mon Apr 18, 2005 10:46 am
#8
1 - Avoidence Deffnces don't make up for lack of offencive skills at the moment.
2 - Perhaps a better conversion of the vk's etc to bring our speed down or keep it as it is rather than make
em slower than they are now. Some legendary vk's are gonna be worth not a thing
3 - lack of veriaty in moves, the old TKA used to do deffinate moves by the actions they are doing, now we are deffined by partical effects. This combined with the lack of special attacks makes us boring.
2 - Perhaps a better conversion of the vk's etc to bring our speed down or keep it as it is rather than make
em slower than they are now. Some legendary vk's are gonna be worth not a thing
3 - lack of veriaty in moves, the old TKA used to do deffinate moves by the actions they are doing, now we are deffined by partical effects. This combined with the lack of special attacks makes us boring.
Voluptua
Mon Apr 18, 2005 11:35 am
#9
Horrors!
Master Entertainer/ TKM
Equiped mandovol and did combo hits.
only 26 damage 
Mankind00
Mon Apr 18, 2005 11:43 am
#10
Voluptua wrote:
Horrors!
Master Entertainer/ TKM
Equiped mandovol and did combo hits.
only 26 damage
Thats as Unarmed damage no longer stacks with weapons (which anything you hold in your hand is technicly a weapon)..
anyway please try & just keep this on topic to your top three issues & no more.
SpinningCloud
Mon Apr 18, 2005 1:33 pm
#11
I have a problem with the knucklers. The new Master level one does so much more damage than the VK that I see no point in EVER using a VK again. How does that lend itself to variation?
Kasamatsu
Mon Apr 18, 2005 2:20 pm
#12
-->I'd make #1 (which definitely IS #1) a bit more to the point.
Our defenses are NO BETTER than anyone else's defenses.
-->Anyone can dabble 25 skillpoits to get all the advantages a TKM has... Complete Meditate Healing, Powerboost, FoW, Improved CoB.
-->Attack variety. We only get 3 moves. >
(which cost too much action and hit too slow considering the fact that we're not swinging a weapon about, just using our bare hands and feet)
Oh yea...
And SCREW 2-Handed.
Our defenses are NO BETTER than anyone else's defenses.
-->Anyone can dabble 25 skillpoits to get all the advantages a TKM has... Complete Meditate Healing, Powerboost, FoW, Improved CoB.
-->Attack variety. We only get 3 moves. >
Oh yea...
And SCREW 2-Handed.
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