Teras Kasi Archive

Thread: Black Sun Razor Knucklers

antares_Kauri
Sun May 30, 2004 8:21 am
#14

Don't forget the +250 unarmed damage that adds to both min and max, giving the RKs the best DPS of all melee, hands down. Also, for your 300 dmg example, the average damage would be 450...


antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Pthdora
Mon May 31, 2004 9:57 am
#15

Sorry to be the one to burst the devs bubble, u guys screwed the pooch on this one, I personnaly think if the acct has an RK in it, and u delete the RK, then those people should be compensated, end of story.



I saw or still see no reason with a RK, they were a great idea, and being that 90% of **edit** out there has some heast res, they would be no better than VK's, dont even get me started on PVP



I think they should be where they belonf INGAME as the TK's have been asking for a second damage type FOREVER!!!


That or make it so nothing is 100% kinetic resist, i mean come on for cristsakes, theres nothing that is 100% resistand to kinetic(IE DIRECT FORCE DAMAGE...PUNCHING), noithing, maybe highly reistant yes, like a brick wall or steel is EXTREMLY resistant to kinetic damage, but not 100%!





- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Darkknt
Tue Jun 01, 2004 9:03 pm
#16

/agree, 100% kinetic resist takes the fun out of it. make it 90% max. Don't tease us with a new toy to fight with and then let us down.




Dritz Okawia q Elder Jedi


N2-Over
Wed Jun 02, 2004 1:38 am
#17

Ns elder, queen ns is 100% kinetic and some others uber mobs/npc's
MonoTritiant
Wed Jun 02, 2004 11:11 pm
#18

TKA's just need a better vk period. Our ham costs are pretty crazy, you can't do much without being buffed,(mind included) and you only do kinetic damage, which is fine in most PvE cases. But once you get to PvP, Teras Kasi is horrible unless you catch someone off guard without armor. Otherwise your normal damage(around 2500 TKM w/ vks) with the pvp % reduction goes down to possibly 300 per hit w/o armor. then add the armor in and you can maybe hit 100 if your lucky. Amor resists are just redicuolous... 80% to just about everything except stun? what's up with that? Armor should have no more than like 50% resist. If your going to have armor with such high resists, then get rid of the 75% pvp reduction or whatever it is.. the armor will do that by itself.


And giving a flame vk? big deal, you might be able to kill like 5 npc's you couldn't before, it will be the same deal in pvp. The main issue is the armor resists be to outragously high.

ArtisanBrawler
Thu Jun 03, 2004 12:38 am
#19

/Note



All these good points and questions made. why has no-one ansewed them?????




To busy making Ligtsabers go through all armour i think.





Wadger - The One Star Bandit
khamafeu
Thu Jun 03, 2004 4:16 am
#20


I'm master Fencer going on to Master TKA too... The thing I see is a profession with 3 braches combat and one branche meditate is as good as any profession with 4 branches combat. Where is meditate for the other classes? Plus Having a mind-atttack and a Knock-Down attack seems pretty cool to me. 2nd best defenses, highest accuracy and speed mods, ability to heal all but BF, Target any pool, can provoke all states... Down part? Only one damage type, not good against high-end mobs. Sounds good... I was using VK from unarmed I and liking it, can anyone else say it's a good idea to use a non-certified weapon? When I hit TK Novice I hit for 900-1400 dmg as fast as anyone else, Now I'm a 01412 TKM and I'm killing Jantas by the dozen... I think a new dmg type is too much for TKA...


Arianrhod



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N2-Over
Thu Jun 03, 2004 6:28 am
#21






khamafeu wrote:


I'm master Fencer going on to Master TKA too... The thing I see is a profession with 3 braches combat and one branche meditate is as good as any profession with 4 branches combat. Where is meditate for the other classes? Plus Having a mind-atttack and a Knock-Down attack seems pretty cool to me. 2nd best defenses, highest accuracy and speed mods, ability to heal all but BF, Target any pool, can provoke all states... Down part? Only one damage type, not good against high-end mobs. Sounds good... I was using VK from unarmed I and liking it, can anyone else say it's a good idea to use a non-certified weapon? When I hit TK Novice I hit for 900-1400 dmg as fast as anyone else, Now I'm a 01412 TKM and I'm killing Jantas by the dozen... I think a new dmg type is too much for TKA...


