Teras Kasi Archive
Thread: Don't feel bad, you guys are still king of Melee
Wookinpanub wrote:
I think Teras Kasi is totally playable as it is right now. Then again, I'm not one of the complainers that can't handle the game unless we can solo any red (I can still solo most, btw) and be PvP gods. Well, I don't do PvP, so I can't really say too much about that, but my opinion is, if you're in a gunfight at long range, you're screwed if you're melee. That's how it should be. Up close, we should easily have the upper hand. Unfortunately, that's not the case. So, I just don't PvP. As far as PvE goes, I have a blast as a TKA.
The end game is PvP. Yes if a gunman is at 50 meters and I don't charge him I plan on getting killed. THE PROBLEM IS you can't charge, because they run away just as fast as you can chase them.
JediTool wrote:
Im just afraid that TKA will get tons of attention, and Fencers and Swordsmen and Pikemen will just be left in the dust.
Are you positive you wish the kind of attention we have received upon your own profession?
Nav
Don't fencers have deadly bleed strikes? (It's not like meditation actually works during combat.) Remember, TKA's don't even get to strike the more vulnerable pools with 'anything' until later in their development. Fencers outdamage TKA's, too (if I"m not mistaken.)
Swordsman: I have two words for you--head strike. Swordsmen can easily dominate a TKA in melee (I've seen it happen--it's even happened to me.) Any mind pool hit made against a TKA is going to cause severe problems. With the HAM costs the way they are now (and the way Holocron would like them to be in the future) there is nothing stoppinga swordsman from defeating TKA's in melee combat, except player skill.
Pikemen: What sort of damage do pikemen do these days?
I dont know about fencers much but must reply with a quote to put things in perspective:
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But, see? That's like saying "this is the best tasting piece of crap out of this pile of crap."
It doesn't mean much to be at the top, does it?
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Most fencers in your forums routinely brag about routinely outdamaging TKs. Maybe they are lying, maybe you are lying. You can't both be right. Least you admit you easily hit the 1 second cap halfway through 1 tree.
You have stackable bleed moves.
You have a more powerful dizzy (dizzy2) + lunge combo.
Withthe newcrap knockdown, as somebody else pointed out, fencers are probably now better than TK to play. Time will tell.
In your own forum you say we (TKs) all whine 24/7. Just wait til lunge + dizzy gets nerfed next patch and we'll see who is whining and crying 24/7. From what I can tell fencers use dizzy + lunge to solo stuff they shouldn't which is a big no-no. With all the TKs now also doing that to humanoids, I would guess the usefulness of this combo will be measured in weeks, if not days.
I am sure pikemen and 2h swordsmen would laugh at your post as well. Fencer has always been a good class. 2h doesn't get a knockdown either, and pikemen have huge HUGE accuracy issues even with their knockdowns. Their HAM costs are also obscene.
Check the pikeman forums, a MASTER pikeman was saying he just got master 1h and found he missed LESS with 1h weapons than he did with pikes at master level. He was in disbelief.
The grass is always greener, Tool. Obviously you're enjoying seeing TKs getting taken down a notch. Unfortunately I fear *all* melee classes are about to get taken down a couple notches. I don't think you want want the dev attention you keep crying out for in your forum, here in our threads, adn on the general board.
After seeing what they are doing to TK, CH, BH etc - last thing I'd want is the devs taking a good hard look at my profession wereI anything else. I have yet to see them make any truly positive changes.
I feel for you man. For the record, Swordsman eat us alive, and we're about square with pikeman. But I'll give it to ya, fencers just don't stand a chance. The thing is, fencers were supposed to be insanely fast, but the devs forgot about the speed cap and didn't realise everyone would hit it. So basically fencers are hitting just as fast, half as hard.
Sorry ![]()