Teras Kasi Archive

Thread: Bare fist stats???

PermaSt0ne
Fri Nov 28, 2003 1:50 pm
#14

Oh, and that's not even taking in the acount that pikeman and swordsman need to wear armor or get raped by everything because our attack spd is so slow and our acuracy sucks. So add our horrible HAM cost on top of adv. comp armor. TKA's don't need to wear armor because you either kill the thing so fast it doesn't hit you OR your high def. makes the thing miss. Plus you guys can KD


So once again, TKA's, please stop complaining about your class because there is a HUGE list with importantstuff that needs to get fixed and you guys are at the very bottom (or rather should be but your represenative seems to be a dev's pet and increase your class when swordsman and pikeman get NO updates what-so-ever except for friggin animations that suck)




Saatu Naza
~ Master TKA / Master Heavy Swordsman / Master Medic ~
~ Not all who wander are lost ~

pyclone
Sat Nov 29, 2003 12:25 am
#15

TO the pikman that flamed, i'm both tka and pikeman and for your information the ham cost with VK's on is nearly, not as high, but dam close to the pikeman costs for example


unamred hit 2 with vk's is aobut 220 ham


polearmhit 2 with long vibro lanc is 260


However that being said tka's and the smart TKM's avoid vk's when ever possible since the same attack '


unarmed hit 2 with out vk's is only lke 50 ham


Therefor you are right and wrong tka's should not complain about ham costs but yoru wrong to say they are hugley lower then pikeman


tka's just have a notn self killing option




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Magnuss
Sat Nov 29, 2003 12:59 am
#16

can we get back on topic for this thread....does anyone have any info on this?
Tych
Sat Nov 29, 2003 4:05 am
#17

To tell you the truth I never take my VK's off. I usually pop some Muon Gold and set an alarm for nine minutes. I can spam the specials and for the most part I'm fast enough to heal instantaneously (with the exception of a time or two and a lucky voritor), I'm at 0-1-4-3 in the TK tree btw, so I'm fast as balls. But, I just got a full set o Padded Armor which means my HAM costs are probably double if not more than what they used to be. Tomorrow I'm gonna max out my secondaries and see how works, if it's too bad... send me a /tell if you want to buy a full set of black/brown padded minus the helmet lol.



-Tych Malkere


(Kauri Galaxy)






Tych Malkere - Gentleman Loser

The Wil Farrow Stories
A Dance with the Devil

lammergeier
Sat Nov 29, 2003 5:27 am
#18

I'm pretty sure that bare fists have a speed of 4.


that won't matter further along in your TKA career. it matters a lot at unarmed 1-4.


damage I don't know.




---------------------"...race you to the cloner!"

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Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
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-------------------------------lammergeier tracker
gozarian
Sat Nov 29, 2003 10:16 am
#19

Your fists are approx in a damage range is low 100's.Then you take your unarmed damage modifier, and apply it as a percentage increase. Most masters have a mod of +250 which equals 2.5 as a modifier. Trandoshan masters have a modifier of 2.65. Then you have your permenant weapon damage range. Your actual damage range is further modified by 1.5, and then again by any special moves you use.


Alot of the time when I am punching the snot out of a piket plains walker. I see the damage number of 413.


If my fist damage rolled a 104 from it's list of damage ranges (which is probably a small window. much like pet damages). Then you take into account my damage multiplier for being a trandoshan master (2.65). We get 275.6. On auto attack, 275.6 is further modified by a multiplier of 1.5 which equals 413.4. Ignoring factions.


If I did a special move. The special moves modifier would be further stacked onto this number. Like a damage roll of 413 + Unarmed hit 3 (a times 4 multiplier) would look like 1652.


Vibroknucklers add directly to the modified fist damage ranges, and of course are modified by the attack bonus + special move. VK + Modified fist damage x 1.5 = real damage. This could be further modified by a special move, etc...


I'm no math guru, and I am most certain that there is someone that could put this into prettier equations. I also don't have the exact damage ranges, but I am sure those could be found with enough work.


Anyway, I hope my rambling sort of helps...

1Kylekatarn1
Sat Nov 29, 2003 1:25 pm
#20

the stats on my VKers are 32/47/32, and i dont really care about the health and action, just the mind, christ touchy troll with a polearm i guess. And i did admit that your special move costs were higher than ours.



Trino and Valance

Awon
Sat Nov 29, 2003 1:43 pm
#21

With bare fist you should hit from 250-300 at master i think ill have to check again to be sure and for the people flaming about vk's ham cost not being so bad you all are probably comparing them to swordsmen and pikemen weapons wich is not pratical seeing that a Tka hits at a muchhigher rate of speed making there ham disipate far more quickly. Im a 2 handed swordsmen/master fencer/TKM and the only way i die with a tka and fencer is my ham cost kills me. My advice is eat food or dont use vk's.

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