Teras Kasi Archive
Thread: Swordsman Vs Teras kasi
SucidalZedi wrote:It seems to be with the new combat changes comming in TKA will be more dodge type, while swordsman will be more power.
Does that mean we finally get dodge?
wow so many responces thanks so much hehe
i wonder if i can get both Tka / Swordsman and still be a master doctor like get 2 ter's of each? what you guys think?
hmm very interesting i'm testing out swordsman right now, i must say getting to Swordsman 4 is totally ezer then getting to Unarmed 4 more so when i'm hitting things for 1954 damage (bases) lol at swordsmen lvl 2 in the brawler tree i was hitting things for 500
i'm already a teras kasi working on the last tree, i wonder if i can mix the 2 and still go master doctor?
In an actual pvp duel, most of the time a TK will kill a swordsman (I'm a master swordsman myself). They've better defence, speed, and moves. Unless we get extremely good hits to their mind. Using a mind bleed though, we'll incapp them...after we're incapped ourselves ![]()
If you're out hunting on the other hand, in a group or soloing, you'll probably do a lot better with swordsman. We do huge damage and can take on multiple enemies at once, when the TK depends on their speed and moves to kill an enemy without getting hurt. We on the other hand can just cut through enemies in a few hits, most of the time ![]()
Both have good qualities -- I'm going teras kasi myself now too ![]()
What TKA has that is good is:
1) Defense bonuses (so just skill up to TKA and take their defense tree).
2) Meditate- A very awesome skill. It stops bleed much faster than first aid can, and it also can end poison and disease faster. (Which is why I'm picking up at least a few boxes of it.)
3) Versatility- They can hit all 3 pools and do very good damage.
That said, they don't get bleeds which is a huge factor. They get knockdowns, but if you go MB, thenso do you.
However, if their mind damage is really higher than ours, then that's pretty **edit**ed up.
Another combination with swordsman is to get fencer onehanddizzy2. This will make u a area attack god - run in to groups of ppl ae dizzy, then spam 2handareaattack3. By taking fencer tree, u'll hav the ability to dodge.
Actually ranged and melee defense helps a ton in fights. As stated it makes you harder to hit with whatever weapon is being used against you (regardless of what you have equipped, unlike toughness).
I have a friend with over 70 ranged defense and she is almost impossible to hit with a gun, there was one time she was being shot at by 8 people including two eyeshot-spamming bounty hunters and they could not kill her before they were all killed by the rest of the 4 person group.
I think the TKA Precision line grants you an additional 30 ranged and melee defense which should not be overlooked if you have the points to take it for ANY class.
That being said I disagree with the person that said a TKA outdamages a swordsman in mind damage. Maybe you were using a badweapon (power hammer tends to miss a lot on average especially given a TKA's defense mods) but I have fought several Master TKA's and I almost always come out on top without fail because of how much damage I can do quickly to them.
-Shi
All i have to say is....knockdown2,
If they hit you with that more than likely your not getting back up, its a KD with dizzy effect. Have fun laying on your back taking 2x damage while you cant do anything about it
you guys might find this kinda kewl but i did a check against all melee classes to see what you'd get if you mixed master swordsman and tka, pikemen, and fencer
76 melee defense
69 ranged defense
65 defense vs dizzy
65 defense vs stun
60 defense vs blind
100 defense vs posturechange (down)
105 defense vs knockdown
25 counter attack
15 dodge
20 defense vs intimidate
10 block
now those are some AWESOME stats period!! talk about a TRUE MELEE BATTLE MASTER!!!
and if those stats ACTUALLY worked as intended which atm they don't due to bugs which the devs have acknowledged that would be one awesome combat man!! and talk about a massive tank also ![]()
to achieve this you need this template
btw the template for that would be as follows
swordsman would be 4/4/4/4 aka mastered
tka 0/4/0/4
pikemen 0/0/4/0
fencer 4/4/4/0
brawler 4/4/4/4 masterd
doing this will leave you with 8 skill points LEFT to throw where ever you want... not like it will do much but that's not the point. point is with those stats you would be a tank!! ![]()