Teras Kasi Archive

Thread: Healing our own wounds should move to Master

Kissalicious
Sun Feb 01, 2004 1:29 pm
#14

Well, wounds heal really fast..intead of moving it to master, why not have a gradual healing..

Like at meditate one, you heal at about the same rate you would in a hospital...meditate II gives you ohter things so leave wound healing as it is...Level III slightly faster..level IV slighty faster still (but not as fast as it currently is) and master you can heal as you do now.

Don't forget how fast tk's rack up the Battle Fatigue..Let your BF get high enough and your ability to heal yourself with stims (if you've got medic) is reduced. Factor wounds into the equation and..shrug...personally I would rather not go into town more often than I do (and I do go in a lot...i'ma social butterfly). I have my main mind bar as high as it will go so wounds to my other stats really hurt.

It's easy when you're a master to say, move it to the master box...I was master and am now 4044. I dno't consider that a mere "dabble"..and I would be upset if i had no wound healing.



______________________________________
In reference to the Bio-Engineering profession:

This sounds too much like religion. Just stay - suffer - you'll get your reward...eventually...I don't know what it is will be but it will be great...and all the non-believers will suffer an eternity of screaming and gnashing of teeth. (InsomniaRado )
Knocky
Mon Feb 02, 2004 6:55 am
#15

I agree, two lines (one in brawler and one in TKA)gets you a buff on demand, poison,disease, bleed and wound heals. I see no reason to not move wound heals to Master. This would act as a miner deterent tothe Swordsman and Fencers from dabbling in our profession for the goodies without the anguish that goes with it. Namely a broken CoB.

EagleShard
Mon Feb 02, 2004 7:16 am
#16

I'd say move FoW to master and leave healing wounds where it is. But one of the two should be moved.



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Whatnot
Mon Feb 02, 2004 10:08 am
#17







PistolWhipperBH wrote:

Well it's nice to see that many of you agree with my idea. I'm not sure if hte dev's considered this but they should. I really dislike dabblers who take up teras kasi for meditate 4 only. Anyway, thx again guys for ur posts and for agreeing wtih my idea =)





I agree with you, but only if it is across the board. Every profession deserves a significant payoff for obtaining the Master level. I think that those payoffs should mean something and not just be an incremental improvement of an existing benefit wherever possible.


The reason it has to be across the board -- in my opinion -- is that there are too many masters of various professions who have the attitude "I've made it, now let's pull up the drawbridge and keep everyone out". Many don't realize that while they view their profession as the "sacred cow", they happily dabble in other professions to the consternation of those "masters".


Meditation is a unique skill in that it provides the only practical means in the game to heal oneself without the expenditure of any skill points in a medical profession. Moving some of it's most powerful benefits out of the range of dabblers is fine, but only if similar checks and balances are applied to everyone.

vexingthought
Mon Feb 02, 2004 12:22 pm
#18

I'd rather see FoW moved to master because to be honest FoW is useless if you just have meditate 4. For the short time as I was dropping TKA and had Meditate 4 I successfully Fow'ed 0 times out of about 6. So if they want to move that fine because dabblers are getting very very little benefit from it anyway.



_________________________________________________________
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Darksbane00
Tue Feb 03, 2004 2:12 pm
#19

I disagree 100%, dabbling is what makes this game unique. If you cut out the dabbles then you might as well just choose a rigid class system like EQ. It takes 49 skill points to dabble to med 4, they spend the skill points then they should get the benefit. BTW I am no TK dabbler (Master actually) and I have no problem with people going TK just for med.
KnightHawk420
Tue Feb 03, 2004 2:20 pm
#20

Disagree, and it won't happen. Your changes would make non-master meditate worthless. That isn't the idea this game pushes. EQ is the game you seek where dabbling doesn't happen.


In swg dabbling is clearly intended and stated in the manual as the best way to go


1 star 4 u!




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
tacwraith
Tue Feb 03, 2004 3:37 pm
#21

I disagree. And this is coming from a once master tka and now meditation4 tree holder.


Force of Will is the only one that should move to Master, because its the only skill that is usable in combat.


