Teras Kasi Archive
Thread: Teras Kasi should not get a new damage type.
a new damage type cool, just to bad that my suit has like 80% resist to heat.
But b4 even getting a new weapon i would like to have our defences fixed
Havoc717 wrote:
You guys have no right to bug the devs about perfecting your professions when others are nearly obselete.
We have every right to ask for anything on OUR boards, just like you have every right to ask for anything on YOUR boards.
I don't quite agree that TK weapons should be so over-powering, but I do stand by the principle of who has the right to ask, and where to ask it.
I pay 15 bucks like everybody else, so why should my voice be less than others? I especially like the part where you say we don't "deserve to ask"...
Lol...you think we're playing for free or something?...
Message Edited by Defconn on 04-26-2004 01:51 PM
" Ummm, ok this might be something from another post, but jumping right into that makes you sound like a whiney little jawa. If you have read someplace about someone saying we should have restraint damage, maybe you should have replied THERE and not made yourself look stupid as well as whiney.
Havoc717 wrote:I agree on fixes and not nerfs, but how is not adding a new weapon a nerf?
But...but...others have 2...and we have only 1...WAAAH WAAH WAAAH MUMMY...IT'S NOT FAIR!...
Well, now that THAT's out of my system...
a) If only for variety, it would be nice to have another weapon.
b) To give a TKA a chance to function in multiple environments, with multiple mob types, it would be nice to have another weapon.
c) People talk about PvP and PvE balance all the time. But there is another balance which we totally ignore, and that is balancing the gaming experience for all players. And that means having the same number of options that all other players, classes and professions have.
d) This is my personal opinion, so don't flame the other TKA's. BUT I strongly feel that MOST of the people who cry nerf the hardest, are those who seek to cause the most imbalances. They seek to beef up their own templates so that they can be unbeatable. Most times, they are not only lazy but stingy. They don't want to take the time to learn how to PvP, nor invest in sea's and equipment that would make them better. Instead, they seek to lower the abilities of others to match their own mediocrity. The same people who call performers in education "Geeks" because they are unable, or unwilling to match performances.
e) My MHS/MD friend has no trouble taking down TKA's. He's demonstrated it again and again. The only TKA he's had trouble with so far is me, and that's simply because I don't fight as a pure TKM. I use 3 weapons at any one time and it took me time, effort and millions of credits to max out both speed and damage on all my weapons. It took hours to arrange my quickbar, and to write, consider and test every combat macro.
f) To say that we're rich, and you're not, simply betrays your lacking. After all, we all come here with the same 250 credits. Make the effort to make the 15 mil credits you will need to max out an MHS' speed, and if you still lose,then MAYBE you have grounds to complain. How about working to make the 2 mil it cost me to get 90% armour, then you have grounds to complain.
g) To say that you're a casual player and cannot spare the time. I sympathize, but at the same time, that's just too bad. You will never match Schumacher, or even come close enough to smell his exhaust fumes, just because you can afford a Ferrari.
h) Finally, coming to the TKA's forums to flame, and to provide unwanted, unasked for opinions...that is the saddest of all.
I find it funny that TKAs beg for interaction with Jedi for continuity's sake, but they fail to see the problem with a profession that advocates unarmed combat yet uses weapons. I'm a TKA myself, and have been ever since I got the game a month after launch, and the fact that we get a vibroknuckler period just doesn't make sense to me. And now TKAs want heat damage? If you're that adamant about being effective in PvE (I know not PvP, since comp armor comes 80% heat resistant these days), why even choose TKA as a main combat profession? I'm currently working on Fencer, to gain access to the Stun Baton, and certain specials which I hear make it one of the best PvP professions in the game - I'm not going to gimp myself by having only one combat profession when I want to be the best. Simply put, giving TKAs another damage type makes no sense at all.
TKA is a balanced profession right now because of the fact that they only have one damage type, yet they have the ability to knockdown/dizzy in one move, can heal their own wounds/diseases/poisons/bleeding, can buff themselves 550+, and can bring themselves out of incapacitation.
Havoc717 wrote:I agree on fixes and not nerfs, but how is not adding a new weapon a nerf?
Scenario #1 Pre-emptive Nerfing
Step #1 - Devs state profession X is getting weapon Y in the coming publish.
Step #2 - Nerfherders get said weapon removed from coming publish due to excessive moaning.
Step #3 - A weapon already stated as being released will not be released.
Scenario #2 Post-production Nerfing
Step #1 - Devs include weapon Y for profession X.
Step #2 - Profession X uses weapon Y and beast Z (the number of nerfherders).
Step #3 - Nerherders get said weapon removed from the game after it has been created.
Whichever way you do it, it's a Nerf... Because we KNOW we are getting it, fact, if it gets removed before or after the publish, it's still being removed. Therefore you are Nerfing the profession it has been promised too based on the fact they thechnically already have it, you have just re-packaged nerfing into a different form the 'pre-emptive' nerf..
I think that should cover it.
WoodyX wrote:rang profession are very easy too beat. If you know there going too use a rang profession. stay near pillars or a house. soon as the duel starts run inside. hahah either they will stoped the duel or be foolish too run inside to a ass kicking!
Weak... And I wish I could edit my last post..