Teras Kasi Archive
Thread: Petition: No 100% resist to anything
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NeoDaywalker
Sat Jun 12, 2004 6:10 am
#1
100% resist really is unreasonable, why should anyone not be able to any damage against certain mobs. I post this here just because I am a TKA but it applies to many classes. Pikemen have to kill an NS for their energy lance components that they can't even do any damage to. Carbineer suffer similar problems as us and they have four damage types.
Even if its capped at 99%, it would give us a chance to beat the crap out of them for a really long time and try to stay alive. It wouldn't hurt other profs, because their damage would still make it much easier to kill these mobs, but at least would would have a chance, no matter how small. The other melee profs don't want us to have any other damage type. But they don't know what its like. How would swordsman like it if there were high end mobs with 100% Kenetic and Blast resist? Or fencers if there were 100% Stun and Kenetic? There are a lot of professions that are gimped by 100% resists to certain mobs so I say get rid of them.
But, I know this is all in vain. Devs are too busy making a whole new damage type for the Jedi while the some of us who love the professions we have can't even touch some higher end mobs.
Maybe I'll link this to carbineer and pikemen forums, I think they might be sympathetic of the cause.
Paraone
Sat Jun 12, 2004 7:12 am
#2
or give us 100% armor to their attack hahaha i could see it now for 3 months i fought him and we never even hurt each other
i don't really get the 100% resists either, my thing is does it really void ALL damage of that type? i am a TKA and I hear there are some npcs with 100% kine resists so will i do like 1 point damage on a 2000damage hit or will i really do 0 damage...(yes i know 100% resists would mean NO damage of that type, but they have to allow at least 1 point of damage right?)
i can see the reasoning though, if pikeman have to kill a NS with 100% resists to their attack then the devs are trying to get people to play together, but seems like over kill...make it 99% or something...i could fight for 3-10 hours just to say i did it hahahahaha
BrotherFel
Sat Jun 12, 2004 8:10 am
#3
you can get through 100% resists with Armor Piercing depending on what armor they have. It works in PVE but not in PVP.
*shrug*
P.S. 100% is reasonable, i doubt even Bruce Lee could walk up to a abrams tank and damage it with his hands.
NeoDaywalker
Sat Jun 12, 2004 8:24 am
#4
BrotherFel wrote:
you can get through 100% resists with Armor Piercing depending on what armor they have. It works in PVE but not in PVP.
*shrug*
P.S. 100% is reasonable, i doubt even Bruce Lee could walk up to a abrams tank and damage it with his hands.
Well an NPC wearing clothes I could buy off the bazaar for 500 credits isn't exactly an M1A1. I don't want to bring RL into this because the combat system isn't based on RL at all. There is no other RPG out there where one class can do absolutly no damage to a certain mob. Very little damage, yes. But none is rediculous. Especially on unarmored NPCs.
And on the devs trying to make people work together on the Pikeman thing. How is it working together, the friends of the pikeman are doing all the work, the most he can do is tank.
Message Edited by NeoDaywalker on 06-12-2004 08:34 AM
JWlaxplyr7
Sat Jun 12, 2004 10:33 am
#5
It is silly, they should make the highest 99% you should start a petition, you'd get my /sign
Atama
Sat Jun 12, 2004 10:00 pm
#6
"There is no other RPG out there where one class can do absolutly no damage to a certain mob."
Actually I've played many RPGs where an enemy is immune to magic or only hurt by magic.
Darkknt
Sun Jun 13, 2004 1:27 am
#7
It does seem to make us worhtless in such situations, but then again I have seen the reason for 100% kinetic resist IMO, its to stop us or any other profession from soloing everything.
B34M3R
Sun Jun 13, 2004 3:17 am
#8
Check out the the Spiderclan web dancers in the Nightspider Cult Cave. 100% kinetic,100% blast, 100% stun. Got almost all the way to the bottom before I saw them, turned around and left. I have heard of other NPCs like this too.
NeoDaywalker wrote:
100% resist really is unreasonable, why should anyone not be able to any damage against certain mobs. I post this here just because I am a TKA but it applies to many classes. Pikemen have to kill an NS for their energy lance components that they can't even do any damage to. Carbineer suffer similar problems as us and they have four damage types.
