Teras Kasi Archive

Thread: Petition: No 100% resist to anything

NeoDaywalker
Mon Jun 14, 2004 8:47 pm
#14






josfe wrote:

FYI, the developers have stated that they do not like to acknowledge petitions. So this may not be the best way to get your opinion heard.


On another note. I fully agree with you. The 100% resists are obviously put into the game to encourage grouping, however they do the opposite. Who want's to drag a TKA along in their group on a hunt for a Peko Peko Albatross when they can get another profession to group which will do more dammage to the Peko Peko (Due to the 100% kenetic resists)? Nothing in this game should have 100% resists with the minor exception of prevalent starwars characters such as Luke, Leia, Han, Chewbacca, etc. Perhaps things will change after the combat balance.






Exactly, since creatures are used more as tanks than PCs it is completly useless to bring along someone who deals no damage. Nothing else to say, it does not promote grouping.


What is a better way to get this to the devs attention, is it in a list of problems we have or anything?
Fig182
Tue Jun 15, 2004 12:06 am
#15

I would have to agree that no mob should have 100 percent resists to kinetic. Almost every class can do kenetic dmg and TKM can only do that dmg. Its bull**edit** that they are 100 percent.

"Oh i want to go kill NS" Oh well nm.



Vatigal Fervr
Proud Member of Storm Marauders

Imp For Life
Faek
Tue Jun 15, 2004 1:41 am
#16

Indeed the 100% resists limit the TKA class. I think some of you are missing the whole point of the game. Just as in any other RPG the game is designed to have a group or party of characters adventuring. You will always run into something that is too tough to take on. The same person that can kill a Giant Kimo has no chance at a NS Elder. I think too much attention is put on PVP.


These are just my feelings or course
Aerinheart
Tue Jun 15, 2004 10:14 am
#17

The M1 abrums tank isn't even valid... even if it WAS an m1 abrahms, and not some guy in a loincloth.


A Vknuckler unleashes high impact blasts at every hit. We're talking SW technology here... you hit someone in the face with a Vkunckler, and there face gets pulped. Vibroblades can cut through plasteel. Vknucklers can total a speeder.


And even if you don't accept these arguments: let's try this one. How come fencers can damage it with a little baton?
primate16
Tue Jun 15, 2004 11:24 am
#18

you know whats funny. Janta rockshapers can resist all kinetic damage and it says they got armor.... but they're naked, except for their loin cloth. Maybe its atomantium loin cloth? i dunno. And i know this is random, but why do lairs of rocks and statues and bushed and stuff EXPLODE and SPARK?! lol. Faulty wiring in the rocks? hahaha. Just something to make you think
NeoDaywalker
Wed Jun 16, 2004 6:17 am
#19






Bracci wrote:
My pistoleer friend said it best. You know the balloons you buy down at the drug store that have the rubber band on the end? You grab the rubber band, hit the ball, it goes away from you, comes back, and you hit it again? That has kinetic resist. So the only answer is that the NPCs clothing is made from a very advanced fiber known as "RUBBER".

/me suddenly thinks of "I'm rubber, you're glue"....








You have a good point, and actually gave me a good idea. Think about it, punching a balloon with your bare fists doesn't work well, but we have that sharp thing called a vibroknuckler that would easily pop a balloon. So, the idea I had is dividing Kenetic damage into two separate damage types, smashing and piercing.


As you can see from the balloon analogy, that smashing and piercing while both Kenetic damage, are very different damage types. Then, TKAs get two damage types and then you could give things that have 100% Kenetic now 100% piercing (our best damage type) and a high smashing, but not 100%. So, while we might be able to do some damage to that mob, it would be decreased from not using VKs damage and not having the VKs armor piercing. So it would still be better to bring a friend along to kill it, but then you aren't completly useless.


Let me address one more argument I know is used to argue for 100% resists, that we could tank. Well, if they want PCs to be tanks they have to do something either about creature tanks or give us something to make us better than them.

p897t98
Wed Jun 16, 2004 7:50 am
#20

if u hit somthing it hurts, not matter how big or well armored it is




rEnOO
Lowca's #1 FoRum Troll andPr0GraMMar PoLiCe PerSon

A True Jedi of Ancient Times...
-=-ATTENTION ADDICT-=-
I need to up my dose daily...


Gixxer750
Wed Jun 16, 2004 8:09 am
#21

From the looks of this I don't think that this petition is going far...I only see 1 sign. Anyways, I don't think that 100% should be taken away. One profession SHOULDN'T be able to solo/damage everything. I do, however, think that TKA should get another damage type [Black Sun Knucklers...Can't wait!], as that is making us worse off than most classes. However, if something doesn't have 100% kinetic, TKA will eat it for lunch.



---------------
Lowca
Rizen Salvani
Master Teras Kasi Artist - Master Smuggler - Pistoleer
Syc Craftah
Master Armorsmith - Master Weaponsmith - Merchant
---------------
liZaRdTrIx
Thu Jun 17, 2004 1:23 am
#22

I dont see how anything COULD have 100% resists. I mean, we're hitting them as hard as we can with a sharp blade. You'd think it would at least leave a scratch!



BuguMaan Eighteen
Master:Commando,Rifleman,Fencer,
TKM,Fencer,Swordsman,Pikeman,
Dancer,Entertainer,Medic,Scout,
Marksman,Brawler.
Respec Doc/Carbineer
THeReSoUrCeMaN
Thu Jun 17, 2004 4:59 am
#23

Hmmm I don't really know how to respond. It can go both ways. I have definately been on the short end of this stick where I couldn't do any/hardly any damage to a particular mob, and it was most disturbing. But then on the other hand I would have to agree with the guy who brought up a single unarmed person going up against an M1A1 tank. There is no way a person can destroy a tank with their bare hands. So I guess I would have to say that yes I wish 100% resists didn't exist, but I do believe it is fair and undestandable. If I was an unarmed fighter and I had to take down a tank I would call up my commando buddy to come help me so all in all I might agree with the devs on this one.

Salinyyy
THeReSoUrCeMaN
Thu Jun 17, 2004 5:01 am
#24

If you punched a cement wall with your VK do you think you would scratch it. I think the only thing that would be scratced would be your knuckles.

Salinyyy
Luker78
Thu Jun 17, 2004 5:22 am
#25

I agree tho. 100% resists is pushing it a bit too far.



Lydo
-----------------------

Fear the Eye of Ha'bib

Livi - Has entered highlander
Lydo - He's dead
Gixxer750
Thu Jun 17, 2004 6:33 am
#26




If you punched a cement wall with your VK do you think you would scratch it. I think the only thing that would be scratced would be your knuckles.




No, take a piece of metal and hit cement, the cement chips... /think Jackhammers



---------------
Lowca
Rizen Salvani
Master Teras Kasi Artist - Master Smuggler - Pistoleer
Syc Craftah
Master Armorsmith - Master Weaponsmith - Merchant
---------------
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