Heal wounds is a very popular dabbling tool because im sure that like myself, everyone that takes meditation4 is just friggen SICK of having to find a **edit** medic to heal wounds from 9 different ham bars (and yes while medics are everywhere, not all have woundpacks for each bar, and the great majority are just novice medic to stimB themselves in combat). Same with cure poison/disease (which cant be used in combat either)


PowerBoost is very usefull, but wears out fairly quickly, and its the one tool that in my opinion, makes up for the lack of weapons AP2/AP3 and damage types found in other melee proffessions... for it lets the teras kasi thats going up the skill trees to survive the bit longer to make up for that lack.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Calculus_Entropy
Tue Feb 03, 2004 4:12 pm
#22



1) Dabbling is what this game was designed around.


2) How many professions do YOU (not directed at anyone in particular) have that you aren't going to master? i.e. If you are using stim B's do you have Master Medic or are you DABBLING?!?!?!!?


Just food for thought.


(edited to acknowledge that I agree wholeheartedly with KnightHawk and those others who said basically the same thing before me.)

Message Edited by Calculus_Entropy on 02-03-2004 04:15 PM



Calculus Entropy
Ranger Blue Glowie Emeritus
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KnightHawk420
Tue Feb 03, 2004 7:59 pm
#23






tacwraith wrote:

I disagree. And this is coming from a once master tka and now meditation4 tree holder.


Force of Will is the only one that should move to Master, because its the only skill that is usable in combat.


Heal wounds is a very popular dabbling tool because im sure that like myself, everyone that takes meditation4 is just friggen SICK of having to find a **edit** medic to heal wounds from 9 different ham bars (and yes while medics are everywhere, not all have woundpacks for each bar, and the great majority are just novice medic to stimB themselves in combat). Same with cure poison/disease (which cant be used in combat either)


PowerBoost is very usefull, but wears out fairly quickly, and its the one tool that in my opinion, makes up for the lack of weapons AP2/AP3 and damage types found in other melee proffessions... for it lets the teras kasi thats going up the skill trees to survive the bit longer to make up for that lack.









I disagree even on moving force of will.



Meditate IV is only good for dabbling if you happen to already be doing TKA professions lines anyway. Otherwise I can't justify going up just to get meditate IV, when I get nearly all the same benefits out of a mere 15 points from the novice medic profession, a profession nearly everyone has justto use stim-b's if nothing else. Yeah I may have to carry woundpacks, but finding b's is a pretty **edit** easy thing to do nowadays.



And your wrong... there isn't anything other than craft a medic/doctor can't do in battle. We can cure poison/disease, heal wounds, heal state effects, EVEN BUFF... all during combat. (buffs, wound healing requires medicaldroid be out).




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Wamphyrri
Wed Feb 04, 2004 1:32 am
#24

Sick of everyone going to Teras Kasi for Med 4.... That is a LOT of unarmed combat JUST for med 4... If they do the combat and get the XP then they deserve it...


What kills me is ALL the people who get Master andwant the skillsTHEY were using BEFORE THEY made Master changed so that only Masters have them.. Fair to them as they already have Master. Basically "I have been using this for sometime and well.. Since I am a Master.. Only Masters should be able to blah blah blah...."


Dabblers man... It's thewave of the future.





Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
Darth_Clownshoes
Wed Feb 04, 2004 6:46 am
#25

My question to the original poster is: Why do you care if people dabble? Why does that bother you?


I just hit TKM, and it doesn't bother me in the least that people dabble to get meditate. I'd do it too if I were another melee profession, because it's such a useful skill for soloing.


Having the wound healing ability moved to Master will just cause a lot of resentment among dabblers, and although you probably would like to see them irritated, it will just lead to more people thinking TKAs are too powerful, calling for nerfs. As it is now, there are a lot of people who probably think that meditate is too powerful, but rather than complain about it they do the smart thing and just add it to their template.


If someone wants to put in the effort to grind almost a million and a half unarmed combat exp just to have meditate, I say let them go for it. If I grind through 3 boxes of fencer, for example, I think it's fair to get that +54 melee and ranged defense. It just wouldn't be as obvious to others that I have it, so they wouldn't post these childish whines.


Dabbling adds more variety for those that are inclined to do it, and takes nothing from those who don't. There are already great benefits to getting TKM.
Xeonus
Wed Feb 04, 2004 6:56 am
#26

/agreed




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