Teras Kasi Archive

Thread: What percent of dmg is your innate armor mitigating

Novock
Fri Apr 22, 2005 9:46 am
#1

I have been working on what I thought might be a fun tameplate having TKM with Master Powers and cpl blocks of other force ability. I'm trying to find out if my innate Jedi armor is stacking with my innnat TKM. i don't believe it is but I I could use you guys help.


What percentage of dmg is your innate armor mitigating?



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

sanmonroe
Fri Apr 22, 2005 5:50 pm
#2

They don't stack. It is one or the other with all armours, TK innate and Jedi Innate count as different armours in the same way TK and Battle armours are different.

TKM is about 48%



Ineedanewsig


Bivity
Sat Apr 23, 2005 10:07 am
#3

So is that less than what high-end armor is mitigating? Is armor stronger than our innate armor?




Master Bivity Sa'lme-Teräs Käsi Order-Rebel Colonel
Pre-NGE Jedi Full Templated Master Lightsaber Master Enhancer
Teräs Käsi Master || Master Bounty Hunter || Master Carbineer ||Master Swordsman || Master Brawler || Master Creature Handler || Master Combat Medic || Master Doctor || Master Medic || Master Commando
Kerona Terqwe-Kerona's Custom Weapons and Artisan Goods-
Master Weaponsmith || Master Artisan || Master Merchant


HebiAducev
Sat Apr 23, 2005 11:27 am
#4

I've been working with TKM in TC. I tried adding Swordsman in with it so I could add the heavier armour. I am trying to find out if the 2 different armours stack or not...but I can tell you I could take on Jedi like that.

my Innate was mitigating 60% oft the damage



Col. Ameliya Aduceva
Pre-CU Jedi


Cheesecake Connoisseur
KnightHawk420
Sat Apr 23, 2005 8:05 pm
#5






HebiAducev wrote:

I've been working with TKM in TC. I tried adding Swordsman in with it so I could add the heavier armour. I am trying to find out if the 2 different armours stack or not...but I can tell you I could take on Jedi like that.

my Innate was mitigating 60% oft the damage






Innate does not stack with armor. Its one or the other.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Bivity
Sun Apr 24, 2005 8:43 am
#6

Yeah they don't stack. But the real question is, does real armor such as battle and assualt armor, give more protection( mitigates more damage) than TKM's innate armor? I ask this because if armor mitigates more, isnt TKM's role a little less purposeful if we can't mitigate as much damage as those TKM are tanking for?




Master Bivity Sa'lme-Teräs Käsi Order-Rebel Colonel
Pre-NGE Jedi Full Templated Master Lightsaber Master Enhancer
Teräs Käsi Master || Master Bounty Hunter || Master Carbineer ||Master Swordsman || Master Brawler || Master Creature Handler || Master Combat Medic || Master Doctor || Master Medic || Master Commando
Kerona Terqwe-Kerona's Custom Weapons and Artisan Goods-
Master Weaponsmith || Master Artisan || Master Merchant


KyiasLightsun
Mon Apr 25, 2005 8:35 am
#7

another question I have is if I have TKM, and another elite prof say carbines...

could I use a carbine while wearing no armor and still benefit from the TKA inate armor?




Inquisitor-General Kyias Lightsun
Stormtrooper Detachment Omega
Our Brand of Oppression is both Starwarsy and Iconic.
Lions don't make pacts with men.



adam2975
Mon Apr 25, 2005 9:21 am
#8

Yes is the short answer.



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TitanTen
Mon Apr 25, 2005 9:37 am
#9






Bivity wrote:
Yeah they don't stack. But the real question is, does real armor such as battle and assualt armor, give more protection( mitigates more damage) than TKM's innate armor? I ask this because if armor mitigates more, isnt TKM's role a little less purposeful if we can't mitigate as much damage as those TKM are tanking for?




Armorsmith here, lurking looking about this topic as it has me concerned.


TKM's armor is 6000 points according to Blixtev which works out to 48% in the new system. Yes we can make better, but also our armor is going to cost about 2-5 times as much as now if resource usage stays the same.


Just to let you know the point system (that 6000) is on a diminishing return formula so9000 is not 50% better than 6000. its more like 8% better. 60% resist at 10000 points seems to be the max armor acheiveable in the new system.


You guys are getting awesome armor for your situation. If it works with other weapons besides unarmed and fists, AS's are goners haha





MekWare Armor
Mekroig and Curate
+12 Point Smiths
Trinity City, Dantooine
Bivity
Mon Apr 25, 2005 10:26 am
#10

Yes well we will be fine for PvE groups being a tank and all. PvE is more predictable and you don't have to perfect character conditions unlike PvP. TKM will be useless as PvP, mostly because while TKMs are mitigating 48%, the lvl 80 Melee or Marksman has his or her 10000 point armor on. So we take more damage, mitigate less, deal less damage then says a swordsman with his 10k point armor and die before because his armor is better. In pvp, 48% to 60% a near 20% different is crucial even if you aruge ,"Be a better fighter", TKMs alone will be at a natural disadvantage.

