Teras Kasi Archive
Thread: What Is Better With TKM M Doc Or CM
Having done both in the past [Doc and CM], I would say go for TKM/MD. This is what I was before and I was quite hard to kill, even w/o armor. Through on my suit of 50% comp and there ya go, have fun shooting at me for the next hour or so. I had to drop MD for holos, but I will be getting it back.
As for CM, you can't master it with TKM, and for poisons/diseases, CM isn't worth the trouble if you can't master it. Ask any CM, Cs are the only way to go for those, Bs and As are crap. Ranged healing and healing mind are the big benefits here, but ranged healing is useless if you are going for a soloable PvP build. So, it comes down to this...
CM: Heal mind
Doc: Heal your entire other two bars in one stim, buff yourself to high heaven, drain ALL of your other stats for your 3 mind stats with left overs going to the other two ham stats [more health than action, good action buffs are alot easier than good health buffs to make] and constantly keep up power boost.
/emote tosses in his 2 cents.
Legende wrote:
Through on my suit of 50% comp and there ya go, have fun shooting at me for the next hour or so.
Grrr, no edit button... "Through" should be "Throw"
Master TKA and Master Doctor would be the best cimbination because with doctor you can buff yourself which is probably the most usefull thing that a TKA can have.
Atilla ![]()
Master Medic / Master Doctor / Master TKA
Iam going to go MTKA / CM 4/0/4/4 though it really bothers me that i cannot master both professions
the more i think about this, the more it bothers me.
a player can master the Doctor profession, Creature Handler and many many many others in conjunction with Master Teras Kasi Artist, but the one i personally would like to see used more in combination CANNOT be done.
Doctor is a common choise. you can go out solo, buff yourslef, and heal yourself very well and stay alive for a VERY long time soloing uber mobs, add in the mind buffs from an entertainer and you are one of the best tanks in the game. OR you can go with a group, buff the entire group, sell stims, buffs and heals and make yourself very good money on the side...
Creature Handler is another common choise as you have pets to tank for you and allow you to stay in close to uber mobs and only be hit part of the time as the mob(s) are also concerned with the pets.
let's take a look at TKA for a moment. a melee class. as a Master Combat Medic / Master Teras Kasi Artist, a player would make an AMAZING addition to any hunting party, group, or guild. they would be on the front lines, mixing in up with hands and feet, lobbing heals OUT of the frey to their ranged partners, and INTO the frey to thier melee partners. because of the required Master Medic, this type of healer would be both a 'hands-on' (no TKA pun intended) healer in the field as well as the ranged support healer. on the offensive side there are the Area Effect poisons and diseases to take in to account as well.
i am NOT going to pretend even for a moment that i did not also think about the WONDERFUL advantage a Master Combat Medic / Master Teras Kasi Artist would have over the MTK/Master Doctor profession in keeping ranged fighters from KITING while fighting them. 'okay...run, i will just lob poisons and diseases at you while wearing my 65% composite and OH YES remeber NOT to run uphill...EVER while fighting me...what is that? you want to fight up close now? BIG mistake friend...'
the PROBLEM i already see with this is the IMMEDIATE cry for MORE nerfs if tactical player were actually able to create such a character. as with any good argument i must address both sides. those used to being able to run from Teras Kasi Artists would be in for a RUDE awakening when they realized that the Terrain Negotiation of a Master Combat Medic is no joke. they would be most upset when the TKA stopped running after them and just lobbed a nice mind poison / diseaseto slow thier spamming of ranged specials. players like this would have to come up with better tactics than run and shoot. i am NOT suggesting ALL ranged players fight in this manner, just the ones who cry 'NERF THE _______ PROFESSION FOR BEATING ME IN COMBAT. I SHOULD BE, HANDS DOWN, THE MOST UBER PLAYER ON MY SERVER"
in conclusion it is a REAL shame that one can read the manual (YES I do r t f m) and CLEARLY see that is says you can master THREE professions and have enough points left over to dabble in a fourth. but what it does NOT say is you cannot master ANY three professions just some particular combinations...
i find that disheartening
Use muon gold for the mind
KnightHawk420 wrote:
TKM/Doctor would be my choice. btw...
Although... after spending a full weekend buffing tka's and watching they're minds fail on them... I seriously question the usefullness of even that combo. <b>Sure you cna buff yourself but your mind is gonna give out anyway hehe
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And doctor isn't giving you any more dmg types. A mtka can kill plenty of things, but when faced with armored high kinetic resistant mobs... doctor is only allowing you to throw more bad attack dmg at something. Not really helping you kill it faster... just allowing you to be even more foolish than you may be normally. hehe.