Teras Kasi Archive
Thread: VK or no VK?
Zarqon wrote:
Ok, some of you have said you get enough with damage as you approach master without the vibros. So I want to know how it is with the speed? I currently have power tech 2 and I use the VK's mainly for the speed, have to be sure to get a couple of shots at dizzy to be sure it sticks, while he's still on the ground. Will I get enough speed at power tech 4 to loose them or will I have to wait until master?
Because of how the formula works (or doesn't work, some might say) once you have over +100speed mod, the weapon speed is irrelevant. You will always hit at the speed cap (once per second) no matter what. At TKM speed is no longer a deciding factor - only damage, AP, and HAM costs.
Schwartzwind wrote:
I'm absolutely against the use and very existance of the Vibroknuckler. I feel it has tainted the profession's core. I'm baffled by the notion of a solelyunarmed combat discipline using a weapon other than onesnatural limbs. I must sound like a broken record, but "Teras Kasi", "Steal Hands"in essence means that you'd have no need for a weapon asyou yourself have become one. Is that so hard to comprehend?!
Perhaps the Vibro Knucklers resembles the stolen hands of the Teras Kasi Artists.
Personally I don't use Vk's of course thats because im a TKM
For novices I suggest using them up until you master the power tree. From then you should be fine unless your facing a light armored mob or for pvp. Buffing really helps the ham costs and a crate of Grey Gabaki for the +500 focus will really decrease the mind cost. If you can find a mind reducing power up and things should be fine. Right now its nothing but kd2, unarmed hit 3 Wash,Rinse and Repeat
I have found armor, even ubese to be more of a negative impact to me now as a Teras Kasi Master than a help. Perhaps before this CoB thing it made alot more sense... but with CoB I rarely get hit in the first place, and all those specials I'm running in between are devastating with armor on. Now with a full set of buffs though.... that's totally not true, I'd opt for the armor if buffs were involved ![]()
VK's
Gotta be a pretty special situation to use these. I almost always use them in pvp. as the quicker the kill the better for me. And it's unlikely I couldn't incap a player before I did serious ham damage to myself. Unless I know I'm going to have to take on a few others immediately after, then I always vk for pvp.
In pve, I rarely if ever use them. The only times I really bother is when I know I got a medic behind me with a healthy supply of stim b's.
Had this particular thing going on one night killing these AR2 seething bol's. I was allowed to do nothing the entire fight but spam UH3 with vk's, and behind me was a medic just running stims into me as fast as she could. I was also on muon too, so my mind was doing good for all of this ![]()
Like many of you though once you hit power4, leave those vk's in a dark corner of yourpack. Rest assured you won't need alot ofvk's in yourcareer ![]()
I use vibroknucklers. HAM cost = zero. Damage output in PVP/PVE = doubled.
see: chef foods
I always am spamming specials. If I'm up against something hard...I might put on the armor and VKs and autoattack but honestly I almost never do this anymore. Base kills are definitely an equip the VKs and autoattack while you take a break (why so many hit points on bases I don't know). Its nice for a few minute break though.
if I'm buffed the rules change...I do a LOT more damage with VKs and specials...but need buffs to be spamming them constantly.
I got master brawler recently and need to fully fiddle with it to know how it impacts things. A word of warning though is that Berserk2 last forever...and if you are Berserk you can't do any specials which can be a disadvantage.