Arianrhod





Play more time in TKA Master and see. App light ok... Only kinetic damage is too restricted. Yes u can kill janta easily but fencer,swordman, pikeman can too... But try high lvl or mobs with 100% kine who are the most time interesting andthat the tka can't kill often coz 100% kinetic or Ap Heavy, and there is much of them.


Heat damage was interesting, because it didn't open all the doors to tka to kill all npc/mobs high lvl but some of them.


ArkMindSpear
Thu Jun 03, 2004 8:28 am
#22

Okay. Look people. Every melee profession has serious problems taking on the high end NPCs.

Pikeman do 3 types of damage. Kinetic, Electric, and Energy. Kinetic and electric are negated all the time and like 6 pikeman per server have the energy weapon. On top of that the only weapon that dosen't suck is kinetic. Wich still isn't that great.

The only proffesions that truly benifit from damage types are....

Fencer, becouse stun is stupid and goes thru every armor type not tailor made to avoid it.

Swordsman, becouse they HAVE to have blast damage.

Out of every melee type there is ONE who is concidered the heavy damage dealing to high end mobs. It is NOT TKA.


If TKA got a damage type like blast, they would out damage swordsman no question.

ABSOLUTELY no question.
And TKA has 3x the defense of swordsman and meditate, and speed, and accuracy.
Can you tell me why ANYONE would want to be a swordsman once TKA got a damage type that high end junk was vulnerable? Seriously.


**edit** people don't you get it? TKAs do ENUFF. Too much even. IN raw damage TKAs are better than every other melee proffesion. ANd you want a fricking boost? For christ sakes your base damage is the HIGHEST of everyone! ANd you swing once per second, and never. ever. miss.

Understand you CAN'T have everything.


jesus, knock that crap off. it isn't cute anymore.

You do NOT need stun and you do NOT need blast or restraint.

PLLLLLEEEEEEAAASSSSEEEEE!!!!!!!

Its just retarded now.



My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
FallAM
Thu Jun 03, 2004 10:07 am
#23

I feel my IQ dropping after reading the replies to this post. And seeing all the 1-star bandits. I personally would like to have unarmedheadhit spammed on me by a master tka with one of these things. Maybe then I could post something about it, looks like if you say "why is this weapon uber?" in this topic you get a 1-star by someone who thinks this should be common knowledge, but it's not.



I seem to have no end of luck
Reidar
Thu Jun 03, 2004 10:21 am
#24

Hello all TKA's get a second proff like me TKA/Rifle/pistoleer since November and I can kill anything most of them solo. If you want to be uber you have to spend the points...



Troezar - Imperial Trandoshan
Colonel - Proud member of TDV

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat. "
Rejected
Thu Jun 03, 2004 11:00 am
#25

Currently with so many higher end dungeons and monsters running around with 100% kenetic Resistance it makes no sense to have a class that can only do that kind of Damage.

Is the system broken?
Yes...

Does that mean you should exclude a class from most of the content?
No....

Balance is coming but letting classes suffer while they wait is not a very good answer.
Evark-Xitov
Thu Jun 03, 2004 11:52 am
#26

Gealee



Hey stop crying. Do you realize how powerful a AP2 weapon (even heat damage) would make TKA? Do you realize that TKAs unarmed toughness mod makes them better at taking damage than any other melee class?


I am all for the razor knucklers, but complaining that they arent stun damage is rediculous. You would get a damage bonus vs composite as its only AR1. Also, people who have 40% stun armor usually only start in the low to mid 60s as base protection...stun weapons only do ap0 (stun baton, geo pistol)and ap1 (jawa)

Message Edited by Evark-Xitov on 06-03-2004 11:53 AM



Krave - Dark Jedi Guardian 4/4/4/4
Evark Xitov - Master Rifleman / Brawler / Swordsman
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