Teras Kasi Archive
Thread: Black Sun Razor Knucklers
Don't forget the +250 unarmed damage that adds to both min and max, giving the RKs the best DPS of all melee, hands down. Also, for your 300 dmg example, the average damage would be 450...
antares
master pikeman
Sorry to be the one to burst the devs bubble, u guys screwed the pooch on this one, I personnaly think if the acct has an RK in it, and u delete the RK, then those people should be compensated, end of story.
I saw or still see no reason with a RK, they were a great idea, and being that 90% of **edit** out there has some heast res, they would be no better than VK's, dont even get me started on PVP
I think they should be where they belonf INGAME as the TK's have been asking for a second damage type FOREVER!!!
That or make it so nothing is 100% kinetic resist, i mean come on for cristsakes, theres nothing that is 100% resistand to kinetic(IE DIRECT FORCE DAMAGE...PUNCHING), noithing, maybe highly reistant yes, like a brick wall or steel is EXTREMLY resistant to kinetic damage, but not 100%!
TKA's just need a better vk period. Our ham costs are pretty crazy, you can't do much without being buffed,(mind included) and you only do kinetic damage, which is fine in most PvE cases. But once you get to PvP, Teras Kasi is horrible unless you catch someone off guard without armor. Otherwise your normal damage(around 2500 TKM w/ vks) with the pvp % reduction goes down to possibly 300 per hit w/o armor. then add the armor in and you can maybe hit 100 if your lucky. Amor resists are just redicuolous... 80% to just about everything except stun? what's up with that? Armor should have no more than like 50% resist. If your going to have armor with such high resists, then get rid of the 75% pvp reduction or whatever it is.. the armor will do that by itself.
And giving a flame vk? big deal, you might be able to kill like 5 npc's you couldn't before, it will be the same deal in pvp. The main issue is the armor resists be to outragously high.
/Note
All these good points and questions made. why has no-one ansewed them?????
To busy making Ligtsabers go through all armour i think.
khamafeu wrote:
I'm master Fencer going on to Master TKA too... The thing I see is a profession with 3 braches combat and one branche meditate is as good as any profession with 4 branches combat. Where is meditate for the other classes? Plus Having a mind-atttack and a Knock-Down attack seems pretty cool to me. 2nd best defenses, highest accuracy and speed mods, ability to heal all but BF, Target any pool, can provoke all states... Down part? Only one damage type, not good against high-end mobs. Sounds good... I was using VK from unarmed I and liking it, can anyone else say it's a good idea to use a non-certified weapon? When I hit TK Novice I hit for 900-1400 dmg as fast as anyone else, Now I'm a 01412 TKM and I'm killing Jantas by the dozen... I think a new dmg type is too much for TKA...
Arianrhod
Play more time in TKA Master and see. App light ok... Only kinetic damage is too restricted. Yes u can kill janta easily but fencer,swordman, pikeman can too... But try high lvl or mobs with 100% kine who are the most time interesting andthat the tka can't kill often coz 100% kinetic or Ap Heavy, and there is much of them.
Heat damage was interesting, because it didn't open all the doors to tka to kill all npc/mobs high lvl but some of them.
Out of every melee type there is ONE who is concidered the heavy damage dealing to high end mobs. It is NOT TKA.
And TKA has 3x the defense of swordsman and meditate, and speed, and accuracy.
Can you tell me why ANYONE would want to be a swordsman once TKA got a damage type that high end junk was vulnerable? Seriously.
Is the system broken?
Yes...
Does that mean you should exclude a class from most of the content?
No....
Balance is coming but letting classes suffer while they wait is not a very good answer.
Message Edited by Evark-Xitov on 06-03-2004 11:53 AM