Even if its capped at 99%, it would give us a chance to beat the crap out of them for a really long time and try to stay alive. It wouldn't hurt other profs, because their damage would still make it much easier to kill these mobs, but at least would would have a chance, no matter how small. The other melee profs don't want us to have any other damage type. But they don't know what its like. How would swordsman like it if there were high end mobs with 100% Kenetic and Blast resist? Or fencers if there were 100% Stun and Kenetic? There are a lot of professions that are gimped by 100% resists to certain mobs so I say get rid of them.
But, I know this is all in vain. Devs are too busy making a whole new damage type for the Jedi while the some of us who love the professions we have can't even touch some higher end mobs.
Maybe I'll link this to carbineer and pikemen forums, I think they might be sympathetic of the cause.
Klutu
Sun Jun 13, 2004 1:48 pm
#10
Hmm...I didnt realize that swg had tanks in the game (aside from those like myself being TKM/MCH).
Besides, does it really make sense for an npc such as a Mokk Rockshaper who wears nothing but a loin-cloth to have a 100% kinetic resist...especially when its armor rating is "None"? Of course not.
Oh, and back to the tank comment...yeah, it would be unrealistic to do much in the way of kinetic damage to something that is made up of several inches thick of hardened steel, but I can guarantee that I'll at least chip the paint a little with a knife!
My point? 100% resists are rediculous....if anything, drop them down to 99% so those of us that are stuck with one damage type can at least chip away at the preverbial "paint" on all npc's.
Takashi_Asukawa
Sun Jun 13, 2004 2:37 pm
#11
B34M3R wrote:
Check out the the Spiderclan web dancers in the Nightspider Cult Cave. 100% kinetic,100% blast, 100% stun. Got almost all the way to the bottom before I saw them, turned around and left. I have heard of other NPCs like this too.
NeoDaywalker wrote:
100% resist really is unreasonable, why should anyone not be able to any damage against certain mobs. I post this here just because I am a TKA but it applies to many classes. Pikemen have to kill an NS for their energy lance components that they can't even do any damage to. Carbineer suffer similar problems as us and they have four damage types.
Even if its capped at 99%, it would give us a chance to beat the crap out of them for a really long time and try to stay alive. It wouldn't hurt other profs, because their damage would still make it much easier to kill these mobs, but at least would would have a chance, no matter how small. The other melee profs don't want us to have any other damage type. But they don't know what its like. How would swordsman like it if there were high end mobs with 100% Kenetic and Blast resist? Or fencers if there were 100% Stun and Kenetic? There are a lot of professions that are gimped by 100% resists to certain mobs so I say get rid of them.
But, I know this is all in vain. Devs are too busy making a whole new damage type for the Jedi while the some of us who love the professions we have can't even touch some higher end mobs.
Maybe I'll link this to carbineer and pikemen forums, I think they might be sympathetic of the cause.
Yeah, I was down there last night to check it out and they were the one mob type I didn't bother with. Of all the mobs in the game, the only ones that irritate me are NS elders and the web dancers. Even SBDs and the Tusken Executioner don't bother me because I can at least hit them. So granted, it'll be a long fight but they'll still drop at my feet.
3D4D
Mon Jun 14, 2004 11:06 am
#12
"Well an NPC wearing clothes I could buy off the bazaar for 500 credits isn't exactly an M1A1. I don't want to bring RL into this because the combat system isn't based on RL at all. There is no other RPG out there where one class can do absolutly no damage to a certain mob. Very little damage, yes. But none is rediculous. Especially on unarmored NPCs.
And on the devs trying to make people work together on the Pikeman thing. How is it working together, the friends of the pikeman are doing all the work, the most he can do is tank."
I couldn't have said that any better myself. No NPC in this game should be an M1A1 
josfe
Mon Jun 14, 2004 2:37 pm
#13
FYI, the developers have stated that they do not like to acknowledge petitions. So this may not be the best way to get your opinion heard.
On another note. I fully agree with you. The 100% resists are obviously put into the game to encourage grouping, however they do the opposite. Who want's to drag a TKA along in their group on a hunt for a Peko Peko Albatross when they can get another profession to group which will do more dammage to the Peko Peko (Due to the 100% kenetic resists)? Nothing in this game should have 100% resists with the minor exception of prevalent starwars characters such as Luke, Leia, Han, Chewbacca, etc. Perhaps things will change after the combat balance.
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