Should not tanks mitigate the most damage? Especially, if we dont deal as much damage because we are tanks.




Master Bivity Sa'lme-Teräs Käsi Order-Rebel Colonel
Pre-NGE Jedi Full Templated Master Lightsaber Master Enhancer
Teräs Käsi Master || Master Bounty Hunter || Master Carbineer ||Master Swordsman || Master Brawler || Master Creature Handler || Master Combat Medic || Master Doctor || Master Medic || Master Commando
Kerona Terqwe-Kerona's Custom Weapons and Artisan Goods-
Master Weaponsmith || Master Artisan || Master Merchant


KyiasLightsun
Mon Apr 25, 2005 10:30 am
#11



Bivity wrote:
Yes well we will be fine for PvE groups being a tank and all. PvE is more predictable and you don't have to perfect character conditions unlike PvP. TKM will be useless as PvP, mostly because while TKMs are mitigating 48%, the lvl 80 Melee or Marksman has his or her 10000 point armor on. So we take more damage, mitigate less, deal less damage then says a swordsman with his 10k point armor and die before because his armor is better. In pvp, 48% to 60% a near 20% different is crucial even if you aruge ,"Be a better fighter", TKMs alone will be at a natural disadvantage.

Should not tanks mitigate the most damage? Especially, if we dont deal as much damage because we are tanks.




good point but don't forget everyone won't have battle armor...

so people in recon will have less than 60% kenetic resist, and people in assault armor will have less than 60% energy resist.




Inquisitor-General Kyias Lightsun
Stormtrooper Detachment Omega
Our Brand of Oppression is both Starwarsy and Iconic.
Lions don't make pacts with men.



Bivity
Mon Apr 25, 2005 10:35 am
#12



KyiasLightsun wrote:


Bivity wrote:
Yes well we will be fine for PvE groups being a tank and all. PvE is more predictable and you don't have to perfect character conditions unlike PvP. TKM will be useless as PvP, mostly because while TKMs are mitigating 48%, the lvl 80 Melee or Marksman has his or her 10000 point armor on. So we take more damage, mitigate less, deal less damage then says a swordsman with his 10k point armor and die before because his armor is better. In pvp, 48% to 60% a near 20% different is crucial even if you aruge ,"Be a better fighter", TKMs alone will be at a natural disadvantage.

Should not tanks mitigate the most damage? Especially, if we dont deal as much damage because we are tanks.




good point but don't forget everyone won't have battle armor...

so people in recon will have less than 60% kenetic resist, and people in assault armor will have less than 60% energy resist.




so the 10k armor is for battle armor and it goes down from there? Is recon, the lightest armor, mitigating more than 48% ? If so, even then TKMs "tanks" mitigate the least amount of damage at elite master professions.




Master Bivity Sa'lme-Teräs Käsi Order-Rebel Colonel
Pre-NGE Jedi Full Templated Master Lightsaber Master Enhancer
Teräs Käsi Master || Master Bounty Hunter || Master Carbineer ||Master Swordsman || Master Brawler || Master Creature Handler || Master Combat Medic || Master Doctor || Master Medic || Master Commando
Kerona Terqwe-Kerona's Custom Weapons and Artisan Goods-
Master Weaponsmith || Master Artisan || Master Merchant


TitanTen
Mon Apr 25, 2005 10:43 am
#13






KyiasLightsun wrote:





Bivity wrote:
Yes well we will be fine for PvE groups being a tank and all. PvE is more predictable and you don't have to perfect character conditions unlike PvP. TKM will be useless as PvP, mostly because while TKMs are mitigating 48%, the lvl 80 Melee or Marksman has his or her 10000 point armor on. So we take more damage, mitigate less, deal less damage then says a swordsman with his 10k point armor and die before because his armor is better. In pvp, 48% to 60% a near 20% different is crucial even if you aruge ,"Be a better fighter", TKMs alone will be at a natural disadvantage.

Should not tanks mitigate the most damage? Especially, if we dont deal as much damage because we are tanks.






good point but don't forget everyone won't have battle armor...

so people in recon will have less than 60% kenetic resist, and people in assault armor will have less than 60% energy resist.





Sorry i forgot to mention, without uber, and i mean super-uber-duper, enhancers armor will NEVER get close to 10000 points. I think our craftable max is somewhere around 7200 points without enhancers for battle and 8200 for the high end of assault and recon armor. Which adds around 4-8% resist. Sure it will still add up in PvP, but dont think your seeing 10000 point armor anytime soon.



MekWare Armor
Mekroig and Curate
+12 Point Smiths
Trinity City, Dantooine
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