Teras Kasi Archive

Thread: Swordsman Vs Teras kasi

Deisic
Mon Sep 22, 2003 9:46 am
#14

I worked a swordsman myself. He only hit me 2x.
Nicktwilight
Mon Sep 22, 2003 1:40 pm
#15

Do you have enough points when you start the game to become a Master TKA, Master Sword and Masters Brawler all at the same time?..and do the defense bonuses from Master TKA stack with those from Master Swordsman?
RicoUnderwood
Mon Sep 22, 2003 2:24 pm
#16



SucidalZedi wrote:

It seems to be with the new combat changes comming in TKA will be more dodge type, while swordsman will be more power.







Does that mean we finally get dodge?



Tobie

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Shin_Shodei
Mon Sep 22, 2003 2:38 pm
#17

wow so many responces thanks so much hehe



i wonder if i can get both Tka / Swordsman and still be a master doctor like get 2 ter's of each? what you guys think?





Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

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Shin_Shodei
Mon Sep 22, 2003 2:43 pm
#18

hmm very interesting i'm testing out swordsman right now, i must say getting to Swordsman 4 is totally ezer then getting to Unarmed 4 more so when i'm hitting things for 1954 damage (bases) lol at swordsmen lvl 2 in the brawler tree i was hitting things for 500


i'm already a teras kasi working on the last tree, i wonder if i can mix the 2 and still go master doctor?





Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
ZeathUnnh
Mon Sep 22, 2003 3:42 pm
#19

In an actual pvp duel, most of the time a TK will kill a swordsman (I'm a master swordsman myself). They've better defence, speed, and moves. Unless we get extremely good hits to their mind. Using a mind bleed though, we'll incapp them...after we're incapped ourselves


If you're out hunting on the other hand, in a group or soloing, you'll probably do a lot better with swordsman. We do huge damage and can take on multiple enemies at once, when the TK depends on their speed and moves to kill an enemy without getting hurt. We on the other hand can just cut through enemies in a few hits, most of the time


Both have good qualities -- I'm going teras kasi myself now too




----------------------------------------------------------
Zeat : Swordsman : Pikeman : Combat Medic
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DarkBShadow
Mon Sep 22, 2003 9:04 pm
#20

yeah i decided to go tka for there defensise tree i'm tird of having tkas hand me my ass well i'll give them a little bit of there own medican they will not be able to damage me once i get thoughs defence tree and maybe there combat tree as well. i will show them muahahahah. and tought i was done with combat and weapon xp man was i wronge



[Dark-B Shadow[
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DarkBShadow
Tue Sep 23, 2003 12:10 am
#21

okat lets compare once a tka gets his mhead hit swordman have nthing on tka. they hit for more damag then we do to them and they do it faster.only thing a master sworcd man an do about thisn is mind bleed him and run. There defeces are insain. i would go tka if it there only weapon was a vibro knucler. And if a tka didn't have mind hit swordman would almost always win.



[Dark-B Shadow[
Master Swordman Forever ~ Pve wh0r3
my other sig is a Corovette.
who wants to touch me...i said who wants to friggin touch me.
Chu-Gon Dar Cube Combinations Glowing Items guide
Dark-b Comics(updated 9/1/06)

Dark-b Shadow(lvl 50 Smuggler/Master Freelance Pilot Valcyn)

Nagorak
Tue Sep 23, 2003 3:23 am
#22

What TKA has that is good is:


1) Defense bonuses (so just skill up to TKA and take their defense tree).


2) Meditate- A very awesome skill. It stops bleed much faster than first aid can, and it also can end poison and disease faster. (Which is why I'm picking up at least a few boxes of it.)


3) Versatility- They can hit all 3 pools and do very good damage.

That said, they don't get bleeds which is a huge factor. They get knockdowns, but if you go MB, thenso do you.


However, if their mind damage is really higher than ours, then that's pretty **edit**ed up.

Hydez
Tue Sep 23, 2003 4:39 am
#23

DarkBshadow dont get too excited. All u'll get is range/melee defense which decreases enemy's chance to hit u, u wont get their unarmed toughness when ure holding a swordsman weapon Tka's can still absorb much more dmg with their high unarmed toughness.

Another combination with swordsman is to get fencer onehanddizzy2. This will make u a area attack god - run in to groups of ppl ae dizzy, then spam 2handareaattack3. By taking fencer tree, u'll hav the ability to dodge.
Shimond
Tue Sep 23, 2003 6:00 am
#24

Actually ranged and melee defense helps a ton in fights. As stated it makes you harder to hit with whatever weapon is being used against you (regardless of what you have equipped, unlike toughness).


I have a friend with over 70 ranged defense and she is almost impossible to hit with a gun, there was one time she was being shot at by 8 people including two eyeshot-spamming bounty hunters and they could not kill her before they were all killed by the rest of the 4 person group.


I think the TKA Precision line grants you an additional 30 ranged and melee defense which should not be overlooked if you have the points to take it for ANY class.


That being said I disagree with the person that said a TKA outdamages a swordsman in mind damage. Maybe you were using a badweapon (power hammer tends to miss a lot on average especially given a TKA's defense mods) but I have fought several Master TKA's and I almost always come out on top without fail because of how much damage I can do quickly to them.


-Shi

Henzo-Kauri
Tue Sep 23, 2003 3:14 pm
#25

All i have to say is....knockdown2,


If they hit you with that more than likely your not getting back up, its a KD with dizzy effect. Have fun laying on your back taking 2x damage while you cant do anything about it


NekidFrog
Wed Sep 24, 2003 1:03 am
#26

you guys might find this kinda kewl but i did a check against all melee classes to see what you'd get if you mixed master swordsman and tka, pikemen, and fencer


76 melee defense


69 ranged defense


65 defense vs dizzy


65 defense vs stun


60 defense vs blind


100 defense vs posturechange (down)


105 defense vs knockdown


25 counter attack


15 dodge


20 defense vs intimidate


10 block


now those are some AWESOME stats period!! talk about a TRUE MELEE BATTLE MASTER!!!


and if those stats ACTUALLY worked as intended which atm they don't due to bugs which the devs have acknowledged that would be one awesome combat man!! and talk about a massive tank also


to achieve this you need this template


btw the template for that would be as follows


swordsman would be 4/4/4/4 aka mastered


tka 0/4/0/4


pikemen 0/0/4/0


fencer 4/4/4/0


brawler 4/4/4/4 masterd


doing this will leave you with 8 skill points LEFT to throw where ever you want... not like it will do much but that's not the point. point is with those stats you would be a tank!!




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