Teras Kasi Archive

Thread: For PvP which Proffesion should i choose with TKM?

Greddy_Blitz
Mon Mar 22, 2004 10:03 pm
#14

defenses cap at 125, the defenses vs dizzy, blind..etc, stack infintely still. devs have not stated anythinga bout nerfing that yet.



"I wish I could be the one,
the one who won't care at all
But being the one on the stand,
I know the way to go, no one's guiding me.
When time soaked with blood turns its back,
I know it's hard to fall.
Confined in me was your heart
I know it's hurting you, but it's killing me."
Greddy_Blitz
Tue Mar 23, 2004 11:20 pm
#15

tkm rifleman only has like 5 range/ melee def less than tkm fencer. however, tkm rifleman + trickshot has more def vs blind/dizzy/kd/stun. the biggest drawback with ur friend's template is hes strictly melee. with rifleman you have the strongest stun armor peircing weapon in game atm, and it can targets at 64m. wanna talk area attacks? advance strafe= strongest area attack in game atm. and taking on BHs + 3tkms is really easy if you know what youre doing. not a flame, just stating MY opinion.



"I wish I could be the one,
the one who won't care at all
But being the one on the stand,
I know the way to go, no one's guiding me.
When time soaked with blood turns its back,
I know it's hard to fall.
Confined in me was your heart
I know it's hurting you, but it's killing me."
EnterTheWookie
Wed Mar 24, 2004 4:17 am
#16

yeah my friend is strickly melee, thing is, stun doesnt hurt him much.


Know why?


He has a comp helmate that has stun protection.


Also, lunge has a good distance on it, and besides, if a rifleman is running he will be missing which means he wont be hitting much, then when they slip or hit the wrong button and the tk catches up=one dead rifleman





[__/_\_|_|_=[:::::::::::::::::::::::::::::::::::::
-=Nikato'Hattori=-
-=
Adorable Rebel=-

-=Aspiring Force User=-
-=Flashin His Grin On Starstider=-

:::::::::::::::::::::::::::::::::::::::]=_|_|_/_\__]
agerg
Wed Mar 24, 2004 5:04 am
#17






EnterTheWookie wrote:

yeah my friend is strickly melee, thing is, stun doesnt hurt him much.


Know why?


He has a comp helmate that has stun protection.


Also, lunge has a good distance on it, and besides, if a rifleman is running he will be missing which means he wont be hitting much, then when they slip or hit the wrong button and the tk catches up=one dead rifleman








stun helms alone aren't much. I'm a fencer/smuggler/pistoleer/tkm. I have KD from any range possible(with alot of speed/accuracy), and I have stun damage, so once you go down, i'll have you done.



Xitri
I Heart t3h Buffs



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