Teras Kasi Archive
Thread: Skill Progression?
Up untill recently I was really big about knucklers, swapping them on and off, using my regular attacks, ect.
Not anymore. I've rediscovered /unarmedhit2. I'm 0/3/4/2, but only power tech gives me any real bonuses w/ hit2. Anyway, what I'm getting around to saying is that with hit2, I do 750 damage per second. It's amazingly fast, and does 750 average damage. If you have knockdown, you can use it, and get 3 hits in for 1050 damage while the thing is on the ground. It only costs -29 HAM, and that's action/mind only.
I'm telling you, it's not a bad thing to use. Don't use knucklers, though. That ups the HAM to around -100 and the damage is only averaging around 1000. It's a lot safer and healthierto use it without knucklers.
Btw, I'm hunting dantooine w/ my little rock beetle. So far, I've made master power tech 4 days ago, balance II 3 days ago, and balance 3 yesterday. I'm averaging 200k xp for only a couple hours of play. Huurtons are the mobs to kill.
Good luck.
KD is still very usefull, you others just got spoiled. Intimidate works much better on a fallenopponent. Iuse kd to start the battle, intim immediatly, equip my vibro and do unarmedhit, will do up to 1100 damage with that sometimes.(usually in the upper 700's). The target on the other hands, loses 2-3 attacks from being on the ground and then standing up. By the time intim runs out, i can usually do another kd by then and so continue the cycle.
Sure sometimes the target gets up to fast to get an attack off, but he still loses some attack chances, and without vk equiped, KD doesntuse up muchHAM .
berserk is very handy if the enemy is already stunned/intimidated/blind/etc because you do a lot more dam. avg hits raise up to 200 more dam, so its a good thing to do when you already got the pre-fighting strats done. intimidate + KD +stun + berserk mmmmmm
but just so you know you cant do most specials while berserk