Teras Kasi Archive

Thread: So.... what exactly is wrong with Stacking Defenses??

Aynsun
Mon Feb 02, 2004 4:43 am
#14

I haven't seen anywhere that they would touch on anything else that dodge, block & counterattack. 210 dodge is a bit too much



Account cancelled and business closed, Bye bye all
KingSnake777
Mon Feb 02, 2004 7:26 am
#15

the problem is very simple...


You have stackable defence, which goes up and up... with almost no limit. (well, SP is the limit, but the end level melee d and ranged d you can come up with is unreal, and far above any classes maxamum accrecuary.. which makes some people compleltly unhitable.)


but all our offence has a max limit we can NEVER incresses... (master tkm, master blawler.. after that, you can never incresse you ua accerecy... well maybe another 25 points with bio cloths, but after that, it can never go up again... EVER. LOL)


So there are two fixes.


1 make defence unstackable. (seems to be the way they are going.)


2. make offince somehow stackable. (perhaps have a melee accerecy, and ranged accerey.)


that away the poeple who use all there skill post in defence may still be beaten by the people that have spent all there sp on offence... which in the long run will encourge more balance to the skills you take... This is personally what I would have done, but i'm not one importent.


KingSnake.





-----------------------------------------------------
Winner of "Quid's Comic" Politican Madness!
___________________________________
-----"Trust Me, I Know What I'm Doing"-------
Cidem_Relaeh
Mon Feb 02, 2004 9:18 am
#16

They should take all the melee/defense/state defense mods out of all but the master boxes (and reduce those) and put them on armor or some kind of layerable armor clothing...



Cidem Relaeh <ODD>
First comes smiles, then lies. Last is gunfire.

Imperial Colonel
Pistols Expert - DGM Curator

RTTD
Mon Feb 02, 2004 1:02 pm
#17

Ok if you think it is wrong go onto bloodfin and there is a guild COMPLETELY made of stcked templates
Solbeast
Mon Feb 02, 2004 6:27 pm
#18

Agh its getting pretty stupid that in order of SOE to fix something they have to nerf.. its almost a year now and they change everything so many times. I grinded for the tk/fencer/rifleman template.. and im a casual gamer.. just so i can have the advantage i want.. now its fairly useless.. a guy who spend 100 less points than me can surely destroy me.


Whats the point of dabbling then? Whats the point of PvP if ppl who's a master artisan/rifleman would destroy me while i dedicated my guy to pure combat?


This is stupid.. this gives us "combat" people nothing!! Now all you'll see is dot professions like CM or Commando destroying everyone.. Useless.. ive already cancelled my account. I dont feel like grinding another profession just so i can be ahead of non combat ppl in pvp.





Sylvon Lionheart(Corbantis).

Darynn Darkfist(Intrepid)
FallenLore
Mon Feb 02, 2004 6:46 pm
#19

In every other game out there it allows you to stack and customize a pvp template. The problem is the new people who go into pvp unprepared. Its those group of 12-15 people with skills in artisan, master image designer, surveyors, dancers, and armor/droid/weapon smiths that cry nerf.


What happens is that a whole group of NON-PVP oriented people try to kill a PVP oriented character with buffs, full composite, sliced weapons, spices, and food and can't win. They scream nerf him cause 15 people cant take him out! I mean common! If the best combat skill you have is master marksman, and the rest of your raid force is the same, DONT expect to take out a duel combat master pvp oriented character. DONT expect to take out a master pistoleer / master fencer or a TKM / MRM. Its just not gonna happen.


So these 15 people all agree that this character is cheap and godly and all that. They just dont want to admit that they shouldnt be pvping or that they should try to drop non combat skills FOR combat skills. Its just that stupid now.



Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
mega3113
Mon Feb 02, 2004 9:25 pm
#20

Really the issue isnt with stacking melee/ranged defense, its with the concept of the second roll defenses. What people dont seem torealize is when you see a character dodge/counterattack/block that means he got hit. His melee/ranged defense failed and his second roll defense kicked in. Fix the second roll defenses and make it so armor reduces melee/ranged defense (better the armor the more the cost) and the issue is not a problem anymore.


GoodToTheTouch
Tue Feb 03, 2004 12:29 am
#21

If defense stacking is left in the game, then Bounty Hunters need +100 to each skill box for their weapons, with out they won't even be able to hit a combat template even if they master carbine or pistol, and have the BH line..... they don't have skill points or avalible poitns

also rifleman, pistolers, carbineers can't stack enough to hit them, and sense there is no CoB or "toughness" to their classes, it royal **edit**s them
Shidevie
Tue Feb 03, 2004 1:01 am
#22

With defensive stacking the way it currently is it was not uncommon for an elite ranged profession (Pistoleer, Carbineer, Rifleman) to hit someone with their defense skills stacked 1 out of every 10-20 shots, some times they hit even less. With classes like Bounty Hunter's and Commando'swho have mediocre accuracy skills it was like shooting a Colt 45 at a 747 where you would be lucky to even hit the 747. The only solutions to the stacking was either a) buff up the accuracy skills of every other melee profession or b) take away the ability to stack defenses. I'm surprised it didn't get changed alot sooner honestly.



