Teras Kasi Archive

Thread: Knockdown Nerf??

TheLazarus
Fri Nov 21, 2003 9:21 am
#14

I'm a master TKA and I've noticed a change. It doesn't happen all the time, but a few times I've knocked down2 a stormtrooper, saw the dizzy stick, then a second later stand right back up with their dizzy state cleared. Sometimes they'll even stand when the dizzy icon is still there.
llib
Fri Nov 21, 2003 2:21 pm
#15

KD1 still works for me. I dizzy/kd1 combo on a FS NPC (50% type) and he stayed there for the rest of his life


the double KD issue is a problem...I was playing witha smuggler and I'd kd1 the Rebel and then the Smuggler would hit with low blow and stand him back up. Kind of annoying. If anything the timers should stack...


LLib LLeksah, TKA 2,2,4,3






Sword

Master Swordsman & Master Doctor



XWarchief of BLC - Lotus, DantooineX

"Live by the sword, die by the sword."
Rafed
Sat Nov 22, 2003 1:56 am
#16






Mister_Heavy wrote:

Also, they've amped up defenses in the previous patch, so skills like combat equilibrium and resist to knockdown will come into play more often.


When working with tougher opponents, I find it's useful to get dizzy to stick before trying KD.







Noticed that some just won't go down with knockdown, but found a way that does work for me most of the time.


As you do I dizzy them first, but then lunge1 to posture change them and then knockdown2.


This seems to work around 80% of the time on the ones that would not get knocked down.


The resists on NPC are higher, knockdown fails to work first time far more than it used to.


Hope they fix the double knockdown stand bug though, sometimes it is this that causes them to stand, for some reason they don't fall right away so you redo knockdown, then they fall and stand right away again even when dizzied.


And still think we need higher resists to blind, dizzy stun and knockdown. Think out of most of the combat professions we have the lowest resists to these, yet we probably get hit with these states the most.

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