Teras Kasi Archive
Thread: Knockdown Nerf??
KD1 still works for me. I dizzy/kd1 combo on a FS NPC (50% type) and he stayed there for the rest of his life
the double KD issue is a problem...I was playing witha smuggler and I'd kd1 the Rebel and then the Smuggler would hit with low blow and stand him back up. Kind of annoying. If anything the timers should stack...
LLib LLeksah, TKA 2,2,4,3
Mister_Heavy wrote:
Also, they've amped up defenses in the previous patch, so skills like combat equilibrium and resist to knockdown will come into play more often.
When working with tougher opponents, I find it's useful to get dizzy to stick before trying KD.
Noticed that some just won't go down with knockdown, but found a way that does work for me most of the time.
As you do I dizzy them first, but then lunge1 to posture change them and then knockdown2.
This seems to work around 80% of the time on the ones that would not get knocked down.
The resists on NPC are higher, knockdown fails to work first time far more than it used to.
Hope they fix the double knockdown stand bug though, sometimes it is this that causes them to stand, for some reason they don't fall right away so you redo knockdown, then they fall and stand right away again even when dizzied.
And still think we need higher resists to blind, dizzy stun and knockdown. Think out of most of the combat professions we have the lowest resists to these, yet we probably get hit with these states the most.