Shidevie
- Master Combat Medic
- Master Doctor
Shivanto
- Master Fencer
- Master Swordsman
95M3
Tue Feb 03, 2004 1:23 am
#23

Defense stacking is just fine but there should be maximum cap that ballances with the maximum to hot skills available. This would make PVP last longer as well as let the pure PVP templates be as good as they are supposed to be. If your goal is to tbe the best in PVP you need to stack all the defenses you can.


The whole idea of defense/offense stacking is obvious in the game due to Master Brawler or master marksman beeing specific classes that rely on those skills to be whole.


If the Devs missed a mathmatical limmit error then yes they should add a maximum cap to make no one untouchable but the MUST leave stacking. Stacking skill bonuses were part of the design and cannot be removed nor should they. Now when it says "Dodge" and not "1handed dodge" it better stack because they wrote it that way and we earned those skills due to what they wrote.


Anyway anyone have a template of Master Brawler Master TKA and Master Fencer ?



wooberhead
Tue Feb 03, 2004 8:59 am
#24






Solbeast wrote:

Agh its getting pretty stupid that in order of SOE to fix something they have to nerf.. its almost a year now and they change everything so many times. I grinded for the tk/fencer/rifleman template.. and im a casual gamer.. just so i can have the advantage i want.. now its fairly useless.. a guy who spend 100 less points than me can surely destroy me.


Whats the point of dabbling then? Whats the point of PvP if ppl who's a master artisan/rifleman would destroy me while i dedicated my guy to pure combat?


This is stupid.. this gives us "combat" people nothing!! Now all you'll see is dot professions like CM or Commando destroying everyone.. Useless.. ive already cancelled my account. I dont feel like grinding another profession just so i can be ahead of non combat ppl in pvp.









I love the mentality that if they nerf one thing, they won't make any attempt to balance things around it. You know, it's entirely possible they may make Pistoleer and Fencer have two different, unstackable dodges. It's also possible they may increase the dodge numbers on both, meaning if you choose one (Heaven forbid), you'll still dodge really really well, just not the obscene amount stacking currently alots. They may very well do this with every profession, and they may increase bonus' on all, making choice in your profession matter, vs the current situation, where if you pvp and don't dabble, you're pretty low on the food chain. They may also simply cap out the stacks, or perhaps move these trees around so you can't just move up one "tree" and get everything you want (as it should be, first example being creature handler).


All I read are a bunch of babies who may lose their precious broken templates. Hey, check this: it's an MMO.They all change dramatically over time. Yes, they did originally program things this way, and yes, we all realize how many of you feel it's unfair to you if they change it. Guess what? They used to advertise smoking on public television as a healthy way of every day life. That went well, didn't it?


If you're all so badass, let the game change, work with it, and I'm sure you'll still kick ass, right?


And if anyone replies to this post with that stale-ass "I shouldn't have to change" horsesh1t, Jesus will punish you. I shouldn't have to change my underwear.




Norville "Shaggy" Rogers

"Pork chop sandwiches!'
pmpimp
Tue Feb 03, 2004 10:31 am
#25

Does anyone have any idea as to what the Devs are going to do with defense stacking? I have heard lots of hearsay, but what are they actually going to do? Please provide a dependable source.
bikebro
Tue Feb 03, 2004 10:47 am
#26

No master dancer/pistoleer is calling for a nerf cause they can't beat a master pistoleer/fencer. They are calling for a nerf cause they can't even dmg the other person. At a base this week 3of uswith some pistoleer, tka, ch,and carbine eliteskills but no masters got beata few times by a singlerifle/tka template while he picked off npc guards. With 3 people shooting and 2 pets attacking he wasn't getting hit at all. He was just standing still not even bothering to move or go prone. He took me out twice with 3 mind shots from range. The time I actually made it to him he switched to tka, hit me with a kd/dizzy and then took out the rifle for mind shot again. We finally beat him just cause he wasted his mind pool away on specials and someone got lucky enough to hit it. At that point the skilled player pulled the plug and went ld.


Now I don't think I should be able to even come close to beating this person at my skill level. But with 3 people and 2 pets attacking him I should be able to do a little dmg. I thought being good at PvP took skill not just the right template so you can stand still and not get hit.


As for the smart guy that said to lower their defense with a stun or dizzy, how the hell are you supposed to do that when you CAN'T hit them.I haven't had any luck with intimidate landing often either.



Laekon
Cairdeas
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