Teras Kasi Archive

Thread: What percent of dmg is your innate armor mitigating

TitanTen
Mon Apr 25, 2005 10:46 am
#14






Bivity wrote:





KyiasLightsun wrote:


good point but don't forget everyone won't have battle armor...

so people in recon will have less than 60% kenetic resist, and people in assault armor will have less than 60% energy resist.






so the 10k armor is for battle armor and it goes down from there? Is recon, the lightest armor, mitigating more than 48% ? If so, even then TKMs "tanks" mitigate the least amount of damage at elite master professions.




OK heres the armor working. 10000 point armor is max on any resist. Recon has higher ENERGY at a cost to KINETIC resist. Assault has higher KINETIC and lower ENERGY. Battle has ENERGY and KINETIC being equal.


Craftable max without enhancers looks to be 7200 for battle, 8200/6200 energy/kinetic for recon and 8200/6200 kinetic/energy for assault.





MekWare Armor
Mekroig and Curate
+12 Point Smiths
Trinity City, Dantooine
TitanTen
Mon Apr 25, 2005 11:55 am
#15






Bivity wrote:
So TKMS have about 6000 to both Kinetic and Energy? If so, TKM innate armor is equivalent to a 6000 set of Battle armor(equal stats).

TKM innate =6000
Battle = 7200
Recon = 8200/6200 Energy/Kinetic
Assualt = 6200/8200 Energy/Kinetic

If you think about it, having the ability to switch between energy(VKs) and kinetic(unarmed), Recon and Assualt will be better matches in PvP because they will ideally only have 200 points on TKMs.

So TKM=not such a good choice for PvP when it comes to those high damage dealing professions. Probably one of the worse, if not worst, when it comes to PvP based on mitigating. Only because they didn't make TKMs as strong as they use to be.

From CU overview:
----------------------------------
Teras Kasi Artist
Primary Role: Melee Tanking Specialist (Avoidance)
Secondary Role: Close Range Damage Dealer
Offense: Moderate (3)
Defense: Very Strong (5)
Crowd Control: Minimal (1)

Teras Kasi Artists are experts at avoiding damage. TKAs have several utility abilities to further help them survive standing toe to toe with the most powerful opponents in the galaxy. Their damage output is only moderate however making them less than ideal for taking opponents on their own.
----------------------------------

TKMs have less damage dealing, and supposely more defense. However, no armor, except Innate which is the lowest of all armors and there is no clear abilitys in the TKM tree that allow for "experts at avoiding damage". It just doesn't look good from the respect.

Message Edited by Bivity on 04-25-2005 01:20 PM




You got the first part right, but just have to remember that those numbers i put down are our theoretical maxes (perfectresources )on crafting as found by someone else, not me.


I agree you guys are the tanks and the innate armor doesnt really make you the tanks... I dont knwo what does. I dont play a TKM, just was posting about the armor Hopefully you guys have dodges and other skills that make up for it, but cant be used with other weapons. So not everyone will be a TKM stacker...


A word of caution, dont start saying your innate armor is too low or you will have the AS prof. all over you. And everyone knows how cranky we have been lately



MekWare Armor
Mekroig and Curate
+12 Point Smiths
Trinity City, Dantooine
Bivity
Mon Apr 25, 2005 3:46 pm
#16

There was crying, only constructive critcism. I have made sure only to look at numbers and try to figure out what the idea behind TKs being tanks is exactly.




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Astrolite
Mon Apr 25, 2005 5:33 pm
#17

I'm gonna do TKM / Master Powers / Heal 3000 / Enhancer 2000 on Intrepid.
I will die a lot, but it will be with style.



astro'lite
KnightHawk420
Mon Apr 25, 2005 6:18 pm
#18






Astrolite wrote:
I'm gonna do TKM / Master Powers / Heal 3000 / Enhancer 2000 on Intrepid.
I will die a lot, but it will be with style.





Hell just do master defender.....



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Astrolite
Mon Apr 25, 2005 9:41 pm
#19



KnightHawk420 wrote:


Astrolite wrote:
I'm gonna do TKM / Master Powers / Heal 3000 / Enhancer 2000 on Intrepid.
I will die a lot, but it will be with style.


Hell just do master defender.....




Don't think Defender will stack with TK... i will try it though. Be nice if it did, but I think it would get nerfed real quick.



astro'lite
KnightHawk420
Tue Apr 26, 2005 12:36 pm
#20






Astrolite wrote:





KnightHawk420 wrote:





Astrolite wrote:
I'm gonna do TKM / Master Powers / Heal 3000 / Enhancer 2000 on Intrepid.
I will die a lot, but it will be with style.





Hell just do master defender.....






Don't think Defender will stack with TK... i will try it though. Be nice if it did, but I think it would get nerfed real quick.



Hmmm..... ok.. so I was kinda thinking of not doing TK for master defender... but hmm ok more power to ya
forget what I said...





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Novock
Tue Apr 26, 2005 1:58 pm
#21






Astrolite wrote:
I'm gonna do TKM / Master Powers / Heal 3000 / Enhancer 2000 on Intrepid.
I will die a lot, but it will be with style.





You won't have enough point in teh Cu to do that template. Remember TKA requires the 2h brawler line now.


You would really have to choose between healer and enhancer on that one. Hence my template outlook of TKM/Powers/4xxx healer.


I don't really think you would neccessarily die alot. Between TKA innate armor, COB and a 3600 force pool to heal from you could stay in teh fight a long time. However if you start using actual force powers then you will start taking down the force pool in hurry. The concept nehind the template is basically being a force enhanced TKA. Another words TKA will be my main proffession and my fore abilities will solely be there for strategic use and unexpected flair. I find it be very inviting to me. This allows me to combine to of my favorit proffessions in the and turn a cpl heads here and there. Especially of TKa actually sees some improvement.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

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